Lego Spring - Page 14

Lego Spring

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

Awesome models you have made :) A lot of good ideas.
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

That thing is awesome! xD

although for ambiance, you should have another missile laying on the bed of the top floor.
[BSOD][KoBS]Demon
Posts: 23
Joined: 29 May 2006, 19:15

Post by [BSOD][KoBS]Demon »

i already have that, so far ive made
-Lv1 scout vehicle EGADS
-Lv1 ship EGADS
-Lv3 MegaDefence Turret
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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

Sheekel wrote:Find the parts and stuff here:
http://www.ldraw.org/download/start/win/step1.shtml
Or as an alternative http://ldd.lego.com/download/

Image

Getting there...
Last edited by Weaver on 11 Sep 2006, 23:27, edited 1 time in total.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

That looks pretty sweet. Its exactly the look i wanted for EGADS. Dark textures, with deep colors like blue and black. Perhaps we should UV map all the EGADS stuff.

(im not going to UV map my MAG stuff, i think it looks fine as of now when its ingame)
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

So i guess i fail at scripting, because several infantry units wont attack while moving, and the rest will. They have to be stopped to attack for some reason.

The scripts are almost exactly alike.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

OMFG LEGO SPRING :D :D. ahem. yeah, looks awesome.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

So the lvl1 radar is pretty much a man who runs around with a backpack and a dish in his hands, held way above his head.

Its looks hilarious in-game
oh hell yes
release a beta already
and the bus
and the gearshooter
:D :D :D
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

looks cool, but where are the LEGO PIRATES?! :P
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

meh wants this mod .. !! :lol: :shock:

E: Yes, make a pirate side!!
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Aun
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Joined: 31 Aug 2005, 13:00

Post by Aun »

EGAD navy?
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

Pirates HAVE to be MAG Navy I would say.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Of course there will be pirate navy!

Im havent worked on it all weekend, i failed another calculus test today.

Its so hard, i dont understand it at all.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Sheekel wrote:Of course there will be pirate navy!

Im havent worked on it all weekend, i failed another calculus test today.

Its so hard, i dont understand it at all.
All you need to understand about calculus: it sucks. ;)

(Seriously, I loathed calculus, but I managed to do pretty well in it. I don't know if I can explain it, mind, since I haven't had to deal with it for > 5 years...)
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

To the offtipics!!!

What part of Calculus don't you understand///you should post your problems in the offtopic forums... that way you don't flunk out of college like I did (I failed calculus in high school, aced Calc 1 in college, and then started playing video games and watching movies instead of attending classes)
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

SinbadEV wrote:To the offtipics!!!

What part of Calculus don't you understand///you should post your problems in the offtopic forums... that way you don't flunk out of college like I did (I failed calculus in high school, aced Calc 1 in college, and then started playing video games and watching movies instead of attending classes)
story of my life! uncanny :P
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

What do you do now that you've flunked out of college?

(also, im still in highschool)
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

I do tech support for business class high speed internet service.
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

Weaver, the shell doesn't seem to be quite aligned with the barrel. Also, would you consider adding turntable and hinge joints to barrel like I did to my models? That would make the model more realistic
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

bwansy wrote:Weaver, the shell doesn't seem to be quite aligned with the barrel. Also, would you consider adding turntable and hinge joints to barrel like I did to my models? That would make the model more realistic
It's using a tweaked/fudged stumpy script atm. Recoil may be making the alignment look worse than it is. There is a turtable piece, but no hinge I suppose I could add one. I will try a couple more things, maybe remove the recoil. Incidently the body appears to rock the wrong way under recoil. I am a noob at scripting so it could be something silly.
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