S:44 Dump - Page 18

S:44 Dump

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: S:44 Dump

Post by Argh »

<deleted pointless stuff here>
Last edited by Argh on 18 Jan 2008, 06:57, edited 1 time in total.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Did your modeler really send you this model in one piece?
No. But I work with one piece. It's easier to get an overall view of the entire thing.
Try painting this one, Spiked.
You said you would.
Much, much easier than what you were obviously doing.
It's easier because it's far simpler. You've basically just planar mapped all the different pieces and randomly splattered them around. The only thing you did better was planar the hull, which I should've done (and always do) but chose not to because I wanted to experiment with cylindrical wraps. Otherwise, you did basically everything I did except far less efficiently which will result in a model with a lower resolution of detail for the simple reason that while I maximized the space of the map in order to use up as much of it as possible with texture, you have not. And as a result, I had far more space to work with while you will have invariably less.

I am trying to concentrate very hard on not trying to be offensive despite your (ill-placed) chauvanistic attitude. I recognize that you are about at the same understanding of texture art that I was a year ago or so and I know I wouldn't want someone coming and telling me my work is shit and worthless, but at the same time, I wouldn't go around trying to tell far more experienced amatuer texture artists that I'm better than they are. With that said, I won't feel as bad when I say you have got a fucking lot to learn. Now you've made some pretty nice textures (in spite of your inefficient uvmapping methods) so there's obviously some sort of talent budding there, but seriously, where do you get off coming around here and telling guys who've been doing this a hell of a lot longer that your completely inefficient methods are "better" because its easier for you to map? Fuck, I could easily have made the same map you did in 5 fucking minutes (and still probably have done it better) and frankly I don't know how it took you 30 minutes to make that.

Look, I know you've got some sort of bad "rap" around here and I can understand that maybe such universal hostility to everything you represent may have had the unforeseen side-effect of emboldening your sense of self-importance into some twisted perspective of martydom, but frankly I don't give a shit. I respect you like I respect all (true) amateur game developers regardless. And while your attitude has been a constant thorn in the side of a lot of people here, I haven't really given half a shit, because 60 seconds after hitting "Submit" on this forum post I will have put this behind me and will be ready to deal with you from a fresh perspective, and it'll be up to you whether you act cordially or like an ass, and that will in turn decide how I react next time.

Sufficed to say I am disappointed with your efforts (in direct relation to how much gloating you did and not as a point-blank opinion of your ability) and I look forward to seeing how your Mustang's texture comes out. If you do finish it, please come back with a better attitude so that I can do the same.
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: S:44 Dump

Post by Machiosabre »

I think you guys need an outside perspective; you're both acting like jerks.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: S:44 Dump

Post by 1v0ry_k1ng »

<3 spiked
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: S:44 Dump

Post by Argh »

<deleted pointless stuff here>
Last edited by Argh on 18 Jan 2008, 06:58, edited 1 time in total.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

owned. :twisted:
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Quick, blame the model for being stupid and not letting you texture it!

Your point was made fine, Argh. You don't know what the fuck you're talking about, at all. And I've got the sneaking suspicion that you've been wrangling with attempting to texture the P-51 for a few hours and have decided to give up.
Why not just try it, and see for yourself? You might be surprised, and learn something.
I think the word you're looking for hear is I might "un-learn" something, as I said (and which you ignored) your uvmapping is about at the same level mine was a year ago. So, thanks for the offer, but I don't feel like un-learning something to go back to the shitty way I used to do it.

It continues to astound me that you think you've stumbled upon some unknown secret of uvmapping. The fact that this "secret" is infact doing a very shitty job makes it funny, though.

Anyway, moving on:

Image

Bf 109G
3 x 20mm MG151/20 Machineguns
2 x 15mm MG151/15 Machineguns

And for Argh:

Image

(PS, took me about 15-20 minutes to make that uvmap, kkthx)
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: S:44 Dump

Post by Argh »

And I've got the sneaking suspicion that you've been wrangling with attempting to texture the P-51 for a few hours and have decided to give up.
Not at all. Meh, why do you people insist that I come kick your asses? Try the heli, if you're so game.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Re: S:44 Dump

Post by Fanger »

Argh wrote:Not at all. Meh, why do you people insist that I come kick your asses? Try the heli, if you're so game.
Why do you alway seem to be insisting that you can kick peoples asses? This isnt a competition, stop trying to make it into one..
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

lol argh thinks he can talk shit..


spiked, I love it. GREAT use of reflective maps. Hang on while I lamenate this picture for extended "use"
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: S:44 Dump

Post by Nemo »

Argh wrote:
And I've got the sneaking suspicion that you've been wrangling with attempting to texture the P-51 for a few hours and have decided to give up.
Not at all. Meh, why do you people insist that I come kick your asses? Try the heli, if you're so game.

