On the con-side: they're BIG. This means they can't build as tightly as other units. They can't do rough terrain, so the can't build in the same places. They're much less nanolathe-per-cost. Even if a map has vehicle-access ramps, the fact that kbots can make the beeline route means the vehicles get there way, way later (eg: Centerrock). And finally, even if they had beefed up nanolathes to make them the same as kbots, bigger nanos give you less granularity of control for dividing up your prioritization.Drone_Fragger wrote:heh, I go Kbots on hilly maps, And Vehs on flat ones. convehs are not "next to useless" as everyone keeps saying. They are better than Kbots, have more hp/cost (If i remeber correctly) and are slightly faster.
I like the idea of a super-armoured construction unit - just not as the primary constructor. Make the amphiconveh the super-armoured-constructor so vehicle players get a choice. The Core one in particular is so heavy-looking it's believable that it would be nigh-invincible. I want the regular conveh to be the same as the kbot - the payout is in nano. Want to give the conveh a boost? Don't give it armour, give it more speed, nano power, or range, and less unfolding time.