Absolute Annihilation 2.11
Moderator: Moderators
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
If you're talking about the Hellspawn V Jazz game, you need to watch more closely. Yes, the late game is very Goliath-centric, but that's because they're powerful units, and both players were using them to keep the pressure on. Hellspawn won because he made very good use of L1 units (IIRC: Bladewings, Instigators, and L1 missile trucks) to support his Gollies.Caydr wrote:I've seen games hailed as being EXCELLENT examples of great players, where one player eventually just sets a rally point for his advanced vehicle factory. The rally point is the enemy base. The production is goliaths, and the outcome - unless his opponent is doing the same thing - is always victory.
what do you think about making lvl 1 factories cheaper ?
so that the start is a bit faster.
i thing golis and lvl 2 arti should need energy to fire.
or maybe all plasma cannons should need energy to fire ?!
would make energy more important and you have to care and manage your e for attacks^^ or defending
so that the start is a bit faster.
i thing golis and lvl 2 arti should need energy to fire.
or maybe all plasma cannons should need energy to fire ?!
would make energy more important and you have to care and manage your e for attacks^^ or defending
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56