Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
PLEASE GET THE FUCK OUT OF THE ART AND MODELING FORUM
Re: Random WIP
rattle wrote:PLEASE GET THE FUCK OUT OF THE ART AND MODELING FORUM

Re: Random WIP
MidKnight wrote:emmanuel wrote: it seems be an liscenced use of IE6 ...by my provider..orange.fr
Re: Random WIP
overkill wrote:MidKnight wrote:emmanuel wrote: it seems be an liscenced use of IE6 ...by my provider..orange.fr
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Sweet merciful flowerpots, Batman! It's a Random WIP in the Random WIP thread!

Polycount's somewhere over the rainbow / 1000 tris
And now to commit ritual suicide and sell my soul to Satan to unwrap it! Yay, I love the modding business!

Polycount's somewhere over the rainbow / 1000 tris
And now to commit ritual suicide and sell my soul to Satan to unwrap it! Yay, I love the modding business!
Re: Random WIP
That's supposed to go in the PURE thread, not the random WIP thread!
lol nice job, it looks awesome. How are you gonna animate that gun-thingy on the arm sticking out of its head? another suicide ritual?

lol nice job, it looks awesome. How are you gonna animate that gun-thingy on the arm sticking out of its head? another suicide ritual?
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
It's not for PURE, I left the team a while ago. As for the gun, probably some remodelling of that area gonna be involved... tomorrow, after sleepy time and ritual preparations.
As for animations, I know there's a why to animate things in 3dsmax (pieces only, obviously with no interpolation curves fiddlery) and then transfer that to bos script. It's been done before, just need to work out how...
As for animations, I know there's a why to animate things in 3dsmax (pieces only, obviously with no interpolation curves fiddlery) and then transfer that to bos script. It's been done before, just need to work out how...
Re: Random WIP
I was referring to this

though yours probably has 20,000x the polies
Also: I never knew you were once part of the pure team! another bit of information filed in the "random Spring history" part of my brain

though yours probably has 20,000x the polies

Also: I never knew you were once part of the pure team! another bit of information filed in the "random Spring history" part of my brain

Last edited by MidKnight on 15 Mar 2009, 23:17, edited 1 time in total.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Hahaha! The overlord mech was by me! Argh says so every time he posts up a unit I modelled!
Though my version had actual (and fully articulated) hands rather than break-off gun things.
Though my version had actual (and fully articulated) hands rather than break-off gun things.
Re: Random WIP
ROFL!Guessmyname wrote:Hahaha! The overlord mech was by me! Argh says so every time he posts up a unit I modelled!
Though my version had actual (and fully articulated) hands rather than break-off gun things.
shows how much I read

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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Random WIP
love it GMN, your units these days are always full of character.
If I have one criticism, I'd say the forearms/hands seem a little rushed and unrelated to the design itself.
I like the shoulder pads but I also think they could use a little more attention / detail
If I have one criticism, I'd say the forearms/hands seem a little rushed and unrelated to the design itself.
I like the shoulder pads but I also think they could use a little more attention / detail
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: Random WIP
looking awesome, nothing wrong with arms, they're used for balanceGuessmyname wrote:Sweet merciful flowerpots, Batman! It's a Random WIP in the Random WIP thread!
Polycount's somewhere over the rainbow / 1000 tris
And now to commit ritual suicide and sell my soul to Satan to unwrap it! Yay, I love the modding business!
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
maybe sport something in its hands?
Re: Random WIP
you don't have to coat a model with guns and crap, it is perfectly acceptable to have arms moving when it is running. They serve as part of a running humanoid's balance. It looks like a very agile unit, the only thing I dislike are the knees, otherwise I think it is a solid design.
Personally I find mechs with gun arms MORE awkward looking.
Personally I find mechs with gun arms MORE awkward looking.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
I know. I'm considering capping them off, but that might make animation awkward (it's less obvious that the 'knee' is socket-based and flexible)smoth wrote:only thing I dislike are the knees
And the arms are for balance
And it's based off a concept I really liked on deviantart *hangs head in shame*. Everything from the waist up was not really designed by me; I just modelled it.
Re: Random WIP
So YOU are responsible for this cyber jar-jar binks... your grasshopper looks quite neat otoh.
Re: Random WIP
Dunno, the arms look a bit strange with their round-y design when the main body is more boxy...
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
...?rattle wrote:cyber jar-jar binks
@KDR: I'm aware. Probably gonna redo them
Re: Random WIP
Possibly the knees, otherwise I'm loving it, Id love a whole mod of units that look more like this. P.U.R.E isn't quite there and goes after a different aesthetic of slow moving things and a style that reminds me more of 1980's computer terminals and cameras rather than ruthlessly efficient violent machines.