EE version 0.173 Final (no more stuffs)
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Eeesh, where to start, where to start.
The first thing is, even though metal corpse may be higher than the metal cost of the unit, it matters and affects gameplay in no way. Believe me, if you spend the time building and killing units/buildings to gain inconsequetial amounts of metal, you've only suceeded in wasting your own time.
Many units use the same corpse because most, if not all, units of the same build tier have similiar corpses and metal costs. For example, the majority of the GD L1 Tanks have the same corpse. This is because the majority (actually, all but 2) of the GD l1 factories production looks alike.
Believe me, using time wisely is more important in EE than it is in any other mod non-speedmetal. It is very important you devote your time to tending and expanding your base and military. Wasting time, for even a 500m payoff, will NOT be worth it, and you'll end up shooting yourself in the foot most, if not all, of the time.
The first thing is, even though metal corpse may be higher than the metal cost of the unit, it matters and affects gameplay in no way. Believe me, if you spend the time building and killing units/buildings to gain inconsequetial amounts of metal, you've only suceeded in wasting your own time.
Many units use the same corpse because most, if not all, units of the same build tier have similiar corpses and metal costs. For example, the majority of the GD L1 Tanks have the same corpse. This is because the majority (actually, all but 2) of the GD l1 factories production looks alike.
Believe me, using time wisely is more important in EE than it is in any other mod non-speedmetal. It is very important you devote your time to tending and expanding your base and military. Wasting time, for even a 500m payoff, will NOT be worth it, and you'll end up shooting yourself in the foot most, if not all, of the time.
Oi, Fang.
In a recent match vs Lallante, a problem came up. I got his comm and all the other gibber jabber, but not his army (which included cons) and he said something that i'd regard as true, albeit not important.
He was in a position where giving the cons small amounts of E production ( 1-3E/tic) as well as extremely small amounts of additional E+M storage would be useful.
While i don't think its the most pressing issue, I see no issues by not allowing this.
In a recent match vs Lallante, a problem came up. I got his comm and all the other gibber jabber, but not his army (which included cons) and he said something that i'd regard as true, albeit not important.
He was in a position where giving the cons small amounts of E production ( 1-3E/tic) as well as extremely small amounts of additional E+M storage would be useful.
While i don't think its the most pressing issue, I see no issues by not allowing this.
I raised this point thrice before, most recently in v0.163 after a game where I lost all my energy production to a surgical strike. I had a T2 economy and still held forty percent of the map, but could not construct anything.
Then, Fang's response and the one of the community as a whole was that I should not have let my energy structures fall. The issue was with me and not the mod.
Is there a change in opinion?
Then, Fang's response and the one of the community as a whole was that I should not have let my energy structures fall. The issue was with me and not the mod.
Is there a change in opinion?
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24