Spring: 1944 v0.01 Alpha - Page 19

Spring: 1944 v0.01 Alpha

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Rotate, or move with speed of course...

I dunno where I learned it, just a lot cleaner for sure...

If anyone wants to give an example, feel free, I still haven't scripted actual animations, yet
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Argh
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Post by Argh »

Better make sure it actually works first, trust me.
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MadRat
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Post by MadRat »

Speaking of Nanoblots, why don't you link to it in your sig, Argh?
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Felix the Cat
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Post by Felix the Cat »

Because we don't have sigs *banstick*
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

Argh wrote:I guess I could enter the humanoid competition, then make a script that would just happen to be appropriate ;)
Would be very nice. Although I'm making decent progress adapting the old one to new methods. If I get a decent result I'll post it up eventually.
Magus_X
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Joined: 25 Oct 2006, 01:19

Post by Magus_X »

any idea of a release beta ?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Image

Raaggh the British are coming.

Also, the only US Infantry to remain are their mortar and flamethrower. Those should be relatively easy.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

How about a closeup, too? :-)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Do you just hang over this forum, refreshing every 5 seconds, ready to pounce?!

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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Yes. :P
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Neddie
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Post by Neddie »

Definitely going on the Facebook community.
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Felix the Cat
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Post by Felix the Cat »

The attack of the guys with bell-bottoms and watermelons on their heads! :wink:
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Image
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Zoombie
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Post by Zoombie »

Fooosh...though it looks like real old and weird and REALLY FAR FROM THE BARRELS!

But I assume thats a first pass and will be improved later.
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Neddie
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Post by Neddie »

The models themselves are solid and sufficent.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

That is a "burst" of flame. The origin is properly at the nozzle of the flamethrower. You're seeing it after it's travelled away from the man.

There doesn't seem to be much more I can do with it. It doesn't look anything like a real flamethrower.
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Snipawolf
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Post by Snipawolf »

Ask Argh for his, I think it is somewhere in development...

That one owned...
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Image
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Guessmyname
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Post by Guessmyname »

Use a large beam laser with a fiery texture?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

We want it to be ballistic
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