It doesnt really look good, try to remove the inset thing and make it bigger at the botthom, like the one in the picture shown above.Cremuss wrote:@ Hoi : I tried a different rocket. Better ?
[WIP] - My TA re-modeling and re-design
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Re: [WIP] - My TA re-modeling and re-design
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Re: [WIP] - My TA re-modeling and re-design
Gorgeous work!!
Re: [WIP] - My TA re-modeling and re-design
I fixed your kbot lab, lowered tricount by loopcutting extruded stuff from insets and thne removing all the lines (ask me in lobby if you want to learn that) and fixed some bad geometry, final tricount is 1554
e: I'm going to try to texture it.
e: I'm going to try to texture it.
Re: [WIP] - My TA re-modeling and re-design
Another try ^^
Don't have tweaked the rocket yet. I'm gonna make a rocket pack with many different version of rockets.
http://cremuss.free.fr/fodb/files/nukel ... nder/6.jpg
Of course it will fire only one rockets but it looks fine in my mind ^^
@ Hoi : Can you post the .obj file ?
Don't have tweaked the rocket yet. I'm gonna make a rocket pack with many different version of rockets.
http://cremuss.free.fr/fodb/files/nukel ... nder/6.jpg
Of course it will fire only one rockets but it looks fine in my mind ^^
@ Hoi : Can you post the .obj file ?

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Re: [WIP] - My TA re-modeling and re-design
It should be just one imo. You'd have more room for a more detailed "clamping system" for the rocket this way and it also makes more sense as why would you have two rockets when you've just built one and why would you have to open / close in order to fire the 2nd one (if you have one ready)...Cremuss wrote:http://cremuss.free.fr/fodb/files/nukel ... nder/6.jpg
Of course it will fire only one rockets but it looks fine in my mind ^^
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- Imperial Winter Developer
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Re: [WIP] - My TA re-modeling and re-design
I agree; only one rocket should be displayed. Otherwise players will wonder why they have to wait for a second rocket to build when there's a rocket ready to go already.
Re: [WIP] - My TA re-modeling and re-design
Okey. here is an other try.
http://cremuss.free.fr/fodb/files/nukel ... nder/7.jpg
http://cremuss.free.fr/fodb/files/nukel ... nder/8.jpg
@ Hoi : I see... but I don't like doing that kind of modeling with faces with X vertices and floating mesh even if I can gain some tris ^^
http://cremuss.free.fr/fodb/files/nukel ... nder/7.jpg
http://cremuss.free.fr/fodb/files/nukel ... nder/8.jpg
@ Hoi : I see... but I don't like doing that kind of modeling with faces with X vertices and floating mesh even if I can gain some tris ^^
Re: [WIP] - My TA re-modeling and re-design
Why not?
Missile is looking great, and so is the rest of it.
Missile is looking great, and so is the rest of it.
Re: [WIP] - My TA re-modeling and re-design
because having faces with X vertices can do error in some rendering engine and because "floating mesh" are harder to texture (like you have a face which is cutted by a floating cube: the preshading is hard to do because you cannot see where the cube is cutting the face in the uv) . Finally because I learned modeling with high-polygon stuff and you have to make a clean jointed mesh with quads when you do high-poly so it still in my head.
but i'm still pretty noob with low-poly tricks so maybe it's totally ok huhu
but i'm still pretty noob with low-poly tricks so maybe it's totally ok huhu
Re: [WIP] - My TA re-modeling and re-design
It depends, I agree that it would be a bit harder to texture.
Re: [WIP] - My TA re-modeling and re-design
don't do two missiles, this weapon has a stockpile. if the player only has one why would two show? It would cause confusion and ruin the great minimalistic design.
Re: [WIP] - My TA re-modeling and re-design
I for one preffered the old missile model with the bulbous tip 