Put up or get the hell out, imo. Why waste time on a pointless exercise (by your own admittance the heli was a stupid and crappy model) when there's a model that's actually going into a game right there? What better way to demonstrate the superiority of your techniques than to apply them to a proper model rather than some contrived nonsense? I mean, I still can't comprehend how a UVmap with more wasted space is better than one with less, if they take roughly equal amounts of time (you said half an hour on the mustang - spiked did the bf109 in about the same), but maybe there's some secret here that everyone else is missing, given that your only real showing of this method was on a throw away model (and the UVmap of that walker didn't seem to convince many).
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: S:44 Dump

Post by Peet »

smoth wrote:Hang on while I lamenate this picture for extended "use"
Yeah it'd be a nice placemat! :-)
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: S:44 Dump

Post by Argh »

<deleted pointless stuff here>
Last edited by Argh on 18 Jan 2008, 06:58, edited 1 time in total.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

Argh wrote:Fine, people. You win. I'm tempted to waste time on doing a skin that makes Spike's look really bad, but that's just playing into your hands, frankly. I'd rather work on PURE.
DO IT! Either way do something other then proclaim your superiority without any actual backing.

This thread needs less argh ego trip and more sexy aircraft.. my fap tank is filled... spiked give me more things to shoot at I mean critique....
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: S:44 Dump

Post by Nemo »

That's fine and understandable that you'd rather work on PURE. But it makes it really hard to take you seriously anywhere when you keep saying that you could paint something that put spiked to shame but just don't feel like it.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: S:44 Dump

Post by Pressure Line »

Nemo wrote:That's fine and understandable that you'd rather work on PURE. But it makes it really hard to take you seriously anywhere when you keep saying that you could paint something that put spiked to shame but just don't feel like it.
the phrase you are looking for is "put up, or shut up."
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: S:44 Dump

Post by Argh »

I gave them an opportunity to compete, on a completely even footing, with a model that wasn't tied to a genre or style. They didn't bother.

Any further effort on my part is a complete waste of time. I'm almost done with the heli for PURE, which is a lot more important to me than this stuff.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: S:44 Dump

Post by Snipawolf »

Then please, for the love Xeria, stop wasting YOUR time with us. You can choose to texture something, you can choose not to. If you say you can, do it, make us feel jittery about something that looks like sex. If you don't want to devote the time, or don't have the time, don't say shit in the first place.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

GENRE... OR STYLE...

that was your style.. you set the rules and probably had already started when you made the thread.


I have not seen anything from you that would make me quake and the knees in awe. I am impressed with spiked, warlordZ and many others. I tell them this in all honesty, even though people know I have in the past hated spiked because of T&D in TAU...

but frankly.... you need to prove it because up until now we have not seen it. Otherwise stop claiming it.


Image
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

roflmfao
Argh, yesterday wrote:It would've taken me maybe an hour to paint what you did, on a model that simple. Less to uvmap it. ... Don't believe me? Send me the model...
Argh, today wrote:I'm tempted to waste time on doing a skin that makes Spike's look really bad, but that's just playing into your hands, frankly.
Argh, if your uvmapping and texturing skills were as good as you claim, then it wouldn't matter what genre or style a model is; you should be able to do it as quickly and easily as you say you can regardless. You shouldn't have to completely pussy out and try to use your helicopter as an example. You shouldn't have to even hesitate to "kick my ass". You should have done it already, yesterday, when you said you'd be able to do it in an hour. And yet a day later, you're sitting here making excuses about how keeping your word would be letting me win. Face it, you're a fucking coward. And you'll always be one until you either admit it or fucking step up.

Now gtfo of my thread unless you're going to post something worthwhile, like a textured P-51.

edit:
smoth wrote:I am impressed with spiked, warlordZ and many others. I tell them this in all honesty, even though people know I have in the past hated spiked because of T&D in TAU...
OMG I remember! You were on TAU a lot. I remember that. I'd completely forgotten, and two days ago when someone told me you hated me (or used to) I had no fuckin' clue why.

Ahh, it feels good to remember things...
Last edited by Peet on 18 Jan 2008, 04:57, edited 1 time in total.
Reason: fixin teh bbcodez
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