TA:WD
Moderator: Moderators
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Please understand i'm not gonna rush anything, i'm going to take my time and make sure everything is perfect, currently machnineguns can barely hit stuff, aircraft are terrible with their guns and rocketpods, not until I get those things fixed will I release.
I am also working on an AI to go with it so you can play solo.
I am also working on an AI to go with it so you can play solo.
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
So, still no Alpha-Texture support huh?
I will release TA:WD as soon as I talk to Gnome and get something aranged...
This will probably be the last version in a long time since all models need updating, I need to work on an AI, need to implement the new model system, probably learn a new scripting method when the new scripting system comes around...this will put off another major release for months...
I will release TA:WD as soon as I talk to Gnome and get something aranged...
This will probably be the last version in a long time since all models need updating, I need to work on an AI, need to implement the new model system, probably learn a new scripting method when the new scripting system comes around...this will put off another major release for months...
The new scripting system is a long-term thing, it will take at least 3 months before we have something non-alpha running. Just a guess though, but don't hold up releases for this thing...probably learn a new scripting method when the new scripting system comes around...this will put off another major release for months...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Heh, Let me try to UV/Skin the M1A2 and i'll see if i'm capable of doing so, then i'll take up on your offer, but i'm sure I am gonna want to still make some remakes of my own models.
However, the Challenger 2 needs a facelift, esspecially high-polyness, since you are a brit and probably quite proud of the Challenger 2, I propose you remodel it and i'll UV/Texture your tank, but only I I proof that i'm capable enough to UV a complex model like a Tank
However, the Challenger 2 needs a facelift, esspecially high-polyness, since you are a brit and probably quite proud of the Challenger 2, I propose you remodel it and i'll UV/Texture your tank, but only I I proof that i'm capable enough to UV a complex model like a Tank

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- Posts: 241
- Joined: 09 Aug 2005, 15:41
Yee hoo! WD release but awww over the fact it'll be the last in a long time. will there be any new units in the current rlase or is it mostly bug fixes updates of old units and the like (either way its good lol!)GrOuNd_ZeRo wrote:So, still no Alpha-Texture support huh?
I will release TA:WD as soon as I talk to Gnome and get something aranged...
This will probably be the last version in a long time since all models need updating, I need to work on an AI, need to implement the new model system, probably learn a new scripting method when the new scripting system comes around...this will put off another major release for months...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10