XTA - Page 13

XTA

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Peet
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Post by Peet »

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1v0ry_k1ng
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Post by 1v0ry_k1ng »

flak looks awesome!
[KnoX]ElementalGizmo
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Post by [KnoX]ElementalGizmo »

Noruas has come up with a gr8 consept! Hows about lowering the turn rate of fast weapons!

This itself doesnt sound like much i know, but by doing this the unit itself will have to be microed more to keep it out of danger & it would take more damadge when scouting when it bumps into a enemy unit.

Lowering its turn rate basicly means the player will take more damadge as the fast-w will take longer to turn away from defending units, when it runs into firing range.

Less responce time = more micro as the player will have to make split second judgments on fast-w direction.

Ow and Ivory the lvl1 Missle Towers ARE STILL THE SAME DMG AND HEALTH THEY HAVE NOT BEEN NEFED!

From the little feedback i have recieved there are going to be some changes to XTA_V8, i hope to produce GOLD vertion for final testing by the end of the weekend. :shock:

As for the sfx included in XTA_V8 if we all bug Noruas REALY hard he might get the flak effect working for us :P + he even hinted at a new nuke explotion sfx, this however maybe asking to much!

I may prospone the public release untill noruas has the sfx, pending on how close to compleation he is. If he hasent started it yet ill talk to SJ n Noize asap. (prosponing the launch is not a wise idea and will only be prosponed on the grounds of EXTREAM EYECANDY! )

The new HLT n GAAT tower sfx look gr8, as does noruas's new flame effect after i toutched it up a bit. (smoke seemed to black n big) but having the flak sfx in the release would ROX. We got the sfx working on the older engine but since the update its gon soure :?

Ow one more thing, i intend to produce an easy to read vertion of the l8est change log when final ideas are met :oops:
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Min3mat
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Post by Min3mat »

d0n7 u53 8 j00 f|200b
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rattle
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Post by rattle »

Drop your numbers, 10q. It makes stuff unreadable, Mr. Gizmo.

The v8 beta is not for public access is it? Just asking, I'd like to watch the replays.
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Peet
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Post by Peet »

Not yet, no.
[KnoX]ElementalGizmo
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Post by [KnoX]ElementalGizmo »

d0n7 u53 8 j00 f|200b

<<TRANSLATES>>

dont use b you flzoob


??????????????WHAT??????????


\/\/#47 7'/|>3 0|= 1337 !5 7#47 ????

<<TRANSLATES>>

what type of leet is that ?


And no the beta is not public and therefore no replays are available to the public, sorrey rattle. But hope the translation helps.
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Peet
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Post by Peet »

[KnoX]ElementalGizmo wrote:Noruas has come up with a gr8 consept!
He's referring to that...and yes, it is a bit annoying.
[KnoX]ElementalGizmo
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Post by [KnoX]ElementalGizmo »

meh O.K less short hand then! :roll:
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rattle
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Post by rattle »

Actually d0n7 u53 8 j00 f|200b translates to "Don't use 8 you froob".
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Noruas
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Post by Noruas »

Do u want a purple laser thingy too :-) effect for ya.
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FoeOfTheBee
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Post by FoeOfTheBee »

FOTB Edition - http://www.unknown-files.net/index.php? ... &dlid=1840

Gizmo, just copy the icons directory, icontypes.tdf, and the fbi files to get icons working.

The onle fbi files I changes aside from adding the icon tag are zipper, freaker, hammer, and thud.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

turn rate of the zipper... that sounds like a plan as then the com has a chance of d-gunning it before it hoons away. my other idea would be to keep it exactly the same but only like it fire 180 degrees infront of it, so it cant fire while its microing away from defending units. this would mean it isnt possible to AVOID ALL HARM and MAKE YOUR BASE ITS (Prison Pal), which must be a good thing.
[KnoX]ElementalGizmo
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Post by [KnoX]ElementalGizmo »

Yeah i thought it was a good plan, im going to test it out later tonight. :P

And im going to increase the acceliration rate of the morty, not faster that a Zeus but about the same. This means it will be more manuverable for a faster retreat but still can be chased down by faster units. Its a bit to slugish atm.

Also im definatly going to have a go with the icons from FOE, chears for that dude. :lol:

Thank-you for the feedback chaps
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FoeOfTheBee
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Post by FoeOfTheBee »

I think the zipper feels about right with half health and half hp - give it a try in my version if you want to check it out. It's still usefull, but needs more micro to be effective, and can no longer kill a whole base.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

but the l2 lab builds zippers. they need to have some muscle for later game too. +1 to zippers only targeting things to their front.
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Lindir The Green
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Post by Lindir The Green »

I agree with FOTB here. I don't want the changes to be so drastic that they completely change gameplay.

And with FOTBs changes the zippers will be useful the entire game for raiding undefended or weakly defended areas.
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Caydr
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Post by Caydr »

N*gga stole my flak!
Last edited by Caydr on 14 Oct 2006, 20:31, edited 2 times in total.
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Peet
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Post by Peet »

>_<

*suggests public crucifixion of noruas*
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

sure its yours? it could just be a very accurate re-creation

halving the health of the zipper will render it hideously weak. I dont think giving it a fire arc will cripple it too much: it will still be able to attack where theres a missle tower or any weak defence, and at l2 charge through a frontline. it just cant micro round a base untouched by the com or kbots early game which i thought was the problem at hand anyway?
Last edited by 1v0ry_k1ng on 14 Oct 2006, 20:49, edited 1 time in total.
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