Re: [WIP] - My TA re-modeling and re-design
He already changed to 1 missile.smoth wrote:don't do two missiles, this weapon has a stockpile. if the player only has one why would two show? It would cause confusion and ruin the great minimalistic design.
Re: [WIP] - My TA re-modeling and re-design
Yop :)
I made a rocket pack for fun. I don't think it'll be used by anyone but I had fun to do it huhu.
Models with shit textures.
http://cremuss.free.fr/fodb/files/nukel ... nder/9.jpg
http://cremuss.free.fr/fodb/files/nukel ... tspack.zip
Zip contains .obj .blend .jpg and .xcf (gimp file with layers)
I'm definitly useless xD
'Gonna find a great launching system for the nuke and finish it tomorrow if I have time. Then maybe i'll post some annihilator remodel pictures if I get a fucking rotative system for the turret. Didn't have any idea yet :/
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I made a rocket pack for fun. I don't think it'll be used by anyone but I had fun to do it huhu.
Models with shit textures.
http://cremuss.free.fr/fodb/files/nukel ... nder/9.jpg
http://cremuss.free.fr/fodb/files/nukel ... tspack.zip
Zip contains .obj .blend .jpg and .xcf (gimp file with layers)
I'm definitly useless xD
'Gonna find a great launching system for the nuke and finish it tomorrow if I have time. Then maybe i'll post some annihilator remodel pictures if I get a fucking rotative system for the turret. Didn't have any idea yet :/
++
Re: [WIP] - My TA re-modeling and re-design
You textured that yourself?
protip: make the ares where you put teamcolor BLACK in the actual texture, and don't just add teamcolor, the teamcolor blends with the texture, so add some dodged, burns, ect, paneling.
protip: make the ares where you put teamcolor BLACK in the actual texture, and don't just add teamcolor, the teamcolor blends with the texture, so add some dodged, burns, ect, paneling.
Re: [WIP] - My TA re-modeling and re-design
That rocket pack is pretty nice, you can replace a lot of the old crappy missiles (Merl, Messenger, Wombat, etc.).
Re: [WIP] - My TA re-modeling and re-design
Cremuss,what was actually bugging me is the design of the silo itself.
The weird shape it has which is IMO unesthetic.
The weird shape it has which is IMO unesthetic.
Re: [WIP] - My TA re-modeling and re-design
I disagree. The latest one is fabulous imo.
Re: [WIP] - My TA re-modeling and re-design
Hi,
@ Hoi : Yes, textures are from me. ^^ (woooott, textured stuff from cremuss !! omg
)
@ Gota : Humm, I'm sorry but I think I'm going to keep this shape. I mean it's not so far away from the original one with new elements. I like the way it look likes and how the open animation is designed at now. Unfortunably I can't do stuff that everyone will likes hehe.
I'm gonna release the nuke launcher tomorrow.
I've been a little busy tonight because I wanted to make animation scripts to see my model ingame (even not textured) and make some mod tweaking to see how mods works but i'm totally lost. I've seen different animation script files format, upspring exporting models with animation etc etc. No ideas what I have to do, because tutorials or wiki don't speak about modding on linux. I've seen a screenshot of upspring running on linux but all that stuff is a bit confusing :/
@ Hoi : Yes, textures are from me. ^^ (woooott, textured stuff from cremuss !! omg

@ Gota : Humm, I'm sorry but I think I'm going to keep this shape. I mean it's not so far away from the original one with new elements. I like the way it look likes and how the open animation is designed at now. Unfortunably I can't do stuff that everyone will likes hehe.
I'm gonna release the nuke launcher tomorrow.
I've been a little busy tonight because I wanted to make animation scripts to see my model ingame (even not textured) and make some mod tweaking to see how mods works but i'm totally lost. I've seen different animation script files format, upspring exporting models with animation etc etc. No ideas what I have to do, because tutorials or wiki don't speak about modding on linux. I've seen a screenshot of upspring running on linux but all that stuff is a bit confusing :/