TA:WD - Page 17

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

User avatar
wired
Posts: 100
Joined: 10 Oct 2005, 21:02

Post by wired »

yea me and my firend both get the same prob on taff and wd X_X
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

wired wrote:yea me and my firend both get the same prob on taff and wd X_X
Yeh this is pretty dang annoying, seeing as this is firstly a great mod and secondly, one of the most entertaining ways to sepend a free hour or so, dog fighting with planes you build with a mate. Heh thats good fun.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Please understand i'm not gonna rush anything, i'm going to take my time and make sure everything is perfect, currently machnineguns can barely hit stuff, aircraft are terrible with their guns and rocketpods, not until I get those things fixed will I release.

I am also working on an AI to go with it so you can play solo.
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

ahh no i wasn't rushing you mate i was just wondering. great to heard that you're working on it though i must commend you on it being such a great mod.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Thank you :)

I give no guarantee that it will work though, for some reason it doesn't like ATI's as stated in the previous thread.

With so many new features coming everything it's hard for me to keep up! so I don't know when the latest will be uploaded.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I also have to encourage WD players to come to TAdesigners.com to discuss WD and what it needs because it still needs alot.

Suggestions will be very welcome...
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

I've just come across a rather unusual bug. The MOSPACT EE-9 Cascavel Wheeled Combat Vehicle shoots one the factories instead of a tank round:

Image
User avatar
BlueIce
Posts: 61
Joined: 27 Sep 2005, 10:05

Post by BlueIce »

O_O ... it must hurt...
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

:lol: yup happened with the BDRM 2 i thin aswell oh and mine keeps crashing when some buildings are destroyed (i think its the pillbox but can't be sure because i can't view the replay)
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Guessmyname wrote:I've just come across a rather unusual bug. The MOSPACT EE-9 Cascavel Wheeled Combat Vehicle shoots one the factories instead of a tank round:

Image
this is NOT bug, that is mospact new Super-Infra-Factories-Throw-Boom special move :lol:
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

LOL those things are resolved in the next version.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Hi,
1. Is there any map with water already ?
2. in s3o format how we must put side color if we use uv ?_?
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

2:
yeha wrote:There are two textures for each model, texture1 is the standar skin texture but the alpha is used for teamcolor. Texture2 uses the green channel for reflectivity and the red channel for self illumination, blue is unused so far.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

So, still no Alpha-Texture support huh?

I will release TA:WD as soon as I talk to Gnome and get something aranged...

This will probably be the last version in a long time since all models need updating, I need to work on an AI, need to implement the new model system, probably learn a new scripting method when the new scripting system comes around...this will put off another major release for months...
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

probably learn a new scripting method when the new scripting system comes around...this will put off another major release for months...
The new scripting system is a long-term thing, it will take at least 3 months before we have something non-alpha running. Just a guess though, but don't hold up releases for this thing...
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I'll still have to remodel some units so they don't look like crap in Spring :p
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

I'll remodel some of yours if you (UV) texture some of mine! :P

Image

Would you require any more detail/accuracy than that? :shock:
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Heh, Let me try to UV/Skin the M1A2 and i'll see if i'm capable of doing so, then i'll take up on your offer, but i'm sure I am gonna want to still make some remakes of my own models.

However, the Challenger 2 needs a facelift, esspecially high-polyness, since you are a brit and probably quite proud of the Challenger 2, I propose you remodel it and i'll UV/Texture your tank, but only I I proof that i'm capable enough to UV a complex model like a Tank ;)
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

GrOuNd_ZeRo wrote:So, still no Alpha-Texture support huh?

I will release TA:WD as soon as I talk to Gnome and get something aranged...

This will probably be the last version in a long time since all models need updating, I need to work on an AI, need to implement the new model system, probably learn a new scripting method when the new scripting system comes around...this will put off another major release for months...
Yee hoo! WD release but awww over the fact it'll be the last in a long time. will there be any new units in the current rlase or is it mostly bug fixes updates of old units and the like (either way its good lol!)
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

No new units are planned right now, I rather update the current content to more impressive standards so it will look much better when zoomed in ;)

But I need to get off my lazy ass and do something, either that or just release another Beta to see if some problems are solved.
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