TA:WD
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Unfortunately I think we're going to have to go through all the weapons and add huge damage sections... As well as add some more classes of units and make liberal use of the badtarget tag... Can you have multiple of those?GrOuNd_ZeRo wrote:I have an idea, what if I modify the pitch tollerance so it wont fire at aircraft at all? either that or modify the turnrate

BTW I've got an ATACMS MRLS mocked up here... Just a black textured Arm EMP missile... The weapon tdf should be good, but someone hopefully will make a model of an actual TACM missile...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I am currently preparing the latest build for release.
I included CrushStrength Tags, hopefully solved the sync errors (it was actually due to ZW's OTA files being used as dependancies) and added some other small issues.
I am also adding transport capbility to the HMMWV and perhaps some other vehicles, the HMMWV can now carry 3 infantry units, ofcourse they are much weaker than the armored M2 or M113 but they are quite a bit faster.
I am thinking of adding some minimal transport capability to some other vehicles, i'm also working on adding the UH-60 blackhawk transport helicopter, and maybe a Mi-17 (Mi-8MT) Hip for Mospact, either that or the sexy KA-60 Kasatka chopper which is more modern.
Perhaps I will add UH-1Z and Mi-8 to the vehicle factories.
Later I will add seperate factories for Level 1 aircraft (buildable by the Engineer), Level 2 factory which is mostly the stuff available from the current L1 factory and ofcourse the L3 factory for bombers and advanced aircraft.
A similar aproach will eventually be made on the ships, Level 1 will be Frogmen infantry, Simple boats and hovercraft, Level 2 will be Frigates, PT boats and such, level 3 will be carriers, Destroyers and such.
I tested the old ships for TA:WD 3.x and they worked fairly well, although they had some major scripting issues.
I included CrushStrength Tags, hopefully solved the sync errors (it was actually due to ZW's OTA files being used as dependancies) and added some other small issues.
I am also adding transport capbility to the HMMWV and perhaps some other vehicles, the HMMWV can now carry 3 infantry units, ofcourse they are much weaker than the armored M2 or M113 but they are quite a bit faster.
I am thinking of adding some minimal transport capability to some other vehicles, i'm also working on adding the UH-60 blackhawk transport helicopter, and maybe a Mi-17 (Mi-8MT) Hip for Mospact, either that or the sexy KA-60 Kasatka chopper which is more modern.
Perhaps I will add UH-1Z and Mi-8 to the vehicle factories.
Later I will add seperate factories for Level 1 aircraft (buildable by the Engineer), Level 2 factory which is mostly the stuff available from the current L1 factory and ofcourse the L3 factory for bombers and advanced aircraft.
A similar aproach will eventually be made on the ships, Level 1 will be Frogmen infantry, Simple boats and hovercraft, Level 2 will be Frigates, PT boats and such, level 3 will be carriers, Destroyers and such.
I tested the old ships for TA:WD 3.x and they worked fairly well, although they had some major scripting issues.
uhm...GrOuNd_ZeRo wrote:I am currently preparing the latest build for release.
I am thinking of adding some minimal transport capability to some other vehicles, i'm also working on adding the UH-60 blackhawk transport helicopter, and maybe a Mi-17 (Mi-8MT) Hip for Mospact, either that or the sexy KA-60 Kasatka chopper which is more modern.
I tested the old ships for TA:WD 3.x and they worked fairly well, although they had some major scripting issues.
I already made the Kasatka

