I'm afraid I still cannot get TLS working. Like I said, maybe there is something missing in this experimental GCC 4.3.2 from tdragon.net.imbaczek wrote:forgot to commit scons patch, it has to be passed to linker, too.
edit: committed.
Planning for 0.77 Release
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Re: Planning for 0.77 Release
Re: Planning for 0.77 Release
have you tried simpler programs than spring? does it work there?
Re: Planning for 0.77 Release
Yes, it appears to work when I compile your sample from pastebin.imbaczek wrote:have you tried simpler programs than spring? does it work there?
For some reason the program crashes, but the output makes sense.
Re: Planning for 0.77 Release
the files http://planetspring.free.fr/spring/
the test server on 82.239.138.44:8300
Can this be added to the first post.
also, still wanting an answer for islands in war, will that not be included in the next release? I need to know because I have a newer version that I was working on.
the test server on 82.239.138.44:8300
Can this be added to the first post.
also, still wanting an answer for islands in war, will that not be included in the next release? I need to know because I have a newer version that I was working on.
Re: Planning for 0.77 Release
I tested this version: spring_0.76b1+svn6372.exeimbaczek wrote:http://planetspring.free.fr/spring/
Graphics are almost good just missing some texture. http://img355.imageshack.us/my.php?image=springye5.jpg
When i start the air combat test i get the same error like before.
- Attachments
-
- infolog.txt
- For the graphics problem, maybe helpfool.
- (1.46 MiB) Downloaded 110 times
Re: Planning for 0.77 Release
Patch: have you tried setting AtiHacks to 1?
Re: Planning for 0.77 Release
Do you have otacontent.sdz in your 'base' folder?
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: Planning for 0.77 Release
Quoted for truth, that is the exact error i had when i didn't have it in the right folder.FLOZi wrote:Do you have otacontent.sdz in your 'base' folder?
Re: Planning for 0.77 Release
No. Where can i find that? Can't see in springsettings.imbaczek wrote:Patch: have you tried setting AtiHacks to 1?
Re: Planning for 0.77 Release
I have to copy it manualy allmost all install.FLOZi wrote:Do you have otacontent.sdz in your 'base' folder?
Re: Planning for 0.77 Release
Is the Dedicated Headless Server going to be part of this coming release?
If you need a tester for the coming release just email me when and what you want tested: travisberthelot@hotmail.com
If you need a tester for the coming release just email me when and what you want tested: travisberthelot@hotmail.com
Re: Planning for 0.77 Release
+1, I plan on setting up some autohosts if this gets implemented.tberthel wrote:Is the Dedicated Headless Server going to be part of this coming release?
Re: Planning for 0.77 Release
not sure when did it start, but I've started getting this
in CA stable and old stable; 0.76 works on the same box.[ 0] LUARULES-DRAW (GADGETS)
[ 0] LUPS->StaticParticles: Critical Shader Error: Vertex shader(s) failed to link, no fragment shader(s) defined.
[ 0] LUPS->SimpleParticles: Critical Shader Error: Vertex shader(s) failed to link, no fragment shader(s) defined.
[ 0] LUPS->nanoLaserShader: shader error: Fragment shader(s) failed to link, vertex shader(s) failed to link.
ERROR: Not all shaders have valid object code.
ERROR: Not all shaders have valid object code.
[snip, there's more of that]
Re: Planning for 0.77 Release
I tried for a very long time to find the issue with those shaders and ATi's, but couldn't find it (on some systems those shaders should even work I heard).
Also they aren't critical even if the message says so, only the SimpleParticles class is a bit more important cuz it is used for "units on fire" (the nanolaser class has a fallback mode for non-shaders).
And you should get those errors with 76b1, too.
Also they aren't critical even if the message says so, only the SimpleParticles class is a bit more important cuz it is used for "units on fire" (the nanolaser class has a fallback mode for non-shaders).
And you should get those errors with 76b1, too.
Re: Planning for 0.77 Release
that's what I thought, too, but amazingly it works.
Re: Planning for 0.77 Release
Its even in current release and springie is prepared for it, but there is small bug which prevents it from working correctly..REVENGE wrote:+1, I plan on setting up some autohosts if this gets implemented.tberthel wrote:Is the Dedicated Headless Server going to be part of this coming release?
Sadly in spring it takes a year to fix such minibug :)
Re: Planning for 0.77 Release
which error is it?
Re: Planning for 0.77 Release
It had been fixed year ago too (the error). It was error in spring itself regarding network message handling.
Re: Planning for 0.77 Release
is the game speed adjustment back in 0.77 ? (or fixed)
Re: Planning for 0.77 Release
GML re-enabled in BuildServ since r6423 at zerver's request.