Random WIP 2006-2011 - Page 160

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Re: Random WIP

Post by MDV »

KDR_11k wrote:That looks like it has a TON of polies on the spheres and cylinders.
Yeah, I'll cut them.

I think how make it with very-very small textures (1 pixel for body + 1 pixel for eyes + very-very intensive refraction) but I don't know how make trails (groundflash for example) team-colored. Is it possible?
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: Random WIP

Post by Evil4Zerggin »

Not as far as I can tell from the source. I suppose you could petition for a new CEG keyword to do this.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

teamcolored cegs are not possible yet.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

lups can do it

dont ask me how.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

Saktoth wrote:lups can do it

dont ask me how.
Lups doesn't use CEGs, it runs its own particles. Of course Lua can do anything you want.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

MDV wasnt talking about CEGs.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

it looked like you were replying to my post and not mdv's post.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

ImageImage

For those wondering what it is I've been up to...

(note: I'm just a prop modeller. Those awesome maps were not made by me)
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

You also did the textures?

Looking good.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Oh, yeah. The models were textured by me.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

I especially like the barrel, kinna what I did here:

Image

But you took it to the next level, keep going :wink:
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

Guessmyname wrote:Oh, yeah. The models were textured by me.
Hi, we have new work for you.

Report to the nearest S44 dev.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Lol.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Image

Design is inspired by (a ripoff from) this, with a few changes, working on a texture now.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Nice.
The "head" is kinda boring though.I Suppose that with good texturing it wont be.
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile »

You eventually meet up with a group of lost people who are rummaging the country side looking for food and shelter.
What if I want to kill all of them and take their phat lewt? :twisted:
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Hoi
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Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

good texturing
hahahahahaha
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Hoi
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Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Image

It's preshaded.... a bit!

It's wip, kinna, but I'm really out of ideas, tried alot of things, only made it ugly, it's really hard to fill all that open space with stuff to make it look interesting and not stupid :?
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: Random WIP

Post by Caradhras »

i like it
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: Random WIP

Post by overkill »

Needs more preshading. also in several places (Most notably where the legs join at the base) , the textures dont blend with each other making it look like 3do. Those purple greebles on the head of the turret could use some painted on glow effect. Also DO NOT MAKE RANDOM PANELS, EVER. The base where the legs join is WAY to busy, you wont be able to see those panels from playing distance, nor will the players want to see them.
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