Pressure Line wrote:srsly. trust me on this. if you put the teamcolour on anything other than a grey the colour 'leaks' through the teamcolour and poisons it.
put. it. on. grey.
if you put it on a light colour, the teamcolour will turn out some hideous pastel shade.
put. it. on. DARK. grey.
it is! the green in the pic is the teamcolour, not the underlying texture.
can easily change the teamcolour to whatever i like to preview.
Argh wrote:
It should have hatches for the crew some little dots to suggest observation ports, exhaust ports, etc.-
enough minimal detail to suggest a really functional object.
Definitely, I didn't really think of that when i made it.
Originally it had some observation ports but i didn't like them much, maybe i'll add them back on the texture.
I'd do the treads, too, personally. Even a quickie's a good idea, players will notice them being just black, even from high up (yet even simplistic circles with minimum airbrush shading will be fine).
Yep, planning on doing a tread eventually.
Oh, and KDR's right, you'd never really make a tank like that. The design examples you're looking at all use very ductile metals in thin sheets that are easily formed (i.e., bullets would go right through 'em), but meh, who really cares.
yeah, i realise it's not very practical from a tank perspective, but more for a design perspective so it'll stand out compared to the other team...
this team will have all completely armoured streamlined shapes in a light coloured metal,
where the other team will be very angular with its structural elements visible in its design (think
da vinci diagrams)
It's visually interesting, and it'll probably be nice in-game. I miss the exhaust tubes, though, they gave it a lot of flavor that will be obvious when the object's in motion, and would provide an excuse for the occasional smoke-puff, etc. But if I were you, I'd just concentrate on getting it to the in-game stage.
yeah i miss the exhaust too, although i was never happy with how they looked, originally i had the chimneys pointing straight up from the back which looked nice, but conflicted with the turret's movement.
maybe i'll figure something out.