DWARF FORTRESS - Page 18

DWARF FORTRESS

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lurker
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Joined: 08 Jan 2007, 06:13

Post by lurker »

Felix the Cat wrote:Unless things have changed, dwarves only sleep in beds that are in a room - either a bedroom assigned to that specific dwarf, or a barracks where they will take any available bed. Both of these rooms are defined from beds.
Almost. They'll sleep in a randomly placed bed that is not in a room, but not one in the middle of a furniture stockpile.
Saktoth
Zero-K Developer
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Post by Saktoth »

I tend to keep all my dwarves in a single, massive, legendary bedroom. They really dont mind sharing, as long as its assigned as a room.
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Erom
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Post by Erom »

Augh! I've got like 3000 units of raw plants in my fortress- I'm producing food so fast that A) I'm running out of space to put food stockpiles, and B) I have two carpenters working full time on barrels, and I still never catch up enough to have extra barrels to brew in.

Running low on alcohol now, is there any way to reserve some barrels for brewing?
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Sleksa
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Post by Sleksa »

Erom wrote:Augh! I've got like 3000 units of raw plants in my fortress- I'm producing food so fast that A) I'm running out of space to put food stockpiles, and B) I have two carpenters working full time on barrels, and I still never catch up enough to have extra barrels to brew in.

Running low on alcohol now, is there any way to reserve some barrels for brewing?

Ultimately you should just make 2-3 more carpenters and start churning out barrels.

But there are some hacky workarounds you could do;

set a furniture stockpile inside a room, and then change its settings to only allow barrels, then lock the door <.<. Other way is to set "no mix" for food, and to separate food and drink stockpiles and to make a lot of stews out of your food reserves, but im not sure if this will help a lot.
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lurker
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Post by lurker »

Edit: I bow to Sleksa. And you can always just stop planting period.
manored
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Post by manored »

lurker wrote:Edit: I bow to Sleksa. And you can always just stop planting period.
Or dumb the excess :)

I also keep my dwarfes all sleeping in a single bedroom, but I assign a bed to each of then. I think the bad part might be noise from one awakening the others but I hardly hear any more complains in that sort so I dont care.

Anybody knows what to do with like 30 beds on furniture stockipile? I made em for trade but discovered to late that the merchants can only carry a few things, so I wonder if there is some way to get rid of the beds more produtive than dumping em...
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Sleksa
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Post by Sleksa »

Anybody knows what to do with like 30 beds on furniture stockipile? I made em for trade but discovered to late that the merchants can only carry a few things, so I wonder if there is some way to get rid of the beds more produtive than dumping em...

Keep them, there will always be new immigration waves.

The best things to trade for caravans are Crafts and well cooked Stews. A superiorily cooked stew stack of 50 is roughly worth 2000-5000, and a few of those stacks can buy a human caravan empty.
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Muzic
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Post by Muzic »

DF has made me not do my homework, but during school hours im now actually working..o-o; Im probably going to write a story again for DF, or if my drawing gets better; make a comic.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

any idea how to equip and unequip weapons + armour in adventure mode?
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Sleksa
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Post by Sleksa »

1v0ry_k1ng wrote:any idea how to equip and unequip weapons + armour in adventure mode?

http://dwarf.lendemaindeveille.com/inde ... _reference


anything you have in your hands basically counts as "equipped weapon"

So to equip/unequip weapons you just need to drop/put them to your hand.

Armor equip/unequip is harder thought and i cant recall how it was done straight away. I suggest you search the dwarf fortress forums adventure mode subsection for help
manored
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Post by manored »

Sleksa wrote:
Anybody knows what to do with like 30 beds on furniture stockipile? I made em for trade but discovered to late that the merchants can only carry a few things, so I wonder if there is some way to get rid of the beds more produtive than dumping em...

Keep them, there will always be new immigration waves.

The best things to trade for caravans are Crafts and well cooked Stews. A superiorily cooked stew stack of 50 is roughly worth 2000-5000, and a few of those stacks can buy a human caravan empty.
Talking about wealth, how can I have my treasures evaluated? They say I need a broker with apraisal skill, but I dont know how to get one... also, how can I attract more dwarves to the fortress? I made my ones happy like hell but only got 8 new in the 2 first years (Dont know if that is a bad result tough).
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Sleksa
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Post by Sleksa »

manored wrote:Talking about wealth, how can I have my treasures evaluated? They say I need a broker with apraisal skill, but I dont know how to get one... also, how can I attract more dwarves to the fortress? I made my ones happy like hell but only got 8 new in the 2 first years (Dont know if that is a bad result tough).
To get your wealth evaluated you need to get a broker with appraisal skill like you said.

You can either;

start the game with one dwarf that has some skill level in appraisal

OR

Use a single dwarf as a Trader in the trade depot, and after a few successfull trades and trade agreements he will get appraisal skill. You should also give him a office so that future town liasons and diplomats have easy access to make trade agreements with your fortress.

