First:
Prefabs are stored all in the base directory. This causes issues with clutter and sorting our stuff out.
Second:
Only one prefab per tdf means we have a lot of files to edit.
instead of
Would it be possible to get the following thusly:tdf file wrote:[PREFAB]
{
Name=Ramp Up NE;
Category=test;
Heightmap=heightmap021.png;
Texturemap=texturemap021.png;
Featuremap=features1.fmf;
Height=0.5;
LevelOverlap=0.04;
}
+ The name would actually be the texture name: "Ramp Up NE_tex.png"
+ the category would be the subdirectory it is stored in.
+ the heightmap would be: "Ramp Up NE_height.png"
+ texturemap already got it...
+ featuremap: "Ramp Up NE.fmf", If none is found it doesn't bother
+ height would be set in the ui but default to what you already have.
+ same as height set in ui.
that way we could merely place files in a directory and run sme