Updated site layout ready? - Page 16

Updated site layout ready?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Updated site layout ready?

Post by smoth »

forb, I am not flame baiting you, I am not trolling you. Please stop with the accusations, I have been civil about this. I have not been trolling you, the suggestion is ridiculous.
Forboding Angel wrote: Back to smoth... The games wiki page looks like crap, and currently afaik we cannot edit it. TBH it will probably always look subpar, because people like you cba to do anything with it
What, like the really nice wiki I spent days preparing with attractive header images. It has a unit guide, squad guide and general description. While it is outdated, the gundam wiki entry was one of the first ones to be completed so thoroughly. Whatever, it is outdated right now because the site has become the primary place where I post the unit guide. Anyway, the point is that I did do something with it.
Forboding Angel wrote:for all your yelling and screaming about the website stuff, I have yet to see you do anything to participate except flamebait.
I am not yelling yet, I have done what I could to add to the discussion. I don't appreciate the accusations. I suspect that you still have some sort of problem with me, I don't know why you have to go so far.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Updated site layout ready?

Post by Argh »

Everybody, try and simmer down. We've reached something vaguely like consensus here, for once, and further flame-wars are counterproductive.

Nobody's going to ever be 100% happy with this, but that was never the goal anyhow. If the majority is reasonably satisfied, it's good enough, and think we've established that.

Let's move on to the next stupid shouting match, about making new banner images.

I've tried a few new banners, and my conclusion thus far is that it's very hard to make something that looks enough like RoflCopter's, but isn't practically the same design. It's an issue of angles, etc., as well as color. Has anybody taken a stab at this yet? I'd like to see some other attempts and some thought on this, since my first round was poorly received...
@the rest of you. Has anyone realized that with all the *A mods, our pics willbe shown only rarely anyway?
My best guess, on that topic, is that:

A. Few of the *A mods will bother. CA will no doubt show us some great images, and I can see LLTA and NOTA doing some cool stuff, but the rest... probably not.
B. If they do, there will be peer pressure to show something that's actually different.
C. If they don't show anything really interesting, they just make us look better.

Basically, I don't care, and I don't see them as a threat, they're just game designers who've chosen to stick with what they know how to do, for whatever reasons, and they're welcome to join in. I think that when all of the really different-looking games are up, though, that we'll outnumber the *A's by quite a lot, tbh.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Updated site layout ready?

Post by Forboding Angel »

Not a threat, just a hilarious onside.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Updated site layout ready?

Post by Pressure Line »

Gota wrote:will the banner be showing pics of SA?
only if YOU (or Tired, but he probably doesn't care) make the banners. tbfh, i doubt anyone would see the difference between a SA banner and a BA banner, its the *same* visual content...
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Updated site layout ready?

Post by Gota »

HAhaha
I wasan't serious ffs.
I just know that the people who will whine will get the banner space.
Its kinda lolz since there are quite some mods for spring..should they all be on the banner?if not who will decide?
I support AF and think the original content mods should be on their own with their own websites and on the webpage of the engine each one of the modders should receive a page that they can edit and put info about their mod there and also a place for one screenshot in the "screenshot database" in which every mod will have a place and will be able to take a "screenshot" spot.
Those screens will rotate on the welcome page at a random order.
Tadaa....when a screenshot is clicked on,it links to the page of the specific mod on the engine website and there of course u have a link to the mods own website.finito.
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Updated site layout ready?

Post by Pressure Line »

Gota wrote:I support AF and think the original content mods should be on their own with their own websites
but what AF isnt suggesting (because it would be SERIOUSLY out of character for him) is that the *A mods have a free reign of the spring site ;)

what he is saying (to sum it up) is "FFS stop arguing about the stupid banners, you should have a proper, professional website for your own original game, you shouldn't need to use the Spring site for advertising."
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: Updated site layout ready?

Post by clericvash »

Each game having it's own website is all fine and dandy, but if people don't visit spring wouldn't get many visitors to start with.

People come here and expect to see the game and so they should, this website would be boring as hell without the games info.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Updated site layout ready?

Post by Warlord Zsinj »

Yes, but noone here is saying that games shouldn't be shown at all on the front page of the website.
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Updated site layout ready?

Post by Wolf-In-Exile »

Roflcopter already put a "featured game" element on the page that takes up half the side of the main page. So stop arguing and scheming about the banners.
If the Spring devs wanted your input, be it suggestions or screenshots they'd have asked for it.


Forboding Angel wrote:Also, wolf. THere is not an open source RTS engine listed in the first three pages of that search. And if you so much as search for them, you will find that the alternatives are simply laughable.
Other open source 3D engines can be used to make RTS games.
Right on top of the first page is Ogre 3D, which can and has been used to create RTS-type games, is Open Source and technically more advanced. There's many of other well-developed open source engines like Nebula Device, Id Tech3 that can be used to create RTS games.
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Hoi
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Re: Updated site layout ready?

