Remember this? Look closely.
Absolute Annihilation 2.11
Moderator: Moderators
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el_matarife
- Posts: 933
- Joined: 27 Feb 2006, 02:04
Ahh, okay. I was poking through the weapons tdf, found that huge damage number and had this big "What" moment when I noticed that seems to have the biggest EMP damage per shot or something crazy. I've been really surprised how effective EMP weapons are. I got nailed by those ARM EMP spiders yesterday which made me poke around and look at the EMP damage on those. I also did some testing of the .73 beta which made me realize that EMP disables antinukes and I think shields (I tested it but can't remember the result). If you really enjoy micro, the spy self destruct is 45 seconds of stun assuming it does enough damage, put that in one of your opponents base next to something important and enjoy.REVENGE wrote: I think that's compensated by its very long reload time right?
Dragonfly's only got one opportunity to stun its target, so I figured I better make sure it has a very good success rate, you know?
Oh yes, most definitely enjoy that one ^^spy self destruct is 45 seconds of stun assuming it does enough damage, put that in one of your opponents base next to something important and enjoy.
- EXit_W0und
- Posts: 164
- Joined: 22 Dec 2005, 01:33
Are there going to be any changes to the lyche? Just it seems too expensive to be worthwhile building. (edit: scratch that last statement i missed the change :p)
Also, its more of an engine thing but it never fires at the target you want :/
(just everything else)
Even on hold fire.
Would it be an idea to make it a bomb rather than a rocket at least until the weapons code is changed to behave itself?
Also, its more of an engine thing but it never fires at the target you want :/
(just everything else)
Even on hold fire.
Would it be an idea to make it a bomb rather than a rocket at least until the weapons code is changed to behave itself?
Last edited by EXit_W0und on 27 Sep 2006, 04:04, edited 1 time in total.
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esteroth12
- Posts: 501
- Joined: 18 May 2006, 21:19
Hmm.....................
Ok, I'll fix that one too.
~~~
My final todo list is now down to about 6 things... Some of them are just largish things I'm not too anxious to start on tonight, some of them I'm waiting for replies from a certain individual whose names I won't mention, Argh.
I should be able to put out a second beta tomorrow.
Ok, I'll fix that one too.
~~~
My final todo list is now down to about 6 things... Some of them are just largish things I'm not too anxious to start on tonight, some of them I'm waiting for replies from a certain individual whose names I won't mention, Argh.
I should be able to put out a second beta tomorrow.
Last edited by Caydr on 27 Sep 2006, 05:51, edited 1 time in total.
New units sugestion
Unit sugestions to make an underwater Base independent of surface:
Pop-Up underwater LR Plasma Batery (range is half of Big Bertha' range - max)
Pop-up Adv. Underwater Flak Gun and/or
Underwater AA missile Launcher (launches missiles like atomic subs do)
Balistic missile Sub (like a missile frigate but shorter range also with UW AA missiles)
UW antynuke
UW amphibious factory (already there but make it stick to the ocean floor, not float right below water surface because it's still vulnerable to Pasma artilery)
Also I've noticed that there are no floating Hovercraft factories. Can you make the land versions to mbe built over water as well??
And a Final question:
With what do you make .sdz archives??
Pop-Up underwater LR Plasma Batery (range is half of Big Bertha' range - max)
Pop-up Adv. Underwater Flak Gun and/or
Underwater AA missile Launcher (launches missiles like atomic subs do)
Balistic missile Sub (like a missile frigate but shorter range also with UW AA missiles)
UW antynuke
UW amphibious factory (already there but make it stick to the ocean floor, not float right below water surface because it's still vulnerable to Pasma artilery)
Also I've noticed that there are no floating Hovercraft factories. Can you make the land versions to mbe built over water as well??
And a Final question:
With what do you make .sdz archives??
Re: New units sugestion
Lol! This makes it real hard to take the rest of your post seriously. Play the mod a bit more before you start posting on it.Axel wrote: Also I've noticed that there are no floating Hovercraft factories. Can you make the land versions to mbe built over water as well??
Re: New units sugestion
I am fairly sure they a just .zip renamed.Axel wrote:With what do you make .sdz archives??
Re: New units sugestion
That's right.Weaver wrote:I am fairly sure they a just .zip renamed.Axel wrote:With what do you make .sdz archives??
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esteroth12
- Posts: 501
- Joined: 18 May 2006, 21:19
Sorry, my mistake, confused it with XTA...Axel wrote:
Also I've noticed that there are no floating Hovercraft factories. Can you make the land versions to mbe built over water as well??
Lol! This makes it real hard to take the rest of your post seriously. Play the mod a bit more before you start posting on it.
Well.about those units, do you think they will be adopted in AA??
I've tweaked the existing underwater factory so it rests on the sea bottom now. You can have anti-nukes by building carriers. Beyond that, I can't say whether or not AA will get anything like that. I've considered things like that but I haven't been able to find a pop-up script that's to my liking and works 100% of the time.