That mod is amazing.
Talking about adding minimal transport capability to some units, I think the hind should have some, after all, it's an attack / transport helicopter.
Also, could you possibly add the B1-B to the existing bombers ?
I think I remember a cool TU-22 torpedo bomber for TA, was it from WD ? if it was, will we see it in spring once ships work ?
Talking about adding minimal transport capability to some units, I think the hind should have some, after all, it's an attack / transport helicopter.
Also, could you possibly add the B1-B to the existing bombers ?
I think I remember a cool TU-22 torpedo bomber for TA, was it from WD ? if it was, will we see it in spring once ships work ?
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
B-1B, is planned, probably gonna be a CALCM bomber since we rather have the B-52 as a carpet bomber :)
you already made a Kasatka? cool!
the Mi-24 and Mi-28 could use some transport capability, that'll be fun...
I also experimented with Trajectoryheight tags and wobble tags, had some interesting results with MLRS and rocketpods on aircraft.
I also added the trajectoryheight to AT weapons and Artillery, inaccuracy is added with wobble for both MLR and Artillery, it still looks a bit funny on artillery since a smoke cloud is drawn following the projectile.
I'll upload some video's with the MLRS and Artillery in action, i'll still need some more debugging on the rocketpods since they are a bit odd.
On a side note, I also was able to fix the multiple fire sounds weapon shotguns and such were fired so it sounds like one shot is fired instead of alot...lol
you already made a Kasatka? cool!
the Mi-24 and Mi-28 could use some transport capability, that'll be fun...
I also experimented with Trajectoryheight tags and wobble tags, had some interesting results with MLRS and rocketpods on aircraft.
I also added the trajectoryheight to AT weapons and Artillery, inaccuracy is added with wobble for both MLR and Artillery, it still looks a bit funny on artillery since a smoke cloud is drawn following the projectile.
I'll upload some video's with the MLRS and Artillery in action, i'll still need some more debugging on the rocketpods since they are a bit odd.
On a side note, I also was able to fix the multiple fire sounds weapon shotguns and such were fired so it sounds like one shot is fired instead of alot...lol
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
http://www.fileuniverse.com/?p=showitem&ID=1492
Go here for a video showing off trajectoryheight weapons and trajectoryheight weapons with wobble.
Looks pretty good IMO.
Go here for a video showing off trajectoryheight weapons and trajectoryheight weapons with wobble.
Looks pretty good IMO.
uhm... I already have B-1B and tu-160 tooGrOuNd_ZeRo wrote:B-1B, is planned, probably gonna be a CALCM bomber since we rather have the B-52 as a carpet bomber :)
you already made a Kasatka? cool!
the Mi-24 and Mi-28 could use some transport capability, that'll be fun...

it is since TA:WD which i havent release coz AlCM bomber sucks in TA

oh... and Mi-28 dont have transport capability
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Check out a new vid, the Apache firing it's improved Top Attack Hellfires and the Hydra rocket pod spreading out.
http://www.fileuniverse.com/?p=showitem&ID=1495
http://www.fileuniverse.com/?p=showitem&ID=1495
ugh... that is a human carrying underwing special pod iirc, similar pod once developed for harrier too.... but the soldier hates to be packed and packaged that wayGrOuNd_ZeRo wrote:Cruise Missile aircraft work fine in spring, they can even fire in an arc to avoid the terrain.
I could've sworn the Mi-28 could carry 2 infantry somewhere in the back behind the canopy...either that or cargo...

- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Ahh, lol, Well at the very least the Hind can carry a small group of infantry, quite an interesting feature, but isn't the Mi-24 based on a transport helicopter ala UH-1/AH-1?
on a random note, I changed the MaxAngleDif to 240 for infantry, this would be a GREAT way to make realistic subs and weapons that have no turret like LOSAT and maybe M110 at some point (heavy artillery) if anyone wants it, I know I do :)
I'm also experimenting with infantry footprints, it looks okay.
on a random note, I changed the MaxAngleDif to 240 for infantry, this would be a GREAT way to make realistic subs and weapons that have no turret like LOSAT and maybe M110 at some point (heavy artillery) if anyone wants it, I know I do :)
I'm also experimenting with infantry footprints, it looks okay.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Thank you :) I was quite pleased with the effect, the tracers are lasers actually, here are some of the stats:
and the rocketpod:
Code: Select all
rendertype=0;
linneofsight=1;
beamweapon=1;
color=255;
color2=226;
thickness=0.8;
intensity=0.9;
Code: Select all
pitchtolerance=12000;
trajectoryheight=0.1;
wobble=2000;
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
New Nato infantry sounds!
As always released under the GNU GPL version 2.0 or later.
Source file's included (Audacity)
And yes it's my own voice, don't you laugh!
As always released under the GNU GPL version 2.0 or later.
Source file's included (Audacity)
And yes it's my own voice, don't you laugh!

- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
Great work!Tim Blokdijk wrote:New Nato infantry sounds!
As always released under the GNU GPL version 2.0 or later.
Source file's included (Audacity)
And yes it's my own voice, don't you laugh!
I really need to do some TACW stuff.
I am pretty sure I can do bridgelayers to some extent.

And also try out some stuff with tank ammo types... and steal your cool tracers G_Z.
