I've still got some tweaking to do to L3 yet, I guess. There's a fine line between L3 being the thing to tech jump to in order to be guaranteed a win, and L3 being pointless. To prevent tech-jumping, there's always the magic bullet of ridiculously high gantry energy costs.
I'll probably be reducing the cost of the heavier L3 units relative to their "advanced-ness"... For instance, Krogoth ought to be cheaper since even at HALF its current price it would be a massive undertaking to devote all those resources to a project and have the constant risk of it being suddenly hit by a nuke bomber or something. Need a new logic/maths system behind the build costs/times.
I'm pretty sure I left the code on Kargeneth open for an extra weapon. Maybe I'll give them a bit of a boost to help them be a better in-between unit.
So, L3 balance might be like this:
Marauder - Very fast, decent DPS and HP, all of Arm's strongest attributes
Shiva - Relatively slow, although quick compared with most of its contemporary L3 units
Razorback - Main battle unit, a Marauder with less speed and more firepower/survivability/utility
Kargeneth - Main battle unit, a rolling front line with no real weaknesses thanks to its anti-air abilities and long range, but sacrafices some of its HP and speed for these
Bantha - Highly versatile assault mech with no weaknesses except its vulnerability to swarms and aircraft
Krogoth - King of the hill that we all love and hate depending on what side we're on. Brutal, effectively 3x as powerful as a Bantha with the only defensive option being surrender ^^ (or snipers... or swarms... or air.... or dgun... or nuke bombers... or a ton of tanks)
I need to remember that really, there are not 2 resources as the newbies believe, or even three as the experienced would say. There are truly four: metal, energy, time, and risk. The fourth increases exponentially with the first three and is far more important.
I'm glad to see that some of the anxiety over this new version is being replaced with anticipation. I hope it proves to be worth the wait. Annnnd.... bedtime.

