Journeywar - Page 15

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Restrictor: You know the thumpers in hl2? Thats the mobile Version- its mainjob is to stun journeyman buildings and building attempts.

Image

Image
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smoth
Posts: 22309
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Re: Journeywar

Post by smoth »

set full alpha on tex 1 or else it team colors it
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

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Thx, smoth...tada great success..
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Wombat
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Re: Journeywar

Post by Wombat »

cribs on the tree are still one of my fav model here <3
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Journeywar

Post by knorke »

is there a reason why you use .dds textures?
Arent they superstupid to make and stuff? I would suggest png or tga which you can edit with most graphic programs...
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Journeywar

Post by bobthedinosaur »

sex drugs rock n roll? damn hippy fairies.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Journeywar

Post by FLOZi »

knorke wrote:is there a reason why you use .dds textures?
Arent they superstupid to make and stuff? I would suggest png or tga which you can edit with most graphic programs...
dds has many advantages.

tga has none.
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Wombat
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Re: Journeywar

Post by Wombat »

tga is crap, i use png. but im still wondering what are the advantages of dds. tried to read some thread but didnt understand much :D also u need some plug-ins or something so i cba.
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knorke
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Re: Journeywar

Post by knorke »

also u need some plug-ins or something so i cba
this.
http://springrts.com/wiki/Units:Textures

i think if you have not chosen dds for its certain advantages, it is much easier to use png or tga. Personally I like tga because it only needs one file for texture+teamcolor.
With png you need 2 files but can also do shinyness. I dont need shinyness, so tga for me. Thats how i understood it.
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Wombat
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Re: Journeywar

Post by Wombat »

Neither format is recommended, but they are easier for newbies to use.
im sad ;_;
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knorke
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Re: Journeywar

Post by knorke »

noobs gonna noob!
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smoth
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Re: Journeywar

Post by smoth »

FLOZi wrote: dds has many advantages.

tga has none.
what in your opinion is wrong with png?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Journeywar

Post by FLOZi »

knorke wrote:
also u need some plug-ins or something so i cba
this.
http://springrts.com/wiki/Units:Textures

i think if you have not chosen dds for its certain advantages, it is much easier to use png or tga. Personally I like tga because it only needs one file for texture+teamcolor.
With png you need 2 files but can also do shinyness. I dont need shinyness, so tga for me. Thats how i understood it.
You don't understand it at all in that case. PNG has an alpha channel and can therefore do teamcolour just like tga, shinyness (actually reflectivity) is texture 2 green channel and always has been (Except when reflectivity and specular was split into green/blue, is that the case yet?).


As for what is wrong with PNG - nothing per say, it's easy to use, but it isn't dds. No control over your mips, and have to flip in upspring.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

AF convinced me to quit with the "Everything in one big step"Approach. So im nouncin my, for testing purpose only, minimod, it will be everything the jw will be, except 1/8 the size.

It shall contain:
Building Building ( Citadell)
Building Unit (ConTruck)
ConDepot
Unit with special Abilitys (BlackGuardMTW)
+ Unit with WalkScript (BlackGuard)
+1 Terraindeforming Building (Metalldiggester)

But i will finnish the Restrictor first.
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Wombat
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Re: Journeywar

Post by Wombat »

http://terminus.pl/~seba/glaive.jpg

u want? needs hands and feets xD text is 1024 so garbage
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

argh, the temptation... i promised i would no longer add units. Ive overadded already, sorry wombat, i┬┤ve got to stick to a schedule, or i will never finnish. Hate me for it, but ive already gone soft once...

https://spreadsheets.google.com/ccc?key ... li=1#gid=1

If you could model me a headcrabzombie, that would be cool.
Or a Resistance Fighter.
Or a Vortigaunt (preferably with dreadlocks)
I could do the texturing if you want to.

Image


I could use a Advisor (for SinglePlayer)
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Wombat
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Re: Journeywar

Post by Wombat »

np, one of these models i dont expect to see ever again ;)

send me some humanoid model so they dont look totally different, and ill do headcrabzombie, got interesting idea

tell me whats resistance fighter and vortigaunt and ill think about it ;)

ah no wait, i get it now, these are on the pic. again, send me some base models so they dont look totally different.
Last edited by Wombat on 18 Jan 2011, 23:17, edited 1 time in total.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Journeywar

Post by scifi »

Image

hit that pic with it, and you got the models rigth :mrgreen:

anyways looking foward to what type of gameplay you are making
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Journeywar

Post by knorke »

make the headcrabzombie have a normal had too so headcrabs can really attach themself to the head \o/
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Blackdutchie
Posts: 71
Joined: 12 Mar 2009, 20:41

Re: Journeywar

Post by Blackdutchie »

Kopie von Spreadsheet lists conroach as unmodeled and untextured, but didn't i see a conroach somewhere in this thread before?
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