Wombat wrote:
wanted to add more tentacles but then again, dunno how u are going to animate it. just copy others :D
Loove on first sight!


got a link? This is perfect. it will fit both factions.. one zombie to rule them all...
Moderators: Moderators, Content Developer
Wombat wrote:
wanted to add more tentacles but then again, dunno how u are going to animate it. just copy others :D
Code: Select all
00000] Connection attempt from Player
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player Player finished loading and is now ingame
[f=0000000] GameID: 7b86454d9abe694e0c4070ffa5e793bc
[f=0000000] Player added point: Start 0
[f=0000933] /cheat
[f=0000933] Cheating!
[f=0001138] /give corcom
[f=0001138] WARNING: could not load model "objects3d/corcom.s3o" (missing file?)
[f=0001138] Spring 0.82.7.1 (0.82.7.1) has crashed.
[f=0001138] Exception: Access violation (0xc0000005)
[f=0001138] Exception Address: 0x007c15a1
[f=0001138] DLL information:
[f=0001138] 0x00400000 spring
[f=0001138] 0x7c900000 ntdll
[f=0001138] 0x7c800000 kernel32
[f=0001138] 0x10000000 DevIL
[f=0001138] 0x77c10000 MSVCRT
[f=0001138] 0x77dd0000 ADVAPI32
[f=0001138] 0x77e70000 RPCRT4
[f=0001138] 0x77fe0000 Secur32
[f=0001138] 0x68b20000 GLU32
[f=0001138] 0x5ed00000 OPENGL32
[f=0001138] 0x77f10000 GDI32
[f=0001138] 0x7e410000 USER32
[f=0001138] 0x73760000 DDRAW
[f=0001138] 0x73bc0000 DCIMAN32
[f=0001138] 0x76c90000 IMAGEHLP
[f=0001138] 0x6fbc0000 mingwm10
[f=0001138] 0x7c9c0000 SHELL32
[f=0001138] 0x77f60000 SHLWAPI
[f=0001138] 0x71ab0000 WS2_32
[f=0001138] 0x71aa0000 WS2HELP
[f=0001138] 0x61b80000 zlib1
[f=0001138] 0x70780000 vorbisfile
[f=0001138] 0x68140000 ogg
[f=0001138] 0x64cc0000 vorbis
[f=0001138] 0x6b600000 OpenAL32
[f=0001138] 0x76b40000 WINMM
[f=0001138] 0x66fc0000 freetype6
[f=0001138] 0x62aa0000 glew32
[f=0001138] 0x011a0000 SDL
[f=0001138] 0x7c340000 MSVCR71
[f=0001138] 0x773d0000 comctl32
[f=0001138] 0x5d090000 comctl32
[f=0001138] 0x73f10000 dsound
[f=0001138] 0x774e0000 ole32
[f=0001138] 0x77c00000 VERSION
[f=0001138] 0x76c30000 WINTRUST
[f=0001138] 0x77a80000 CRYPT32
[f=0001138] 0x77b20000 MSASN1
[f=0001138] 0x72d20000 wdmaud
[f=0001138] 0x72d10000 msacm32
[f=0001138] 0x77be0000 MSACM32
[f=0001138] 0x77bd0000 midimap
[f=0001138] 0x74720000 MSCTF
[f=0001138] 0x01710000 SSSensor
[f=0001138] 0x69500000 nvoglnt
[f=0001138] 0x72280000 DINPUT
[f=0001138] 0x688f0000 HID
[f=0001138] 0x77920000 SETUPAPI
[f=0001138] 0x73ee0000 KsUser
[f=0001138] 0x59a60000 DBGHELP
[f=0001138] Stacktrace:
[f=0001138] (0) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x007C15A1]
[f=0001138] (1) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x007C160C]
[f=0001138] (2) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x008C4946]
[f=0001138] (3) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x0040F708]
[f=0001138] (4) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00423F08]
[f=0001138] (5) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x0042B4C0]
[f=0001138] (6) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00989DA1]
[f=0001138] (7) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x009950F9]
[f=0001138] (8) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00995424]
[f=0001138] (9) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00995C00]
[f=0001138] (10) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x004010A7]
[f=0001138] (11) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00401123]
[f=0001138] (12) F:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
i think no. after having exported as "tank.s3o" you can rename that file to "car.s3o" and it will not matter. Only the texture can not be renamed after having it assigned in upspring.Is it important how i named that file in 3dsmax or upspring?
due to missing header files.[f=0000000] Failed to load: unit_morph.lua (Include() could not load 'LuaRules/Headers/billboard.lua')
i like to test with small, fast loading maps ie alien desert. makes testing so much easier. doesnt apply if your computer is superfast and does pathing in 1 seconde.Using map Grts_Messa_008
Code: Select all
module address file line
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x007C15A1 rts/Rendering/Models/IModelParser.cpp 197
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x007C160C rts/Rendering/Models/IModelParser.cpp 182
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x008C4946 rts/Sim/Units/UnitLoader.cpp 339
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x0040F708 rts/Game/Game.cpp 2570
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x00423F08 /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/bits/basic_string.h 281
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x0042B4C0 rts/Game/Game.cpp 2834
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x00989DA1 rts/System/SpringApp.cpp 1051
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x009950F9 rts/System/SpringApp.cpp 1182
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x00995424 rts/System/Main.cpp 55
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x00995C00 rts/System/Main.cpp 91
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x004010A7 buildd/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c 237
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x00401123 buildd/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c 271
F:\WINDOWS\system32\kernel32.dll 0x7C817077 ?? 0
"no wreckage" is the message for "unit name not found" lolspring at its bestAlso tested it with ct-> Corcom is not a valid unitname and it has no wreckage.