Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
There is almost never a single time when clicking the smooth button works nicely, if you want it smoothed like that, it should be a sub-d model. A nicely placed bevel works better, or texturing the smoothness on works fine, especially with some kind of normal map. It's pretty rough to texture shape into something, but a nice example was the morty's legs that smoth made, IIRC.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Trust smoth to use the smoothing tool correctlySnipawolf wrote:a nice example was the morty's legs that smoth made

Re: Random WIP
Smoth didn't use the smoothing tool! He used the smothing tool!Guessmyname wrote:Trust smoth to use the smoothing tool correctlySnipawolf wrote:a nice example was the morty's legs that smoth made
What are you on, thinking that the almighty Smoth would sink to such a depth so as to use the smoothing tool, rather than forgoing the extra "o" which has caused nothing but pain and misery in its long, letter-ish life?
lol

Re: Random WIP
Well, seems I was wrong, he also modeled it out a bit.
Notice the amazingly subtle yet awesome pre-shading.

Notice the amazingly subtle yet awesome pre-shading.

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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Random WIP
sketchup isn't really a 3D modelling program for games though, you won't learn any good habits if you plan to proceed to modelling for games.
Re: Random WIP
Yes I know that. If only all modeling programs would be as simple as sketchup...(minus the lousy texturing feature)
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Random WIP
It's easy up to a point, once you progress past that point it's actually far easier to do many things in a decent 3D package then in sketchup.
Re: Random WIP
You just made me remember the "glorious" days of Milkshape 3d.
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- Posts: 15
- Joined: 06 Feb 2009, 20:32
Re: Random WIP
seems you just started modeling, well, it's not bad, becaus you didn't touch the smooth button, and your mesh is pretty clean
my critism is:
1. Try adding more geometry, currently it does look like a ship, but not much, ships arn't pancakes, they have different parts with diffrent hights
(see images below)
2. try making a real turret, one that... can move (see images below)
3. there's a bit of waste, spring (and most other programs) render stuff in triangles, so, it's best to optimise your mesh for triangles, for example, if you delete the two lines on the deck at the right top of the image, and then connect the vert to the edge, you save some tri's, if you don't understand what I mean, ask me and I'll illustrate it for you.
Images to help you out a bit:



Now, off to texturing and homework

1. Try adding more geometry, currently it does look like a ship, but not much, ships arn't pancakes, they have different parts with diffrent hights

(see images below)
2. try making a real turret, one that... can move (see images below)
3. there's a bit of waste, spring (and most other programs) render stuff in triangles, so, it's best to optimise your mesh for triangles, for example, if you delete the two lines on the deck at the right top of the image, and then connect the vert to the edge, you save some tri's, if you don't understand what I mean, ask me and I'll illustrate it for you.
Images to help you out a bit:



Now, off to texturing and homework

Re: Random WIP
lol hoi, i think you overwhelmed him a bit 

Re: Random WIP
What's the name of this Mecha?Snipawolf wrote:Well, seems I was wrong, he also modeled it out a bit.
Notice the amazingly subtle yet awesome pre-shading.
Re: Random WIP
It is called a morty, and it is a core t2 mortar kbot
EDIT: darn, too late
EDIT: darn, too late
Re: Random WIP
NahMidKnight wrote:lol hoi, i think you overwhelmed him a bit

Re: Random WIP
I need stronger shades...
Re: Random WIP
?????????rattle wrote:I need stronger shades...