Random WIP 2006-2011 - Page 13

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Peet
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Post by Peet »

It would look better with 819268921 polys, for sure.
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Pressure, the trick is to go out into the real world and look at surfaces. NOTHING is just a solid uniform colored, textureless field. There's a reason why we call the process of painting a model "texturing", it's because we're adding the illusion of static flat surfaces appearing dynamic and shaded. Go through virtually any model texturing tutorial ever and you'll see what I mean. You add on dirt, you add on scratches in appropriate places, you add bumps and scratches in the paint, you add in shadow gradients, and hard shadows where appropriate.

Right now your tires are just black plates with white lines intersecting the UV face dissections. Think about it, have you ever seen tires that look like that in your life?
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Pressure Line
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Post by Pressure Line »

I am well aware that the wheeled vehicle looks terrible, and for now that model is being discarded. i have changed my mind on using it, and have a better design sitting in my head.

the block colours were just a filler till i could find/make something better.
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Pressure Line
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Post by Pressure Line »

Image

s3o'd and in spring :)
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rattle
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Post by rattle »

JPG for screenshots, PNG for accurate graphics. :P
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Pressure Line
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Post by Pressure Line »

rattle wrote:JPG for screenshots, PNG for accurate graphics. :P
yeah, and my hosting is really bad too. im putting a new site up sometime this week.

*edit* btw, thats Small Divide, and the standard grass. the tank is tiny.
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chillaaa
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Post by chillaaa »

Hurrah for Kiwi's :)
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Pressure Line
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Post by Pressure Line »

MOAR UP STUFF!!!

Image

Image
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Snipawolf
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Post by Snipawolf »

Damnit, I hate this thread..

It keeps begging me to go and find cool pics of units and upload them (mine of course...)
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Pressure Line
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Post by Pressure Line »

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the NSDF tower from Activision's Battlezone
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Pressure Line
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Post by Pressure Line »

light mobile turret, codename 'Badger.' Again from Battlezone.

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AF
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Post by AF »

I found the mobile mex more endearing
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Pressure Line
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Post by Pressure Line »

AF wrote:I found the mobile mex more endearing
cuz i didnt make these meshes, just pulled them out of BZ. totally different style to UP
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Pressure Line
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Post by Pressure Line »

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the NSDF 'Thunderbolt' bomber, about 2/3 textured.
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smoth
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Post by smoth »

looking good pressure line.
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Pressure Line
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Post by Pressure Line »

i really cant take the credit for these. im just pulling the models out of Battlezone and texturing them off the original Battlezone map
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Pressure Line
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Post by Pressure Line »

Image
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Snipawolf
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Post by Snipawolf »

You mean you didn't model it or what? O__o

Either way, you are practicing making good uv maps, so keep going :P
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Pressure Line
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Post by Pressure Line »

Snipawolf wrote:You mean you didn't model it or what? O__o

Either way, you are practicing making good uv maps, so keep going :P
i didnt make the model or the texture. *all* i did was export it from Battlezone, clean up the model (some of the models are a bit dodgy) and do the UV map. took about 4 hours.
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Pressure Line
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Post by Pressure Line »

Image

hovercraft complete with terrain following (thanks to S44 for that)
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