Journeywar - Page 17

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Wombat wrote:Image

wanted to add more tentacles but then again, dunno how u are going to animate it. just copy others :D

Loove on first sight! :-) :mrgreen:


got a link? This is perfect. it will fit both factions.. one zombie to rule them all...
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Image

Okay, i shall try to bring this ingame.
Attachments
Thenitsdone.jpg
(221.79 KiB) Downloaded 4 times
Last edited by PicassoCT on 23 Jan 2011, 19:10, edited 1 time in total.
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Wombat
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Re: Journeywar

Post by Wombat »

www.terminus.pl/~seba/zombie.obj

tell me if it not works.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

wombat plz plz, im begging on my knees post workin link to 3ds... zombie want
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Wombat
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Re: Journeywar

Post by Wombat »

sorz, my brain fails me lately
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Tryied to import my citadell modell into NOTA 1634 today. Replaced corcom and the two textures... didnt work, ingame there was still the towermodell.

!Yelp
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Wombat
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Re: Journeywar

Post by Wombat »

didnt import any unit in few months so im probably noobin but did u keep the name of com ? if not, u need to change it in the coms .cbi file (i think). open it with txt, find line with old com name (like commaner.3do or something ) and change into citadle.3do or something.

i might be wrong, u probably did it :D
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

i renamed my citadell to com.. replaced those files
also renamed the textures
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

oksnoop helped, now it crashes stating it cant find the unit.. although corcom.s30 is in place
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knorke
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Re: Journeywar

Post by knorke »

corcom.s30
its corcom.s3o
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

oh NO

thx knorke, trying, same result, shit was so crash

Code: Select all

00000] Connection attempt from Player
[f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
[f=0000000]  -> Connection established (given id 0)
[f=0000000] Player Player finished loading and is now ingame
[f=0000000] GameID: 7b86454d9abe694e0c4070ffa5e793bc
[f=0000000] Player added point: Start 0
[f=0000933] /cheat
[f=0000933] Cheating!
[f=0001138] /give corcom
[f=0001138] WARNING: could not load model "objects3d/corcom.s3o" (missing file?)
[f=0001138] Spring 0.82.7.1 (0.82.7.1) has crashed.
[f=0001138] Exception: Access violation (0xc0000005)
[f=0001138] Exception Address: 0x007c15a1
[f=0001138] DLL information:
[f=0001138] 0x00400000	spring
[f=0001138] 0x7c900000	ntdll
[f=0001138] 0x7c800000	kernel32
[f=0001138] 0x10000000	DevIL
[f=0001138] 0x77c10000	MSVCRT
[f=0001138] 0x77dd0000	ADVAPI32
[f=0001138] 0x77e70000	RPCRT4
[f=0001138] 0x77fe0000	Secur32
[f=0001138] 0x68b20000	GLU32
[f=0001138] 0x5ed00000	OPENGL32
[f=0001138] 0x77f10000	GDI32
[f=0001138] 0x7e410000	USER32
[f=0001138] 0x73760000	DDRAW
[f=0001138] 0x73bc0000	DCIMAN32
[f=0001138] 0x76c90000	IMAGEHLP
[f=0001138] 0x6fbc0000	mingwm10
[f=0001138] 0x7c9c0000	SHELL32
[f=0001138] 0x77f60000	SHLWAPI
[f=0001138] 0x71ab0000	WS2_32
[f=0001138] 0x71aa0000	WS2HELP
[f=0001138] 0x61b80000	zlib1
[f=0001138] 0x70780000	vorbisfile
[f=0001138] 0x68140000	ogg
[f=0001138] 0x64cc0000	vorbis
[f=0001138] 0x6b600000	OpenAL32
[f=0001138] 0x76b40000	WINMM
[f=0001138] 0x66fc0000	freetype6
[f=0001138] 0x62aa0000	glew32
[f=0001138] 0x011a0000	SDL
[f=0001138] 0x7c340000	MSVCR71
[f=0001138] 0x773d0000	comctl32
[f=0001138] 0x5d090000	comctl32
[f=0001138] 0x73f10000	dsound
[f=0001138] 0x774e0000	ole32
[f=0001138] 0x77c00000	VERSION
[f=0001138] 0x76c30000	WINTRUST
[f=0001138] 0x77a80000	CRYPT32
[f=0001138] 0x77b20000	MSASN1
[f=0001138] 0x72d20000	wdmaud
[f=0001138] 0x72d10000	msacm32
[f=0001138] 0x77be0000	MSACM32
[f=0001138] 0x77bd0000	midimap
[f=0001138] 0x74720000	MSCTF
[f=0001138] 0x01710000	SSSensor
[f=0001138] 0x69500000	nvoglnt
[f=0001138] 0x72280000	DINPUT
[f=0001138] 0x688f0000	HID
[f=0001138] 0x77920000	SETUPAPI
[f=0001138] 0x73ee0000	KsUser
[f=0001138] 0x59a60000	DBGHELP
[f=0001138] Stacktrace:
[f=0001138] (0) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x007C15A1]
[f=0001138] (1) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x007C160C]
[f=0001138] (2) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x008C4946]
[f=0001138] (3) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x0040F708]
[f=0001138] (4) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00423F08]
[f=0001138] (5) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x0042B4C0]
[f=0001138] (6) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00989DA1]
[f=0001138] (7) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x009950F9]
[f=0001138] (8) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00995424]
[f=0001138] (9) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00995C00]
[f=0001138] (10) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x004010A7]
[f=0001138] (11) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00401123]
[f=0001138] (12) F:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]

