Random WIP 2006-2011 - Page 181

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

modell fishs or deers^^
daan 79

Re: Random WIP

Post by daan 79 »

Image

Yes i was trying to improve the model from the first one. But i think i ended up with 6 models. Well i thought might aswell make a bot and vehecle version.
Andromeda
Posts: 60
Joined: 01 Oct 2008, 03:59

Re: Random WIP

Post by Andromeda »

That tripod is very good :-)

Although, visually I think it would be better if the rocket pods were pulled in a little.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Looks like the tripod is taking a leak :P

Beherith: Not bad, I don't know what the standard polycount on trees usually is (300 seems quite high). What happens when you get down to ground level? I found with some of the trees, they look ok from above, but look terrible from lower angles because they are all facing perpendicular to the camera, so that when you get lower it's like looking down through the top of pages of a book.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

Trees look pretty great to me, at least as good as Spiked's custom ones.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

beherith wrote:How can i make it so that both sides of a poly have the same texture? And how can I delete a face in wings3d? if i hit hide, upspring still shows it :(
Use material->Hole, that pretty much makes the face nonexistant.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

Image

its a solar! max render. 256x256 texturemap for this one, i'm taking suggestions to heart and trying to be more efficient as far as uv layouts and mirroring goes. making things with triangular symmetry lends itself to efficient mirroring for sure.

the color scheme is not the one im going with but i'd like to hear what people think of the idea of gold/black!
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

very very interesting
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

About gold and black:
most people expect solar panels to be blue/green. Other than that, it looks classy! Though why a solar generator would look classy is a mystery to me. :P
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

KaiserJ wrote:Image
Image

Yo dawg! I know you like bling bling, so I put some bling bling on your bling bling extractor to give it more bling! And we added 3 22" plasma screens, and a ping pong table to yo bling bling mex!
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Random WIP

Post by Neddie »

I actually think of lapis lazuli and golden trinkets. Ah, Egypt, in years of glory...
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

I thought it was a metal maker at first, not a solar.
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Random WIP

Post by CarRepairer »

I thought it was a rugged outdoor CD or MP3 player with waterproof seal and rubber lining for waterskiing, mountain climbing other extreme activities.

I like it!
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

Definitely not at first glance something I would recognize as a Solar plant.
Looked like a futuristic SIMON game to me..
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

ok that post was too huge w/ pics.

lol you are all correct.

although, i wonder what it would look like with spinner rims...
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

Hmm, I think I could've done better. I wanted all of the texture to be as unique as possible, so most sides are their own side, though a few things have been stacked/mirrored.

Image
SPRKH
Posts: 38
Joined: 12 Mar 2009, 00:13

Re: Random WIP

Post by SPRKH »

Nice mapping, packing could be better, but is very tight. Problems might arise with mipmapping though.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

Personally, I would be more worried about bleeding over uv's with as close together as they are.

I usually try to have at least 4-6 pixels between uv lines, just so it doesn't bleed over, and I can use feathered selection lines for overfill to keep edges from peeking through with background or any contrasting nearby texture space.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV »

neddiedrow wrote:I actually think of lapis lazuli and golden trinkets. Ah, Egypt, in years of glory...
Ooooh, stargate mod... Also looks kinda Protoss to me...

Image
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

MR.D wrote:Personally, I would be more worried about bleeding over uv's with as close together as they are.

I usually try to have at least 4-6 pixels between uv lines, just so it doesn't bleed over, and I can use feathered selection lines for overfill to keep edges from peeking through with background or any contrasting nearby texture space.

I don't really see it being a large problem. Ideally, you'll see the weapon from a first person view or laying on the ground somewhere. In one case, it's close enough to not worry about mips and bleeding, in the other it should be far enough away to not really matter.

May need to move the texture up to 1024x1024, though. I'll give 512 a shot first, though.

Edit: No, I won't. Impossible to get enough detail for a modern FPS in a 512 for a weapon.
Last edited by Snipawolf on 11 Apr 2009, 21:39, edited 1 time in total.
Locked

Return to “Art & Modelling”