Random WIP 2006-2011 - Page 187

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Very cool. It reminds a little bit of the swarmer race from homeworld 1 (Gardens of Kadesh).

I'd love to see a bunch of these dotted on a landscape, when an enemy fighter flies overhead, and they all suddenly scramble to intercept. That'd look pretty funky I reckon :)
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

In the same vein as the 'trifighter' I present.... the Hammerhead!

Image
Image
Image

Concept to finished unit in ~12 hours :)

Download the Hammerhead here.
Last edited by Pressure Line on 01 Jun 2009, 16:00, edited 1 time in total.
daan 79

Re: Random WIP

Post by daan 79 »

epic springzined
daan 79

Re: Random WIP

Post by daan 79 »

Image
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

Daan, that is the weirdest freaking model I've ever seen. Looks like those snappy triangular building toys I used to have as a kid.

edit: Pressureline, I love your new aircraft. For Arm/Nova, I presume? It's wonderful to see some curves on your models now - the old ones look nice, but they're far more fitting to the Logos faction rather than the Nova one.

Just to pee in everybody's cheerios for one sec:

is anybody bothering to make wrecks?
daan 79

Re: Random WIP

Post by daan 79 »

Image

Coudnt resist

I think this would be the final concept.

I woudnt mind making any wrackege
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

Pxtl wrote:Fsck the head. It looks good enough. You have a tonne of models to do, and one of them can have an ugly head. NEXT!
listen to pxtl... he's the voice of reason! you can always go back at the end and give your bot a different head. or, you can shoop jazcashs face onto it.

anyways nice work from all of you guys!
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Pxtl wrote:Pressureline, I love your new aircraft. For Arm/Nova, I presume? It's wonderful to see some curves on your models now - the old ones look nice, but they're far more fitting to the Logos faction rather than the Nova one.
Not specifically for CA. But if the shoe fits lol.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Random WIP

Post by Otherside »

Pressure Line wrote: Not specifically for CA. But if the shoe fits lol.
://tinmanfunkymonkey.orconhosting.net.nz/ca/trifighter_screen1.jpg
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

I have random shit scattered all over that webspace Otherside. That folder happens to be relatively empty, and thus easy to find files in.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

erm:
newfolder.JPG
newfolder.JPG (17.05 KiB) Viewed 2872 times
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Yes AF I am well acquainted with the windows operating system. Theres already about 15 folders on my webspace. Should I really have to make a new one just so that people don't get all uppity? I am not modeling specifically for CA. I am however keeping it *in mind* when I model, because thats the only current project that is realistically going to use them.

Jesus. Save me now.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

Now i like your ship design P.L. :) great work.

The Upper solar looks crazy but heavy to animate ? :O

Btw, some news , without Team Colour , Reflect or Lightmap :)

ImageImage
ImageImage

The Solar/Windmill/Mex are OTA reskinned models. the little Fusion is done by me and still unhappy with it :/

Hope you like it
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

The Solar/Windmill/Mex are OTA reskinned models.
Don't do that.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

remake the models but I really like what you did.

I mean really, it looks awesome.

*edits, no really, I mean that, this is great speed texturing, just be sure to use your own stuff.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Random WIP

Post by [Krogoth86] »

Why redo the Windgen? Cremuss did finish that quite a while ago...
You also might want to get his models as quite a lot of things like the metal extractor are finished in terms of modelling and often even UV-mapping and just sit there waiting for a texture...

Just go here to get all the stuff he made:
http://fodb.darkstars.co.uk/files/spring/
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

[Krogoth86] wrote:Why redo the Windgen? Cremuss did finish that quite a while ago...
You also might want to get his models as quite a lot of things like the metal extractor are finished in terms of modelling and often even UV-mapping and just sit there waiting for a texture...

Just go here to get all the stuff he made:
http://fodb.darkstars.co.uk/files/spring/

Because they all look way different and i dont want to create a second CA where all units are 100% different not only in style ;).

And smoth, i use a small texture pack that i found it is free for use. And edited the textures often a bit sometimes a lot. They are nearly perfect for the style i like to add into my mod.

And you said the right thing, speed texturing. I want to finish the mod as fast as possible to start a 100% selfmade project. And maybe sell it for low prices some day. No idea if this will based on spring engine or another. Because the Texturememory in spring sucks atm. for creating much nice effects.
And Hoi, nope i wont remodel them :) only the units that are not allowed to use in my mod will get a new model.

I will show some ingame shoots soon, with the great grounddecal i made for them.

thanks so far.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I mean don't use the ta models.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

smoth wrote:I mean don't use the ta models.
LL's plan is to make a mod with a unit-set that dwarfs BA and CA. Obviously it will involve a horrifficly long list of units, thus a large proportion of them will be TA units. He's only making models because the various old TA modelers complained about being included without credit. Re-makes like Cremuss will stick out among those old units.

Really, though, this does make one wonder why he's bothering with the solars and windgens at all isntead of focussing on more units.

I mean, if he wants to re-do it for his own game he's got to start from scratch, not just re-tex.
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Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Re: Random WIP

Post by Elkvis »

Pressure Line wrote:Oh my what?
Oh my.... its time to change my pants.
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