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That would make sense since he posted in the random wip threadrattle wrote:Looks unfinished
Actually that was directed at the criticsHoi wrote:That would make sense since he posted in the random wip thread :wink:rattle wrote:Looks unfinished
Warlord Zsinj wrote:Reflectivity is fine, that's not what is breaking the texture.
I think you need to add more specific imperfections, rather then generic metal noise (which is good). Things like, scratches, weathering around joints, and so on.
Also, if you're using photoshop, apply a pillow emboss to your rivets, with a size of '0', they'll look a lot better.
Otherwise, I think that having large areas of homogenous metal is really breaking the believability of this. I think you need to draw in more panelling, as well as more greebling - especially if you're going for the steampunk sort of feel with those exhausts.
Finally, the camo strikes of lazy texturing - something you can stick down and don't have to think about too much. The reality is that it looks out of place. Less then 10% of the surface area of that model is camo'd - it'd stick out like a sore thumb in a forest - so what's the camo doing there? I think you need to give a bit more thought and detail to those areas.
Also, don't forget to add a bit of colour to your metal - metal is very rarely pure grey. Not a single colour, but some variations of browns, blues and reds (very lightly). A method I use is to go grab a metal texture from cgtextures and place it underneath my painted model, then set my painted texture layer to 'luminosity' so that it takes on the colour values of the surface underneath.
-Vent joints with the chassis need to be detailed and have some shadowing painted. Vents should be dirtier.
colour under teamcolour... NO!thesleepless wrote:not sure what to do about the camo... i guess just pure colour paint. it doesn't need camo, i just wanted something for team colour
that teamcolour isn't on the main texture map, it's separate overlay so i can see how it'll look.Pressure Line wrote:colour under teamcolour... NO!thesleepless wrote:not sure what to do about the camo... i guess just pure colour paint. it doesn't need camo, i just wanted something for team colour
use very dark grey. like 64 64 64. with some variation, and a 50-75% on the alpha. when i choose ├é┬ as my teamcolour, i want it to be ├é┬Â, not ├é┬Â