Well, surprise, the file is there, actually, its in every fukkin folder. I copyied it everywhere...let me think. Is it important how i named that file in 3dsmax or upspring?
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knorke
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Re: Journeywar

Post by knorke »

Is it important how i named that file in 3dsmax or upspring?
i think no. after having exported as "tank.s3o" you can rename that file to "car.s3o" and it will not matter. Only the texture can not be renamed after having it assigned in upspring.

did you assign a texture in upspring?
corcom seems like something taken out of a ta mod. Are you sure it is a .s3o model? The ones i saw were mostly .3do files and those need the ta textures i think. (usually a folder named "unittextures\tatext")

can you post/attach whole infolog? Further up it should say something like "reading unit defs" maybe it already gives an error already?

or just upload your model+texture
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

uploading infolog
infolog.txt
(16.13 KiB) Downloaded 93 times
;)

Not uploading the modell and texture. Not meant to be a insult or a sign of distrust (everything will be OS in the end anyway), but i learned, that if you want to learn something, you ve got to acomplish it yourself.

Its like with the LUA-Stuff, you can have a friend as programmer and ask him to do it, but if you want to have long-term success, and avoid the moments were you have to beg the devs for stuff on your knees, you ve got to learn nearly everything yourself. You still have to be thankfull for everyone contributin in quality, but i┬┤ve got to get this workin by myself enduring lurkin.

Now lets chop down this log of info, so we can get planks and make a workinbench and some tools.
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knorke
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Re: Journeywar

Post by knorke »

hm cant see any other error message related to model.
maybe just go through the steps in the tutorials again and make sure you miss nothing.

unrelated:
what do you use as base mod? there are a tons of lua gadgets, do you need them all at that point? Some seem to fail
[f=0000000] Failed to load: unit_morph.lua (Include() could not load 'LuaRules/Headers/billboard.lua')
due to missing header files.
Using map Grts_Messa_008
i like to test with small, fast loading maps ie alien desert. makes testing so much easier. doesnt apply if your computer is superfast and does pathing in 1 seconde.
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Wombat
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Re: Journeywar

Post by Wombat »

i would just change unit first of all, nota com is not regular unit in the end.
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knorke
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Re: Journeywar

Post by knorke »

so i heard having your own subforum is the in thing to do! 8)
hello neighbour!
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Beherith
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Re: Journeywar

Post by Beherith »

Great stuff, Picasso!

I think your crash may be due to a bad piece hierarchy.

Code: Select all

module	address	file	line
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe	0x007C15A1	rts/Rendering/Models/IModelParser.cpp 	197
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe	0x007C160C	rts/Rendering/Models/IModelParser.cpp 	182
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe	0x008C4946	rts/Sim/Units/UnitLoader.cpp 	339
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe	0x0040F708	rts/Game/Game.cpp 	2570
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe	0x00423F08	/usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/bits/basic_string.h 	281
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe	0x0042B4C0	rts/Game/Game.cpp 	2834
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe	0x00989DA1	rts/System/SpringApp.cpp 	1051
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe	0x009950F9	rts/System/SpringApp.cpp 	1182
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe	0x00995424	rts/System/Main.cpp 	55
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe	0x00995C00	rts/System/Main.cpp 	91
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe	0x004010A7	buildd/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c 	237
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe	0x00401123	buildd/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c 	271
F:\WINDOWS\system32\kernel32.dll	0x7C817077	?? 	0
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Heya, my own subforums, now i can troll myself, and nobody would notice. Thx Neddie for all your hard work.


Behe, i dont completely understand this hierarchy thing. Sure the modell, consists of some welded together pieces, i want to get moving later (That Citadell is going to jump through a hole in the sky, through witch things can fly) and the turrets will be tourreting, but, for now its one, only big object, the scale should be correct. I dont even have empty dummy objects for gunfaire or particles assigned to it.


Back to programming, and unitmodelling to calm my nervs.. i never got this close to get things ingame, that stuff is dangerous.

Also tested it with ct-> Corcom is not a valid unitname and it has no wreckage.
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Wombat
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Re: Journeywar

Post by Wombat »

MORE SUBFORUMS FOR SUBFORUM GOD RAWR!
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Journeywar

Post by knorke »

Also tested it with ct-> Corcom is not a valid unitname and it has no wreckage.
"no wreckage" is the message for "unit name not found" lolspring at its best :roll:
are you sure that
-enter the unitname correct in /give command? type /give c <press tab> and your unit should come up in the list. if it does not come up in autocomplete list, it was not loaded
-that unitdef is correct? afaik the internal name must be lowercase and there are 2 places where you have to edit it in the unitdef lua

1) unitname = [[mahunit]],
2) at the end of file where it says return lowerkeys({ mahunit= unitDef })

try this:
put your .s3o in objects3d\ and your texture in unitextures\ of a working mod

take any unit .lua unitdef and edit only this line:
objectName = [[mah3dmodel.s3o]],

then ingame try to spawn this unit. it will give script errors because of wrong pieces or w/e but at least it should show up.
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