Balanced Annihilation v4.7 !!
Moderator: Moderators
Have you even played BA? They have 820 life! That's less than the damage of 2 janus shots! Now if you can't handle that, you are very poor indeed.MR.D wrote:Reduce Mav's autoheal by 50% hp per tick, and it would be alot better balenced.
Now watch all the ppl whine that Mav is perfect, because they use that strat and know its overpowered and they like it that way.
Its funny, it seems like all the people h0ring the AA thread have jumped boat to here 
on a more serious matter, we need some thought about sea balance.
also about arm t2 kbots, people are just to 2.23fied to try anything else then mavs+snipers, ive seen mavs being put in all kinds of situations they just suck in :E. theres more to arm t2 then fark mav and sniper! try it.
im not sure about fatboy, il have a look at it

on a more serious matter, we need some thought about sea balance.
also about arm t2 kbots, people are just to 2.23fied to try anything else then mavs+snipers, ive seen mavs being put in all kinds of situations they just suck in :E. theres more to arm t2 then fark mav and sniper! try it.
im not sure about fatboy, il have a look at it
And if even 1 gets close to them, they'll obliterate themselves...Cabbage wrote:PHATBOYZ arn't as bad as people make out, they're pretty situational, but it's great fun watching someone send swarms of lvl 1 stuff or teh weakers lvl units at a couple of them ^^
I'm not saying they are bad, the're just overpriced, and they mostly suck against other lvl2 (1 goliath will obliterate it, even though it's less then half the price)
Bantha is broken:
http://taspring.clan-sy.com/phpbb/viewt ... 741#149741
http://taspring.clan-sy.com/phpbb/viewt ... 741#149741
In BA, the Maverick may, in my opinion, be too weak for the role it was designed for, but I prefer that to AA where it is abused in replacement of the Zeus among other things.
The Fatboy is for dropping in enemy bases, surrounded by Fidos protected with Anti-Air, Zeus, and Maverick groups. Enough said - it may be overpriced, but remember it is a support anti-swarm unit, and you don't have a lot of options in that regard.
Water balance seems better than it was when I started playing AA... but I haven't really played water seriously since 2.11, due to a jump to playing on "higher-level" (Read: Clan Favoured) maps that tend not to have water, in conjunction with the sonar bug...
No clue on the sync, haven't been able to play much of late.
The Fatboy is for dropping in enemy bases, surrounded by Fidos protected with Anti-Air, Zeus, and Maverick groups. Enough said - it may be overpriced, but remember it is a support anti-swarm unit, and you don't have a lot of options in that regard.
Water balance seems better than it was when I started playing AA... but I haven't really played water seriously since 2.11, due to a jump to playing on "higher-level" (Read: Clan Favoured) maps that tend not to have water, in conjunction with the sonar bug...
No clue on the sync, haven't been able to play much of late.
I was under the impression that the Maverick was an assault Kbot with heightened auto-repair, intended for heavy skirmishing and anti-unit activity. In that case, at this point numerically, you're probably losing out in terms of efficency for the role, given the reduced number of hit points. After all, two Janus.
That said, it was a spectacularly efficent unit before, so after crunching the
numbers, I have to retract my earlier statement.
Tangent: What always drove me insane was how people would fly in a Maverick, designed for assault, rather than a Zeus, designed for destroying statics and buildings. Because, for some insane reason, the Maverick was better at the role of the Zeus than the latter could be. But now, all is well.
That said, it was a spectacularly efficent unit before, so after crunching the
numbers, I have to retract my earlier statement.
Tangent: What always drove me insane was how people would fly in a Maverick, designed for assault, rather than a Zeus, designed for destroying statics and buildings. Because, for some insane reason, the Maverick was better at the role of the Zeus than the latter could be. But now, all is well.
I've always liked playing water map (and regularly play water maps) so I can offer some suggestions:NOiZE wrote:we need thoughts on water balance.
Overall, I think the balance is quite good, and it should not be messed with in substantial ways. However,
- The anti-air level 2 ships are way to effective. It is far to easy to mass archers in-lue of building seaplanes or normal air units for AA defense. This cuts dwn the in-field unit diversity and makes the carriers kind of pointless as a AA support unit. I think the archer's should take longer to build and cost more. They should be "good" but you shouldn't be able to mass them like you can right now, because trying to attack a navy with planes and facing anymore than 4-5 archers is totally pointless.
- Put the ambihibous complex back under water like it should be.
- I think the missile ships should take a bit longer and cost more resources to build as well. They are VERY good at harassing and knocking out defenses, and I think it is too easy to spam cruisers in a lot of land+water maps and avoid building a proper navy. Maybe reduce their rocket travel time to make them better against moving tagrets (possible to incorporate tracking? They are cruise missiles!)
- I would REALLY like the core cruiser to get a proper plasma cannon back as its main weapon instead of the laser. Core's cruisers are crippled somewhat because they have a harder time shooting over each other.
I think everything else works pretty well.
On a side note, is there any chance of some cool experimental hovercraft unit being added to the level 3 lab? No big deal.