[WIP] - My TA re-modeling and re-design - Page 18

[WIP] - My TA re-modeling and re-design

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [WIP] - My TA re-modeling and re-design

Post by Cremuss »

@ AF : The problem is that my pictures are too large and resizing engine of the forum is pretty ugly :D And the thread may be long to load if I use img tag. So even if it's boring to click on links to view img, I don't think I'll use img tag :lol:

Well, some improvements on the annihilator texture I think.


http://fodb.darkstars.co.uk/files/sprin ... r/tex4.jpg
http://fodb.darkstars.co.uk/files/sprin ... r/tex5.jpg
http://fodb.darkstars.co.uk/files/sprin ... r/tex6.jpg
http://fodb.darkstars.co.uk/files/sprin ... r/tex7.jpg
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: [WIP] - My TA re-modeling and re-design

Post by smoth »

Cool, get em in game and post a shot
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: [WIP] - My TA re-modeling and re-design

Post by MR.D »

Pretty substantial improvement, nice work man.

Quick question though, are the bright green areas just faked Teamcolor for now?
User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [WIP] - My TA re-modeling and re-design

Post by Cremuss »

Thx :)

@ Mr.D : Yep, the teamcolor is faked. It's just a view render in blender (without any light or any rendering improvement) atm. I'll do dds textures and Upspring stuff soon, but actually, scripts has to be done by someone else :roll:
User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: [WIP] - My TA re-modeling and re-design

Post by LordLemmi »

:shock:
wow.....
speechless
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: [WIP] - My TA re-modeling and re-design

Post by Masure »

Improvement on the texture. Nice job Cremuss.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: [WIP] - My TA re-modeling and re-design

Post by AF »

Image

Looks fine loaded fast enough, just put one image of them and then list the others underneath so it aint image spam

Good work ^_^
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: [WIP] - My TA re-modeling and re-design

Post by rattle »

Ideally make them 560 px wide
User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [WIP] - My TA re-modeling and re-design

Post by Cremuss »

Thx :)

Ok @ imgs :)

So I need help here. It's only my second attempt to make dds and s3o files, so you'll have to check if what I've done here is ok before I make others one.

S3o file :
http://fodb.darkstars.co.uk/files/sprin ... ilator.s3o

DDS files :
http://fodb.darkstars.co.uk/files/sprin ... s/tex1.dds
http://fodb.darkstars.co.uk/files/sprin ... s/tex2.dds

3ds files if needed because I can't manage .obj files with upspring. There is troubles with names and separated objects etc...
http://fodb.darkstars.co.uk/files/sprin ... ilator.3ds

So please, someone check that.
Thx :)
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: [WIP] - My TA re-modeling and re-design

Post by rattle »

What did you create the DDS with? Also, they need mipmaps or Spring will crash. That's how they look after importing the DDS' in PS and DXTbmp.
Image

Also, there's a nasty seam, but it's probably too late for that now.
Image

Specular/reflection maps are missing too (tex2 green/blue).
Oh yeah, the glowing energy parts on the gun should probably be added to the glow map.
User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [WIP] - My TA re-modeling and re-design

Post by Cremuss »

thx
What did you create the DDS with?
I used the Upspring texture builder.
Also, they need mipmaps or Spring will crash
How do I do that ?
Also, there's a nasty seam, but it's probably too late for that now.
Yep I've seen the seam. I think I can correct that in the texture.
Specular/reflection maps are missing too (tex2 green/blue).
Humm I don't have any idea how the specular/reflection maps should looks :roll: I thought it was 1 bit tex.
Oh yeah, the glowing energy parts on the gun should probably be added to the glow map.
Nothing in the texture ? :/
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: [WIP] - My TA re-modeling and re-design

Post by rattle »

Humm I don't have any idea how the specular/reflection maps should looks :roll: I thought it was 1 bit tex.
No it's 32 bit RGBA. You can use DXT1 compression with 1 bit alpha, though.

Here's the PS plugin. To store the alpha channel you need to flatten the texture before saving.
daan 79

Re: [WIP] - My TA re-modeling and re-design

Post by daan 79 »

loving it

cant wait
User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [WIP] - My TA re-modeling and re-design

Post by Cremuss »

Ok, I've used the gimp DDS plugin.
It's 100x much better.

updated :
http://fodb.darkstars.co.uk/files/sprin ... s/tex1.dds
http://fodb.darkstars.co.uk/files/sprin ... s/tex2.dds

What do you think about a new topic for each units done ? It'll be easier I think.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: [WIP] - My TA re-modeling and re-design

Post by Warlord Zsinj »

you probably make too many units, the whole forum would just be your stuff XD

Maybe have one topic (like your 'remodel' topic), and just keep the first post always updated with links to all the latest models that you've finished.
User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: [WIP] - My TA re-modeling and re-design

Post by LordLemmi »

yeah just edit first post when units are done.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: [WIP] - My TA re-modeling and re-design

Post by Saktoth »

Wow.

Needs more teamcolour though.
User avatar
MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Re: [WIP] - My TA re-modeling and re-design

Post by MDV »

In game it looks much better than I thought.)
Image
With extra-glow it looks like this (not better):
Image
Glow on the turret hasn't be at the center, imho, at the root better.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: [WIP] - My TA re-modeling and re-design

Post by Hoi »

It'd be so cool if you'd reskin the bertha like that.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: [WIP] - My TA re-modeling and re-design

Post by AF »

Does this suffer from grey blob at a distance issues?
Post Reply

Return to “Art & Modelling”