Spring: 1944 v0.01 Alpha
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Hey Felix, I have something I need somebody to do, and that is to model WW2-era European buildings... everything from farmhouses to villas to residential homes to.. you get the point. There should be lots of reference pictures for it all over the place...
We're going to need dozens atleast (if not hundreds) so we should really start working on them now...
We're going to need dozens atleast (if not hundreds) so we should really start working on them now...
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Sure.
What scale? i.e. do you want an entire house as one piece, or do you want to try to use my idea for urban maps, i.e. each section of wall is one 1x1 feature and you build square buildings with hollow interiors out of them, and leave some holes so things can go in and out.
Also, I need to know how many levels of damage are required. IMHO it would look silly if a house was hit by an artillery shell and not damaged, but it would look sillier if troops still had to go around a ruined house. So let me know what sort of damage levels you want.
edit. I did a couple of Middle Eastern-themed buildings, full repair and one stage of damage, here's a screenie of them - two minarets and a mosque.

What scale? i.e. do you want an entire house as one piece, or do you want to try to use my idea for urban maps, i.e. each section of wall is one 1x1 feature and you build square buildings with hollow interiors out of them, and leave some holes so things can go in and out.
Also, I need to know how many levels of damage are required. IMHO it would look silly if a house was hit by an artillery shell and not damaged, but it would look sillier if troops still had to go around a ruined house. So let me know what sort of damage levels you want.
edit. I did a couple of Middle Eastern-themed buildings, full repair and one stage of damage, here's a screenie of them - two minarets and a mosque.

- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
[image removed, see linked thread below]
481 faces (most of it in the tracks/wheels), translating to 1200 tris.
...to emphasize that bit about the tracks/wheels - without tracks and wheels, the model is 173 faces/408 tris.
Maybe my tracks/wheels are inefficient? Maybe one of you could send me some of your tracks/wheels to use?
481 faces (most of it in the tracks/wheels), translating to 1200 tris.
...to emphasize that bit about the tracks/wheels - without tracks and wheels, the model is 173 faces/408 tris.
Maybe my tracks/wheels are inefficient? Maybe one of you could send me some of your tracks/wheels to use?
Last edited by Felix the Cat on 17 Oct 2006, 06:03, edited 1 time in total.
Snipawolf wrote:I say increase wheel size by like 10-20 percent, and chop a few out.. Not inefficent, but if thats going to be a tank with the rotating treads, then I think you'd best get rid of a few, or a lot..
One certainly hopes the number of wheels will be historically accurate.
Anyway, lower the wheels to 6 sided, and make the tracks flat.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
I did use blueprints, but now I'm in the process of making some measurements and getting the thing a bit better proportioned.
The problem is that either I'm not doing it right, or using blueprints in the way you suggest doesn't work in Wings.
Spiked, as I said, I'm doing some measurements. The surprising results? Well, the tracks aren't tall enough, the gun superstructure/"turret" is fine, but the hull area between the turret and tracks is much too thick.
... finished the measurements and the corresponding changes.
[image removed, see linked thread below]
The problem is that either I'm not doing it right, or using blueprints in the way you suggest doesn't work in Wings.
Spiked, as I said, I'm doing some measurements. The surprising results? Well, the tracks aren't tall enough, the gun superstructure/"turret" is fine, but the hull area between the turret and tracks is much too thick.
... finished the measurements and the corresponding changes.
[image removed, see linked thread below]
Last edited by Felix the Cat on 17 Oct 2006, 06:03, edited 1 time in total.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Hey, let's take discussion of my models and of modelling in general to our TAU forums so we don't clutter up this general thread with specific technical stuff.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30

If you want to comment in-depth or give suggestions/critiques, I'd appreciate it if you do it in this thread so I have it all in one place to use.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Those would be buildable structures. Feature structures would mainly be things like barns and whatever. The power line poles woudl be features and be impossible to have power lines, as there'd be no way to connect power lines between two polls. But that's okay, the power lines would be so small as to be invisible from any range but very close up.. no point.
Also the power lines look far too much like KKK crosses.. :S
Also the power lines look far too much like KKK crosses.. :S