NOTA 1.82
Moderators: smartie, Thor, PepeAmpere, Moderators, Content Developer
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
screwing with air craft in fps mode is fun......i fpsed a centurion, brought it down to low altitude and started shooting at the aircraft being built in a factory.....good way to kill airplants with out there biggazzed bombs, it also pwns bombers on the ground. i also tryed fpsing a vashp and taking it to high alltitude to avoid misssiles, it works but only for a few secs untill
it decides its to high and starts to nose dive....good way to avoid missiles early on though.....
it decides its to high and starts to nose dive....good way to avoid missiles early on though.....
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
I've been working a bit on the next version. It'll probably be a pretty small release, mostly just taking advantage of new features in .75b1, and fixing things that got broken, the worst of which is that strategic bombers aren't losing their fuel when they drop their bombs.
Roxas, I'll try a different projectile for the railgun and see how it looks.
Ivory King, I just lowered nanotower reclaim speed to 1/3 its normal workertime. That'll allow them to take care of scouts without being so powerful against raiding armies. I think having the bases shoot at ground would look kind of weird, especially the Arm one, since aa missiles aren't allowed to shoot at ground anywhere else in the mod.
I had no idea!
Roxas, I'll try a different projectile for the railgun and see how it looks.
Ivory King, I just lowered nanotower reclaim speed to 1/3 its normal workertime. That'll allow them to take care of scouts without being so powerful against raiding armies. I think having the bases shoot at ground would look kind of weird, especially the Arm one, since aa missiles aren't allowed to shoot at ground anywhere else in the mod.
Carriers for both sides are on the to do list.Why doesn't the arm have aircraft carriers?
That's really cool!Congradutlations on the success that NOTA is the popular mod in the Chinese community ^_______________________^;

go ahead! Many of them aren't originally mine anyway, but were simply modified from existing models.is it possible i could use some of your unit models, more than anything, ships?
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- [XIII]Roxas
- Posts: 182
- Joined: 20 Jun 2007, 23:44
I made a basic NOTA config for NTai. Look here:
http://spring.clan-sy.com/phpbb/viewtopic.php?t=11235
or if you don't want to read and just want to grab the config:
http://spring.unknown-files.net/file/32 ... TAI_V0.03/
P.S.: AF recommended to add the NTAI tag to modinfo.tdf with the value NOTA. Read the thread for more info.
http://spring.clan-sy.com/phpbb/viewtopic.php?t=11235
or if you don't want to read and just want to grab the config:
http://spring.unknown-files.net/file/32 ... TAI_V0.03/
P.S.: AF recommended to add the NTAI tag to modinfo.tdf with the value NOTA. Read the thread for more info.
Last edited by Rubenes on 23 Jul 2007, 07:59, edited 1 time in total.
Nice. I just tried it for a few minutes, but it seemed to work pretty good. I've added that tag for 1.31.
1.31 released!
http://spring.unknown-files.net/file/3270/NOTA_1.31/
------------ CHANGELOG ---------------------
v 1.31
-spring .75 fixes
---fixed airpads
---fixed bombers
---fixed rocket trucks
-Raptor IV's can become crippled if hit by a powerful weapon
-Blade interceptor gun damage increased 30%
-Core interceptor now has a single very powerful laser weapon
-Gala's and Oddities cost less
-Rocket truck reload time decreased
-Amphibious tanks have slightly more range, but do less damage to heavy armor.
-Sub torpedoes are now guided
-Subs no longer chase land units
-Anti-sub hovercraft doesn't kill itself on land anymore
-Cruiser anti-sub range reduced
-Mavericks no longer anti-armor, autoheal improved
-Cans put in heavy armor class
-Core supergun has a scattershot weapon
-Ship autoheal takes less time to kick in, but is slightly slower
-Nanotower reclaim speed 1/3 of default value
-Bases can't capture anymore
-Nuclear explosions changed to be less laggy
-Collision Spheres on some units adjusted
-Enemy units no longer transportable
-Gauss/railgun projectiles changed
-Some buildpics improved
Note: aircraft flares were broken in the latest spring release. Stealth fighters
will be temporarily not cost-effective until this is fixed.
1.31 released!
http://spring.unknown-files.net/file/3270/NOTA_1.31/
------------ CHANGELOG ---------------------
v 1.31
-spring .75 fixes
---fixed airpads
---fixed bombers
---fixed rocket trucks
-Raptor IV's can become crippled if hit by a powerful weapon
-Blade interceptor gun damage increased 30%
-Core interceptor now has a single very powerful laser weapon
-Gala's and Oddities cost less
-Rocket truck reload time decreased
-Amphibious tanks have slightly more range, but do less damage to heavy armor.
-Sub torpedoes are now guided
-Subs no longer chase land units
-Anti-sub hovercraft doesn't kill itself on land anymore
-Cruiser anti-sub range reduced
-Mavericks no longer anti-armor, autoheal improved
-Cans put in heavy armor class
-Core supergun has a scattershot weapon
-Ship autoheal takes less time to kick in, but is slightly slower
-Nanotower reclaim speed 1/3 of default value
-Bases can't capture anymore
-Nuclear explosions changed to be less laggy
-Collision Spheres on some units adjusted
-Enemy units no longer transportable
-Gauss/railgun projectiles changed
-Some buildpics improved
Note: aircraft flares were broken in the latest spring release. Stealth fighters
will be temporarily not cost-effective until this is fixed.
Last edited by Thor on 23 Jul 2007, 00:44, edited 1 time in total.
what exactly was wrong with the rocket trucks (and which ones? t1 or t2?)
EDIT: what was wrong with all three of em since im asking?
also did someone mantis the flare issue yet?
also ive established a NOTA channel in the lobby if ur a player (and esp if ur someone who can host) plz use /join #nota in the lobby so we can coordinate games...
EDIT: what was wrong with all three of em since im asking?
also did someone mantis the flare issue yet?
also ive established a NOTA channel in the lobby if ur a player (and esp if ur someone who can host) plz use /join #nota in the lobby so we can coordinate games...
Last edited by j5mello on 23 Jul 2007, 07:32, edited 1 time in total.
I redid my config completely from scratch and here is the result:
http://spring.unknown-files.net/file/32 ... NTai_V0.1/
As always, have fun and report any issues in the thread in the AI forum.
Rubenes
http://spring.unknown-files.net/file/32 ... NTai_V0.1/
As always, have fun and report any issues in the thread in the AI forum.
Rubenes