Post by Hoi »

Wolf-In-Exile wrote: Other open source 3D engines can be used to make RTS games.
Right on top of the first page is Ogre 3D
it has 20x as much members as spring and 3 times as much people online:(
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Updated site layout ready?

Post by jK »

Wolf-In-Exile wrote:Other open source 3D engines can be used to make RTS games.
Right on top of the first page is Ogre 3D, which can and has been used to create RTS-type games, is Open Source and technically more advanced. There's many of other well-developed open source engines like Nebula Device, Id Tech3 that can be used to create RTS games.
Those aren't comparable with Spring.

Spring is a highly specialized RTS-engine, and me are only 2 other open-source 3D-RTS-engines known and both are much worse than Spring.
Those you named can be used to make a RTS, yes, BUT those engines aren't stand-alone programs, you have to program the whole game! So it's ways harder and if I remember all the moanings about the reputed bad documentation of lua, then I don't think that anyone here could ever write his full working RTS game with such an engine!

So stop moaning and be happy what Spring offers you:
*stand-alone program (no need to compile/write your own program)
*easy configurable game system (units,weapons,...)
*many RTS optimizations
*full 3d support
*ablility to managment MANY units (most rts engines are optimized for ~200-300 units!)
*lobby servers + clients
*content that can be shared between games/mods
*3d sound + ogg support
*linux support out of the box
*one of the best lua interfaces
...
Last edited by jK on 29 Jul 2008, 14:48, edited 2 times in total.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Updated site layout ready?

Post by Hoi »

yeh, spring isnt that bad:) skeletal animation would be appreciated though :wink:
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Updated site layout ready?

Post by Wolf-In-Exile »

jK, i'm not dissing Spring. If you please, read back from page 13 where I started my posts in this topic for a better sense of context.

I was pointing out that Spring did not start off as an Open Source engine and is not founded on Open Source ideals, that the community is still heavily based off the OTA community, and it is still making a slow transition towards being fully OS.
And if some members of the community are so worried about OS and licenses, there's alternative engines founded on OS ideals.

I also pointed out that being Open Source does not mean 3rd party developers or anyone else, other than the main Spring devs have any authority to dictate how the Spring engine's main page should be designed.

If I am mistaken, and anyone can do what they like to the page that's supposed to feature Spring as an engine, let me know and i'll apologise.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Updated site layout ready?

Post by smoth »

so all the drama is over? I can make my shots to upload now?
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: Updated site layout ready?

Post by Machiosabre »

make units that are just giant letters with feet and have them spell out the gundam website url :-)
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Updated site layout ready?

Post by Warlord Zsinj »

Yeah, I'd like to get some concrete statements from those in the know as well.

Ideally roflcopter could do an example layout which we could then use and replicate, but with our appropriate mods.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Updated site layout ready?

Post by Forboding Angel »

http://nyspring.clan-sy.com/phpbb/downl ... php?id=655


Lolz, might as well start fighting again. Poor Ashnal :-) He's a good guy, try not to be too mean to him.

@wolf, you either don't know what you're talking about or are feigning ignorance. Either way, your comments have little substance.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Updated site layout ready?

Post by smoth »

his comments are dead on forb, please don't attack him for his statements. I don't know why you feel the need but please don't. Also no need to drum up drama with the new CA shots.

I can see this thread is going to keep being filled with drama. Someone let me know when it is worth reading again.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Updated site layout ready?

Post by AF »

I find it laughable that anyeone here can tlk about fair representation of content while expecting that any of their content would be shown at a reasonable probability.

You see if we take the fairness arguements to their logical conclusion then almost every banner shown will be TA based content simply because the number of TA mods and their variants far outnumbers original content.

Just wait for all the BA CA SA AA TIA XTA DA OTA banners, and those of the numerous other TA based mods I failed to mention.

Imagine a front page where there's only one set of banners, your banners, shown 100% of the time, with a logo as big as you want in a banner as large as you want, with the rest of the page modified to compliment it with your name across the top and a big download link to your very own stuff (or a 'coming soon' badge).

Isn't it so much nicer than arguing over a small jpeg on the spring engine site?

Im not saying there should be definitive restrictions on the banner, what I'm saying is you should neither need nor care about the banner in the first place.

And yes I do check the page regularly to see what's changed. I've tested it so far with FF3, Safari, IE7, Opera9/9.5/9.51 and iPod Safari 1+2 multiple times and reloading cached data each time.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Updated site layout ready?

Post by Forboding Angel »

smoth wrote:his comments are dead on forb, please don't attack him for his statements. I don't know why you feel the need but please don't. Also no need to drum up drama with the new CA shots.

I can see this thread is going to keep being filled with drama. Someone let me know when it is worth reading again.
As JK pointed out, his comments are full of crap. If you don't like drama, then it would prolly be a good idea to get out while the gettin's good, however, you thrive upon it, so this is your new home. Smoth, if you "Don't have time to read" then don't post. It's a simple concept.

@AF, If that's the case, then why have you been so vehemently arguing about it?
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