If they are, it's a bug - the Unit Guide says they have an accuracy of 100. Higher numbers are worse, and a Bertha's 600 and a low traj Guardian's 75. So still pretty accurate, but not perfectly accurate.krogothe wrote:They seem to be 100% accurate, can anyone confirm this?
Absolute Annihilation 2.11
Moderator: Moderators
let us not get theoretic when its not needed.
I tried vanguards many times, they are only so so. On flat they suck, on hills they can work. But no uber pwnage here! Some golis or bulldogs eat em alive, not to mention air etc.
They are also slow like they should be. Dont push it drone as its quite uncommon that some very good players would be all wrong.
Lets not balance AA so it would only suit noobs plz. I ll quit asap.
I tried vanguards many times, they are only so so. On flat they suck, on hills they can work. But no uber pwnage here! Some golis or bulldogs eat em alive, not to mention air etc.
They are also slow like they should be. Dont push it drone as its quite uncommon that some very good players would be all wrong.
Lets not balance AA so it would only suit noobs plz. I ll quit asap.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
I'm setting them to have a very high targetmoveerror (inaccuracy vs fast-moving targets).. This should help the problem. Also reducing their overall accuracy very slightly... and other stuff... just a series of minor nerfs to bring it in line. Minor.
I could also just set them to high trajectory if you want.
I could also just set them to high trajectory if you want.
so vanguards wtfpwn adv bombers? so vanguards wtfpwn snipers? so vanguards wtfpwnbulldogs/goliaths? no...
and i do not care if its arty or not. its working and good but not immortal.
it costs so much metal that it better be worth it. WHY would anyone want to invest 5 thousand metal into a moving ambusher?
we have ambushers already, they are fine and working. so are vanguards.
and i do not care if its arty or not. its working and good but not immortal.
it costs so much metal that it better be worth it. WHY would anyone want to invest 5 thousand metal into a moving ambusher?
we have ambushers already, they are fine and working. so are vanguards.
i gues they will be total crap then. Dont change if it aint broken, maybe change just descrpition to: "mobile guardian or sth" so drone wont be confused.Caydr wrote:I'm setting them to have a very high targetmoveerror (inaccuracy vs fast-moving targets)..
I could also just set them to high trajectory if you want.
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- Posts: 1
- Joined: 22 Jun 2006, 23:55
You should listen, everyone but YOU has said they arent wtf pwn units all the time, also and they arent very accuarte vs moving targets in the first place, they do not need tro be changed. Do you realise that artillery is generally fired in the same arc as the vangaurd? its not always fired staright up in the air you know ^^Drone_Fragger wrote:For the love of god, Is NO ONE LISTENING? ITS AN ARTILLERY UNIT,
ARTILLERY SHOULDN'T BE WTF PWN UNITS ALL THE TIME
Just make it High btraj or soemthing, Then it IS artillery. And not a walking Guardian.
Anyway,I guaruntee drone has been on the receiving end of a whooping with some vangaurds, instead of working out how to tackle them, which most people have pointed out btw, he claims theyre unbalanced and wants them changed. Its a classic, it happens all the time, it did with brawlers until people realised a bit of flak and some lev1 anti air stops them pretty much dead.
BTW, I just checked Vanguard's stats. Yes, it does 600 damage per shot and has a pretty nice AoE (224 or something), but at the same time it also only fires once every four seconds. This means that its effective damage per second is only 150. Compare that with a Flash's 101 DPS, a Bulldog's 170, or a Goliath's 220. (goliath has nearly the same AoE too. Mmm mmm good)
Rocko/storm problem: solved
Vanguard problem: solved
Shield problem: solved
Fido problem: solved
Now, moving right along... I never got any response about Reaper vs Bulldog vs Goliath. How do these units stack up?
Rocko/storm problem: solved
Vanguard problem: solved
Shield problem: solved
Fido problem: solved
Now, moving right along... I never got any response about Reaper vs Bulldog vs Goliath. How do these units stack up?
I think the reason people complain about the vanguard is that usually they come at you in groups of 6 or more - a smart player builds up a decent army of them and then pushes in from an undefended slope. The problem is that group of six was horribly expensive, has no air cover, and took a year and a day to arrive. Really, it's the same as a brawler swarm - hellishly effective because it can bypass the front line, but also exhorbitantly expensive. The attacked player doens't see the expensive part - they just know they got their ass kicked.Caydr wrote:BTW, I just checked Vanguard's stats. Yes, it does 600 damage per shot and has a pretty nice AoE (224 or something), but at the same time it also only fires once every four seconds. This means that its effective damage per second is only 150. Compare that with a Flash's 101 DPS, a Bulldog's 170, or a Goliath's 220. (goliath has nearly the same AoE too. Mmm mmm good)
Rocko/storm problem: solved
Vanguard problem: solved
Shield problem: solved
Fido problem: solved
Now, moving right along... I never got any response about Reaper vs Bulldog vs Goliath. How do these units stack up?
yep, arm vehicles are 90% time not worth it. Maybe only on open maps where bulldogs rule. Core avplant has good units but no fast build assist units.
Most ppl preffer kbots for their mobility, farks and possbile lvl3. Imho lvl2 con veh needs to be able to build granry and adv fus (improved one, current blows). That way ppl might actually use vehicles.
Cant say anything about rapier/gol as i havent seen them in like 15 games
They dont look op though.
Most ppl preffer kbots for their mobility, farks and possbile lvl3. Imho lvl2 con veh needs to be able to build granry and adv fus (improved one, current blows). That way ppl might actually use vehicles.
Cant say anything about rapier/gol as i havent seen them in like 15 games

Imo the problem with vehs is the level 1 builder. Sure, its faster than a kbot and has more buildpower, but you can have more kbots, and can thus expand much more effectively. The fact that it has loads of hp isnt a incentive (sp?) to go vehs, because if i dont protect it it will die, if i do protect it it wont (not because of the hp..).
I say reduce the cost of the veh builder or increase the buildpower even more.
EDIT: The reaper seems to do a bit too little damage, but otherwise i love them.
I say reduce the cost of the veh builder or increase the buildpower even more.
EDIT: The reaper seems to do a bit too little damage, but otherwise i love them.
I just think the reason nobody goes vehicles is because you can't start with them. Starting with vehicles is suicide because of the L1 conveh. So you start with kbots, then go air, and by then you have to go L2 - and guess what, you've only got conbots to build your L2 plant, so you go L2 bots. Vehicles are only used if you want a second L1 factory for an outpost, or because you're already winning but your opponent has a pretty good porc on and you want to stomp your enemy with heavy tanks instead of going L3 for a change of flavour.ginekolog wrote:yep, arm vehicles are 90% time not worth it. Maybe only on open maps where bulldogs rule. Core avplant has good units but no fast build assist units.
Most ppl preffer kbots for their mobility, farks and possbile lvl3. Imho lvl2 con veh needs to be able to build granry and adv fus (improved one, current blows). That way ppl might actually use vehicles.
Cant say anything about rapier/gol as i havent seen them in like 15 gamesThey dont look op though.