Um, hey... I've been watching you try to get this off the ground for awhile, and you really obviously want to make a mod.
That's great. It's super. We all support you
So... hey... start simple. Get some units from UnitUniverse and make a mod. Just something that, you know... works. That will give you the skills and confidence that you'll need to make something nicer. I think that at least 90% of why people like you dont' get anywhere with their mod ideas... is because they attempt to do something too hard, too fast.
The first versions of NanoBlobs used a Commander model (the Lord), an Arm Construction Kbot (Sheep), the Zipper (my first Wolf), a Sumo (the Rook) and of course the Zeus as the Knight, the Krogoth as the Demon, and my special version of the Bantha as the Overlord. All just ripped straight out've XTA, with the exception of the Bantha (which I had from an older mod I made a long time ago). It wasn't uber-complicated, it all worked just fine, and it allowed me to test gameplay out. In my opinion, that's what you should do for awhile, so that you can work out gameplay ideas.
I just feel like you need to work on general concepts and release some early gameplay builds. Thus far, you're getting stuck on modeling and other things, but I don't ever get the impression you even know what gameplay you're really after- or whether it'll be interesting. Get gameplay working...
then worry about the fancy stuff. Trust me, it works!