BUTFoxomaniac wrote:people, people.
Caydr reduced craterboost and cratermultiply to ZERO and not IMPULSEFACTOR.
A Guardian will still swatter enemy units away, just not deform the ground - try it with 100 guardians, the ground will be unscathed.
I personally think this is a good change, the pathfinding lag is a LOT less now.
And er, I do hate the new EMG visual for the flash :<.
Craters were fun too !
At least the large and very large plasma/cannon projectiles should produce craters. At least teh stationary ones. Come on, please.
Having craters is a unique feature of Sprin, i dont know any other engine whre you can dig you enemy in by bomabrdment.
All other engines just allow for superficial textures or very shalow crates. The deformaable terrain of Spring is a FEATURE. Keep it in !!!