Cabbage wrote:Have you ever noticed EE:GD playing really badly on any of my maps? Did the reason why ever occur to you?
Perhaps you haven't realised why GD tanks in EE have such a high slope tolerance?
I'll explain for you: GD are all tanks, URC are all bots, it's fundamental game design for all units to be able to traverse most terrain, else URC would ofc win on any hilly map as they could reach places that tanks can't. They do exactly the same things, but just look diffrennt.
If you actualy thought about it rather saying hte first thing that popped into your head, you'd realise that what you've said is a completely pointless argument. AA several unit categories, each side has kbots for dealing with hills, there is no reason for vehacles to be able to cope with them.
and tbh, its safe to ignore drone, he rarely makes reasonable requests :p
Ahh a reasonable reply. I can deal with this.
It's not really a pointless argument, however it is being argued way too much. BTW for vehicles 26 really isn't that much.
As it stands there is a huge gaping hole when someone goes kbots and someone goes vehicles on an even moderately hilly map. ATM there is just no reason to go with vehicles. Better to tech up to lv2 with kbots and then climb the veh tech tree super fast.
Look at the slope values for kbots vs veh, kbots still have MASSIVE advantage, which is fine, that's the way it's supposed to be, however, atm the gap is a bit too large. As I said, when I get home I will post some screens of your favorite maps displaying the differance.
I still give up, but your post was quite nicely formulated and deserved a reply imo.
edit:
Caydr wrote:EE's higher slope tolerance on buildings is, if anything, detrimental to gameplay, just allowing structures to be placed where the map designer did not want them to be.
Hardly. Caydr, seriously, you should try setting them to 20, open a map and use f2, the experience should be somewhat enlightening.