Springie the AutoHost - Page 15

Springie the AutoHost

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Springie the AutoHost

Post by Licho »

Color of the systray icon indicates what it does - red ingame, yellow people in lobby, green - empty.

Tabs are just people who PM springie to talk to it. It mimics tasclient behavior. You can close them by right clicking..

Stats are not working atm because they were using centralized server hosted on unknown files.
Frans
Posts: 22
Joined: 25 Aug 2007, 07:12

Re: Springie the AutoHost

Post by Frans »

Also, just on a side note, i have been writing a patch to fix the !modlink, !maplink, !dlmap, !dlmod commands, but in the middle of writing it, UF went down, but, its mostly compleate, i just have to work out two last issues, and test out the dling commands.

licho of course knows what i have been doing, so licho, please tell anyone not believing me, because some noobs here are accusing me of not knowing shit of how to program.

also, i can't believe the timing of uf going down, i mean, i just came about to almost being done with something, and UF crashes, and with a possibility of it never coming back, or at least for some time, my efforts may have been wasted.
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RpWhite3
Posts: 35
Joined: 30 Jan 2008, 23:07

Re: Springie the AutoHost

Post by RpWhite3 »

Licho wrote:Color of the systray icon indicates what it does - red ingame, yellow people in lobby, green - empty.

Tabs are just people who PM springie to talk to it. It mimics tasclient behavior. You can close them by right clicking..

Stats are not working atm because they were using centralized server hosted on unknown files.

Kewl, what about a log file of hosted games, etc.. I guess thats what the stats server does, bummer UF is currently down..

Thanks, like i said great work keep it up...

Rp
Krathi
Posts: 34
Joined: 28 Dec 2007, 08:58

Re: Springie the AutoHost

Post by Krathi »

Okay, only 1 of 2 things must of happened.

1. Springie is so advanced he can communicate to players.
2. He's being manually controlled.

I asked Springie if I was crazy when I heard him talk and he said yes. XD
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Springie the AutoHost

Post by CarRepairer »

People join and leave Springie battleroom every 700-800 milliseconds. Each time this happens you must say !balance and !fixcolors and sometimes !fixids to fix all the respective settings.

I recommend something like !autofix that will start Springie on automode and do all these things whenever someone joins/leaves. And while in this mode it would not need the "Springie is balancing teams" notification every time.

Then if people change their minds and want to set up their own teams, they can !stopautofix to turn it off.

Edit: Oh yes and don't forget the person who leaves right before the game starts and a spec jumps in. Same situation. Make it work on spec/unspec. Springie doesn't start a game when it's unfair without forcestart so it's not a problem.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Springie the AutoHost

Post by KDR_11k »

Krathi wrote:Okay, only 1 of 2 things must of happened.

1. Springie is so advanced he can communicate to players.
2. He's being manually controlled.

I asked Springie if I was crazy when I heard him talk and he said yes. XD
We wish to remind you that your Weighted Companion Springie does not talk. If it does talk, please disregard its advice.
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RpWhite3
Posts: 35
Joined: 30 Jan 2008, 23:07

Re: Springie the AutoHost

Post by RpWhite3 »

Licho wrote:Color of the systray icon indicates what it does - red ingame, yellow people in lobby, green - empty.

Tabs are just people who PM springie to talk to it. It mimics tasclient behavior. You can close them by right clicking..

Stats are not working atm because they were using centralized server hosted on unknown files.

One more quick question, went to play on my host tonight and I got map mismatch errors? What can cause this? Never seen it before, since my host re-boots each night, I hope it works tomorrow night. I have nothing else to do when I sit in a hotel room each night :(..

Just curious.

Sucks we couldn't play tonight.

Rp
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Licho
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Re: Springie the AutoHost

Post by Licho »

This happens when spring files are modified without springie knowing it. Try !reload command.
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RpWhite3
Posts: 35
Joined: 30 Jan 2008, 23:07

Re: Springie the AutoHost

Post by RpWhite3 »

Licho wrote:This happens when spring files are modified without springie knowing it. Try !reload command.
I did, no help. I will wait and see what happens after a reboot tonight.

OH well.

Rp
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Licho
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Re: Springie the AutoHost

Post by Licho »

Whoever made that working maplink - how about posting pacht or directly commiting it to springie if you have spring commit rights?

If you do it I can self-update remaining springies.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Springie the AutoHost

Post by AF »

Can we do something about the fact that issuing !maplink command results in 20 bots replying?
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Springie the AutoHost

Post by Licho »

Yeah you can ask bot owners to disable it :)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Springie the AutoHost

Post by AF »

please have it so it only responds to when its said in channels when explicitly told to by the bot owner, rather than keeping it turned on by default.
Swatlord
Posts: 3
Joined: 24 Jul 2006, 15:01

Re: Springie the AutoHost

Post by Swatlord »

what do I need to change the URL from Unknown-files too another site? or what file.
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Licho
Zero-K Developer
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Re: Springie the AutoHost

Post by Licho »

I re-enabled hole punching in springie and set !maplink and !modlink to not answer from channels by default.
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Licho
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Re: Springie the AutoHost

Post by Licho »

===============================
SPRINGIE 1.14
===============================
* added !manage command - fully automanages server for given number of people


(It locks, fixes colors, balances, rings, specs or even kicks)
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Springie the AutoHost

Post by NOiZE »

Trying to host SA with Springie, but somehow as soon as the players get in the game, they get out of sync, any ideas why?
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Springie the AutoHost

Post by Licho »

i fits in the lobby, you probably have incorrect mod version/missing ota.
If its ingame, check if you have correct spring version (not svn)
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Re: Springie the AutoHost

Post by NOiZE »

Licho wrote:i fits in the lobby, you probably have incorrect mod version/missing ota.
If its ingame, check if you have correct spring version (not svn)
Its ingame, and i only use the correct version.
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RpWhite3
Posts: 35
Joined: 30 Jan 2008, 23:07

Re: Springie the AutoHost

Post by RpWhite3 »

Licho wrote:i fits in the lobby, you probably have incorrect mod version/missing ota.
If its ingame, check if you have correct spring version (not svn)

Any way to change the "Start Position" remotely? As in I am not sitting by the host?

I tried !listpresets and nothing happens, can't find anything else that might do it...

I forget to change it while I am home....

Thanks,
Rp :lol:
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