Random WIP 2006-2011 - Page 151

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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MergeNine
Posts: 40
Joined: 15 Nov 2008, 00:55

Re: Random WIP

Post by MergeNine »

I've heard the 2nd texture can be used for something other than glow and reflection, what else can it do?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

Gunship? I think not! Spaceship? More than likely
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

I think it can use alpha (not sure)

Also, did you switch texture 1 and 2? looks like it in the zip file.
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MergeNine
Posts: 40
Joined: 15 Nov 2008, 00:55

Re: Random WIP

Post by MergeNine »

No those are the correct textures, texture 2 I tried giving as little green as possible to reduce the reflection -which is why it looks like what texture 1 would if It wasn't set to nearly transparent. It may just be that Upspring exaggerates it a little bit? I don't know as this is the first proper model I've done using it.

Also, what is it you use to convert the textures to dds? Are there any advantages to doing this other than that you don't have to set the texture1 to near transparent for non team colour areas?
hamsate
Posts: 122
Joined: 21 Jun 2007, 00:25

Re: Random WIP

Post by hamsate »

I was bored and browsing the web.. and saw this:
http://fc73.deviantart.com/fs18/f/2007/ ... iggs69.jpg

Then I made this:
http://i318.photobucket.com/albums/mm42 ... figbot.jpg
http://i318.photobucket.com/albums/mm42 ... figtop.jpg

What do you guys think? I know the wings look a bit funny.. and small.
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Random WIP

Post by Cremuss »

well, you didn't choosed the easiest shape :-)

It needs something more "aerodynamic". I'll tweak the cokpit and the wings first to get something looking nicer, then I'll add little details.
anywat that's a start :-)
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Random WIP

Post by KingRaptor »

I find that Upspring really exaggerates the reflectivity, it's rather more toned down ingame.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

It does, but nonetheless it's still not looking right in your shot.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

hamsate wrote:I was bored and browsing the web.. and saw this:
http://fc73.deviantart.com/fs18/f/2007/ ... iggs69.jpg

Then I made this:
http://i318.photobucket.com/albums/mm42 ... figbot.jpg
http://i318.photobucket.com/albums/mm42 ... figtop.jpg

What do you guys think? I know the wings look a bit funny.. and small.
Looks nice:)
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

Reminds me of the "Descent" gunship.
Soul1337
Posts: 8
Joined: 16 Nov 2008, 21:09

Re: Random WIP

Post by Soul1337 »

One of mine better models. Tank just like phalanx

Image
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Not bad:)

Only thing for now is that if it's for an rts, the barrels really have too much poly's, a number like 8-12 (with this I mean the cylinders should have about 8-12 faces excluding the top and bottom face) would be much better, and also, you shouldn't model the inside of the barrels, not needed and takes alot of poly's.
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Random WIP

Post by Cremuss »

Yeah, cool.
Some waste of tris on the turret and the barrels as Hoi noticed.
Hoi wrote:also, you shouldn't model the inside of the barrels, not needed and takes alot of poly's.
I like to model them. It can be faked with a texture but you can model them when the barrel is enough big. Also it doesn't take that much polys if the barrel is 6 or 8 sided, just make sure to merge all the vertice inside the barrel.

The difference of a 6 sided cylinder with and without the barrel modeled is 14 tris and about 20 for a 8 sided so I guess it's ok :-) :wink:

edit : I've a lot of pictures to show but I can't connect on AF's ftp :shock: :|

edit 2 : 'Hosted on my own one until it's fixed.

7 units I've made this week ( first boats model ever )
Check the links under the pictures, I've made some others renders/screenshots but I don't want to flood the thread. (even if I do :mrgreen: )

Thanatos : Gatling tank
Image
http://cremuss.free.fr/fodb/files/newmodels/tank_1/

Hemera : Laser tank
Image
http://cremuss.free.fr/fodb/files/newmodels/tank_2/

Scorpion : flamethrower tank
Image
http://cremuss.free.fr/fodb/files/newmodels/tank_3/

Sphinx : Laser boat.
Image
http://cremuss.free.fr/fodb/files/newmodels/naval_3/

Cronos : flak/deployable missile launcher/plasma canon
Image
http://cremuss.free.fr/fodb/files/newmodels/naval_2/

Cobra: Flak boat.
Image
http://cremuss.free.fr/fodb/files/newmodels/naval_4/

Nyx : Heavy ship.
Image
http://cremuss.free.fr/fodb/files/newmodels/naval_1/

(:
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Random WIP

Post by Acidd_UK »

Wow, those look fantastic :)
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV »

Yipes... did you contract smoth's disease?

(Also, those are awesome models)
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Random WIP

Post by Tribulexrenamed »

Holy shit cremus.

/me gives cremuss 10000 cookies

You are doing AWESOME

MAKE A MOD PLEASE IT WILL BE SO FABULOUS.
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Random WIP

Post by Cremuss »

thx :D
SinbadEV wrote:Yipes... did you contract smoth's disease?
Don't know, what's that ? :mrgreen:

edit : @ Tribulex : thx for cookies :mrgreen:
I'm too noob to make a mod. I don't have any knowledges about scriptings or LUA etc ^^
I prefer improving my skill in modeling and texturing, so I can provide pro looking models to spring community in some months :mrgreen:
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Re: Random WIP

Post by Decimator »

I like all of those except the gatling tank. That giant flat area on its sides is just begging for a high-velocity round.
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HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Re: Random WIP

Post by HeavyLancer »

The towers on those ships look a little too tall for a hull of that width, so you may want to shorten them. Otherwise, nice job :P
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Random WIP

Post by Cremuss »

thx :)

@ HeavyLancer : Maybe :wink:
I wanted to stay on the "TA" feel, with disproportionned guns.

@ Decimator : Hehe, the shape is mainly taked from the penetrator ^^

Also I toyed with the idea of making a kind of trailer for spring. Something with 3D cinematics (like old TA intro) and ingame video.

Image
(but with textures ofc :mrgreen: )
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