Random WIP 2006-2011 - Page 182

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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daan 79

Re: Random WIP

Post by daan 79 »

I desided to finisch something :D

Image

http://www.uploadplaatjes.nl/uploaded.php?plaatjes=1962

I happy with the model but texture meh :D
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

daan 79 wrote:I desided to finisch something :D

Image

http://www.uploadplaatjes.nl/uploaded.php?plaatjes=1962

I happy with the model but texture meh :D
omg
daan 79

Re: Random WIP

Post by daan 79 »

Hmm i could use soem feedback. I am not sure what this unit turned in to :D. I think its a tripod that shoots to the sky and can breakdance. But maybe i fucked up te texture. Or maybe some other comments be welcome really.

Since i spend soem time on it if anyone would want it i might wanna do a little changeover possible. Since i happen to make my first texture here(complete) maybe comments to that shoudnt be to skilled :D

tx in advantage.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Random WIP

Post by Otherside »

the idea is kinda cool but i find the texture a bit messy.

Imo id tried to keep cohesion with the texture (like mr D's stuff) instead of random types of metal :p.

Also id scrap the construction/hazard tape round the missile tubes
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

The main issue is that you're using block texturing - you're just texturing entire parts with one texture (ie one type of metal, the hazard stripes etc) and just leaving it at that. This does two things: it highlights the fact that the model is made out of pieces and blocks (bad idea) and it completely wrecks the visual cohesion; it's unclear what you're supposed to be looking at and it removes all sense of form, making it unclear what you're looking at. Your best bet would be to find and examine some reference pictures. Of course, as real-life mecha don't exactly exist, you'd have to find concept art or other people's models to have a look at, but also taking references from things like tanks and battleships wouldn't hurt.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Image

experimenting with making wreckage models, and models for another mini-project
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Your texturing has improved PL

Also, for IW textures all I dois create a texture overlay made out of rubble and cracks and various things like that, and then use 'multiply' or 'hardlight' over the existing texture. Occasionally I have to block out lights or other things that would need to be reduced, but for the most part it is really quick, takes little effort, and can be handled by people who may not necessarily be confident with texturing. Gnomre did the majority of ours (though he's actually a pretty good texturer, if you look at the ATRT).
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

I wouldnt call that billiant texturing. Its basically the same as the Under Pressure stuff, except i overlayed (or screened or something) a grainy metallic texture on top of the camo to roughen it up a bit. the warning stripes and the door were from some texture resources i have saved on my pc. It took a lot longer to fix the UV's after i hacked the model apart (until i figured out an easy way of doing it, doesnt stand up to close inspection, but its sweet at typical zoom)

I actually had quite a bit of fun doing this model. The factory itself is under 250 tris, so im fairly happy with it.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Random WIP

Post by Neddie »

SinbadEV wrote:
neddiedrow wrote:I actually think of lapis lazuli and golden trinkets. Ah, Egypt, in years of glory...
Ooooh, stargate mod... Also looks kinda Protoss to me...
Heh, or Yu-gi-oh. Anybody up for scripting all those absurd creatures?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Destruction Modells, they kind of never made sence to me.. they always showed that parts had no vital meaning in a structure, in your example, the rolling door doesent break apart in stripes, into the inside of the structure, in addition the static Responsibilitygroup likes to protest against missing carrying elements for the heavy door, and there is a Elevator or insidematerial missing.. remember, the most intersting thing about nearly destroyed buildings is, that they satisfy the whats-going-on-inside voyeur.
Just imagine yourself shooting at the Building, where are the soft spots, were bullets would just punch holes, were are the skelettal elements that would tear down loads more "undamaged" material..
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

lolwip!

Image Image Image

Not actually a wip, I just got bored haha, actually, I thought the texturing on it was pretty good tho :-)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

Doesn't really look like an improvement though, the biggest eyecatchers are still the blocky and ugly shapes.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

flashtank?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

Awww come on kdr, let yourself smirk a lil bit :-) Yeah, it's a flashtank smoth, I just took the original 3do and stuck it in wings. I actually accidentally found some new techniques with lines while making this thing.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

and you forgot to set up the normals as usual
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

I am of the opinion that baking normals is retarded. Until I have lua in my hands that allow me to apply REAL normal maps, I won't be making any.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

...

Not BAKING normals, setting them up.

The ONLY thing you have to do in wings is just click the right edges, right click>edge hardness>hard, just do it man, it takes a few minutes and makes everything look much better...
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Image

Just an idea I couldn't let go. Needs moar teamcolour though.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

Pressure Line wrote:Image

Just an idea I couldn't let go. Needs moar teamcolour though.
whats that? a train?
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Random WIP

Post by smokingwreckage »

It's a cute builder!
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