Random WIP 2006-2011 - Page 150

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

That's an undead dune worm.
WE so need a dune 2 mod...
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HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Re: Random WIP

Post by HeavyLancer »

Gota wrote:That's an undead dune worm.
WE so need a dune 2 mod...
I think Rattle was doing work on a Dune 2 mod last time I checked, although I don't know what the progress on it is.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Image

*collapses on keyboard in fatigue*
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV »

Guessmyname wrote:Image

*collapses on keyboard in fatigue*

Yay Heli-shark, I love it!
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Random WIP

Post by Tribulexrenamed »

Columbus wrote:Well, I tried the models ingame and got this:
WTH is that? A solution to make windows?
oh my god fucking sex.

I have to try this. Maybe its the solution to my lack of texture for my nice-looking model.

lol
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

So I was looking for a gundam model and found this:
Image
Someone a while back wanted to see this.

will I finish it?

Will I give the model away, only if cremuss or mr. D is texturing. Otherwise the answer is no because too many people want to tell me how to model instead of modeling shit themselves and I am pretty sick of the TA crowd constantly wanting others to do their work..

/me waits for the mass hatred.
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[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Random WIP

Post by [Krogoth86] »

The question is rather "Who would want that model?". It's ok but still needs refinement and certainly needs to be UV-mapped anyway. There are way more way nicer models which just wait for their texture so whoever wants to texture go for those first...
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Apart from the obvious need to clean up the polygons, that's not a bad Dominator!

I'd quite like to have a stab at texturing it. It's something I need to learn anyway...
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

[Krogoth86] wrote:The question is rather "Who would want that model?". It's ok but still needs refinement and certainly needs to be UV-mapped anyway. There are way more way nicer models which just wait for their texture so whoever wants to texture go for those first...
Are you *trying* to provoke another tantrum?
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

He probably is. Ignore him and move on.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

if you are bored and want to play around sure gmn. I'd rather see you make more of your stuff, I like seeing your work.

Krogoth86, don't be upset because you suck :).
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

Image

amidoinitrite?

( shot is from 3dsmax, working my way through some of the stickied tutorials. dont worry, texture is only about half done IMO 8) )

could someone post a current link to the s3o exporter? i've googled and googled and only come up with dead links.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Dune 2 mod
stalled because I'm chronically unmotivated
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MergeNine
Posts: 40
Joined: 15 Nov 2008, 00:55

Re: Random WIP

Post by MergeNine »

Hi, I made this a while back but then forgot about it. I decided to dig it out so you could have a gander, what do you think?

Image
Image
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

I like it
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Random WIP

Post by Cremuss »

The model is cool but the design is strange. It can be hover as it can be an aircraft. I think It need some design guidelines to have something clear :wink:
Could we see the wire and a picture without textures plz ? :-)

The texture is ok but I don't like the reflective shader ^^

Keep it going :-)
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I'd love to see the bottom.

Would you mind sending me your model and texture 1/2? I could tweak the texture 2 for you :).
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Yeah, it's cool, but too reflective, which makes it look dull and monotone.
[Krogoth86]
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Joined: 23 Aug 2007, 19:46

Re: Random WIP

Post by [Krogoth86] »

Make the brownish areas white and you have a nice Aeon unit for Supreme Commander... :wink:
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MergeNine
Posts: 40
Joined: 15 Nov 2008, 00:55

Re: Random WIP

Post by MergeNine »

It's meant to be a very heavy gunship, but if you wanted it could be a hovercraft also :)
Yeah I was thinking it was far too shiny looking, but I forgot to switch the lighting on for the screen shots - it's not so bad after that.
There are no weapons on this, because it hasn't been decided what it'll be used for yet. The underside is a little boring admittedly, because hardly anyone looks at the underside, but that's likely where any weapons will go.

Image
Lighting on, reflections off:
Image
Wireframe:
Image
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