http://www.imagebam.com/image/f0b23631314086
yeah that blend looks funky, but from the above shot it seems to have disappeared ingame... certainly i'll avoid that kind of strange attempt at highlighting in future.
the uv map, it was my first try using mirroring... i think it turned out pretty decent, but it was one of those things where i was texturing and realized i had made some fairly crappy choices for the layout and it was a bit late to go back without redoing other things as well... was pretty happy with it but then looked at one of smoths textures to try to learn how to teamcolor and saw how much more i could have done.
overall, i was really sort of trying to get through it quickly and spend only a few hours on modelling and texturing the entire unit, which i managed to accomplish, so thats a win... again, thanks for the kind words.
midknight: i left you a very basic tut of how i try to save time on textures in your thread.