My style is to make one of the starting dwarves start out with novice in all the noble related jobs, and then give him a small corner office somewhere so he can get into bookkeeping business, since the bookkepping is a INSANE stat booster, the dwarf will also become a emergency asskicker
(roughly 2/4 of a year is needed to make a dabbling bookkeeper a legendary one, that will most propably have superdwarven attributes.)
After he has done all the necessary bookkeeping he will basically idle around, approving manager job orders, and talking with merchants and diplomats, and do occasional farming jobs


TO ATTRACT MORE IMMIGRANTS

you need simply create more wealth. If you have lava or tons of wood, start a coin indrusty. smelt 50 silver/gold coin stacks, make your masons craft statues nonstop, have your craftsdwarves decorate the statues with bone and create stone crafts when you run out of bone. Also cook a lot of stews.

If you can do all this at a same time your wealth will blow skyhigh and youll get a lot of immigrants.


Also the amount of dwarves that have died in your fortress have a diminishing effect on your future immigration waves, so keep your hunters in a tight leash if you have any deadly stuff roaming outside.

I made my ones happy like hell but only got 8 new in the 2 first years (Dont know if that is a bad result tough).
Happiness AFAIK doesnt really affect the immigration. Wealth and dead dwarves are the indicators that i know.

8 new immigrants is not a bad total for a newbie, especially if you could keep them all alive.

My first ever immigration wave i had a trapper come too, and the first thing the trapper did was run into 8 elephants, unload his quiver into them, making the elephants pissed.

Then the trapper shit his pants and ran into the deepest corner of my fort, with bloodlusty elephants following him there and butchering EVERY SINGLE DWARF in my fortress.

In the end the only dwarf that survived the elephant invasion was the scared shitless trapper, that had locked himself inside a room
manored
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Post by manored »

Thanks for the info
Sleksa wrote: My first ever immigration wave i had a trapper come too, and the first thing the trapper did was run into 8 elephants, unload his quiver into them, making the elephants pissed.

Then the trapper shit his pants and ran into the deepest corner of my fort, with bloodlusty elephants following him there and butchering EVERY SINGLE DWARF in my fortress.

In the end the only dwarf that survived the elephant invasion was the scared shitless trapper, that had locked himself inside a room
Never ever tried to catch food with traps again? :)

Personally I dont find it hard to keep my dwarves in one piece, maybe because I chosed a "calm" place to start in. Also I make all food out of farming so my dwarves only leave the fortress to gather wood or work on the external wall. By the way, I incidentally made a block instead of a fortification in a point of the wall, and just discovered that I dont know how to remove any... how do I do it?

Just had a surprise today: One of my dwarves just suddently had a baybe. Maybe thats the result of all those parties :)
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Sleksa
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Post by Sleksa »

fortress to gather wood or work on the external wall. By the way, I incidentally made a block instead of a fortification in a point of the wall, and just discovered that I dont know how to remove any... how do I do it?

press D and then N and then select the piece you want to get rid of
manored
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Post by manored »

Thanks.
manored
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Post by manored »

Maybe I should wish things with more care... just got a imigration wave twice as big as the population of the fortress... :)
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SinbadEV
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Post by SinbadEV »

Man this game sounds a lot more fun the the garbage-fest I experienced when I played it... it's kinda like when my buddy is describing MUDding sessions and I think they sound awesome and then I play the same MUD and it's just another crappy "k goblin" "l goblin" "t gold" fest... I really envy you guys' ability to completely ignore the utter crappiness of something and enjoy the play-value so much.
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Sleksa
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Post by Sleksa »

SinbadEV wrote:Man this game sounds a lot more fun the the garbage-fest I experienced when I played it... it's kinda like when my buddy is describing MUDding sessions and I think they sound awesome and then I play the same MUD and it's just another crappy "k goblin" "l goblin" "t gold" fest... I really envy you guys' ability to completely ignore the utter crappiness of something and enjoy the play-value so much.

There are 2 kinds of people when it comes to ASCII

those who can understand it

and those who cry about shitty graphics
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Muzic
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Post by Muzic »

I've struck the best fortress location ever. There isnt even a cliff; no its an Island, with no mountain. BUT, by luck there is a beautiful downward slop leading to a huge colony of trogs, iron men, bats, and assorted creatures of hurt. This is going to be so fucking fun. Theres a volcano thingy so i plan to channel that right into the fuckers little cave hide out. Or raise an army and just rip right through em. Theres 4 floors of them, each one has like 20 creatures. On the sides of the map are slugmen. This is going to be great fun.
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Sleksa
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Post by Sleksa »

Sounds pretty much like the time when i started on marshland with snailmen, and by the end of the first year there were 6 dwarf corpses and 30+ snail/snakeman corpses on the front gate :[
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