Random WIP 2006-2011 - Page 166

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

There is almost never a single time when clicking the smooth button works nicely, if you want it smoothed like that, it should be a sub-d model. A nicely placed bevel works better, or texturing the smoothness on works fine, especially with some kind of normal map. It's pretty rough to texture shape into something, but a nice example was the morty's legs that smoth made, IIRC.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Snipawolf wrote:a nice example was the morty's legs that smoth made
Trust smoth to use the smoothing tool correctly :P
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Guessmyname wrote:
Snipawolf wrote:a nice example was the morty's legs that smoth made
Trust smoth to use the smoothing tool correctly :P
Smoth didn't use the smoothing tool! He used the smothing tool!
What are you on, thinking that the almighty Smoth would sink to such a depth so as to use the smoothing tool, rather than forgoing the extra "o" which has caused nothing but pain and misery in its long, letter-ish life?

lol :P ofc that was a joke, i hope i didn't offend you =/ if it would make you feel any better, I'll photoshop a GMN button into the blender ui =P
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

Well, seems I was wrong, he also modeled it out a bit.

Notice the amazingly subtle yet awesome pre-shading.

Image
User avatar
panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: Random WIP

Post by panzeriv2 »

A little model made using the stupidest and easiest 3D modeling program.
The tower is based on Cremuss' ships.

Image

CORE airbase obviously.
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

panzeriv2 wrote:A little model made using the stupidest and easiest 3D modeling program.
The tower is based on Cremuss' ships.

Image

CORE airbase obviously.
your texturing beats mine :P

what "stupidest and easiest 3D modeling program" do you mean?
User avatar
panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: Random WIP

Post by panzeriv2 »

Google Sketchup LOL
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

sketchup isn't really a 3D modelling program for games though, you won't learn any good habits if you plan to proceed to modelling for games.
User avatar
panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: Random WIP

Post by panzeriv2 »

Yes I know that. If only all modeling programs would be as simple as sketchup...(minus the lousy texturing feature)
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

It's easy up to a point, once you progress past that point it's actually far easier to do many things in a decent 3D package then in sketchup.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

You just made me remember the "glorious" days of Milkshape 3d.
ClockworkIndustries
Posts: 15
Joined: 06 Feb 2009, 20:32

Re: Random WIP

Post by ClockworkIndustries »

Image
Did somebody call for an AA ROCKET SHIP?!? (click for bigger image - damn imageshack)

Uv-mapped before exporting. I hate UV mapping. I hate texturing too, come to think of it. :| Comments, critisism, "dood it sux", anyhting?
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

seems you just started modeling, well, it's not bad, becaus you didn't touch the smooth button, and your mesh is pretty clean :wink: my critism is:

1. Try adding more geometry, currently it does look like a ship, but not much, ships arn't pancakes, they have different parts with diffrent hights :wink:
(see images below)

2. try making a real turret, one that... can move (see images below)

3. there's a bit of waste, spring (and most other programs) render stuff in triangles, so, it's best to optimise your mesh for triangles, for example, if you delete the two lines on the deck at the right top of the image, and then connect the vert to the edge, you save some tri's, if you don't understand what I mean, ask me and I'll illustrate it for you.

Images to help you out a bit:

Image
Image
Image

Now, off to texturing and homework :P
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

lol hoi, i think you overwhelmed him a bit :P
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Snipawolf wrote:Well, seems I was wrong, he also modeled it out a bit.

Notice the amazingly subtle yet awesome pre-shading.

Image
What's the name of this Mecha?
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Random WIP

Post by Sheekel »

Core Morty
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

It is called a morty, and it is a core t2 mortar kbot
EDIT: darn, too late
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

MidKnight wrote:lol hoi, i think you overwhelmed him a bit :P
Nah :mrgreen:
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

I need stronger shades...
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

rattle wrote:I need stronger shades...
?????????
Locked

Return to “Art & Modelling”