TA:WD - Page 13

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Crap...

Well maybe someone like Gnome/Storm maybe is willing to upload it?
ankh
Posts: 34
Joined: 16 Aug 2005, 20:55

Post by ankh »

I think - by the adress - that
ftp://wd.tadesigners.com@ftp.tadesigner ... ringWD.zip

refer to a public zone one the site ("public_html") like "http://www.tadesigners.com/public/TAWD/SpringWD.zip" but i don't know where really ;)

I wannnnnt to tryy!!!! :| :|
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I'm uploading it now to the FU ftp, gnome will put it in a folder so it can be downloaded.

--edit--
it's uploaded now at http://www.fileuniverse.com/spring/springwd.sd7

Enjoy.
User avatar
FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

When i Try hosting with it i get a Access violation at address 7c910E03 in module ntdll.dll write adress 3d796E65

while its generating the unit list

It also says error parsing file units\armprtl.fbi
Last edited by FolCan on 05 Sep 2005, 06:19, edited 1 time in total.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

GZ just uploaded an updated version, get this one instead:

http://www.fileuniverse.com/?p=showitem&ID=1445
User avatar
FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

Oh ok thanks
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

GZ drive-by IMed me and uploaded yet another version. Same URL, new taste... or something like that.
User avatar
FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

BTW

The new Machine gun bullets are cool

this mod is really awesome keep up the good work :-)
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Crap, i'm sorry I had to re-upload gnome, Spring is very Finicky on what kind of file it gets, it wants certain setting it likes, otherwise it crashes, I.E. it crashes when I tried to build a friggin' vehicle plant.

It should be stable now, i'm very sorry for this CRAP!
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

We want pics of the new version! :P

(especially these cool new bullets)
ankh
Posts: 34
Joined: 16 Aug 2005, 20:55

Post by ankh »

Ok the game is quite stable, but i have see a bugs: Ore Mine is 2 time in the gui of aerian constructor, and the first crash the game ;)

And small bug one textures (textures not found). I haven't tested with "core", so it's just for "arm"
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

The new bullets are actually scaled lasers, orange, for assault rifles they are barely visible, kinda like wizzing bullets, for machineguns it's orange tracers, it's a nice effect, but planes can't really figure out how to fire guns at ground targets very well so i'll have to find a way to fix that...
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Yeeeet another new version, GZ says this one shouldn't cause sync errors. Made it a new entry just to be clear. The last one had 330+ downloads in just a day!

http://fileuniverse.com/?p=showitem&ID=1453

Annnnd to cover GZ's ass, I just uploaded a new version myself. The file is "springwdb4.sd7", so if you don't have that, you need to redownload it. It's the same URL pasted above this paragraph. GZ, increment your numbers (including inside the modinfo.tdf file) so people know if they're outdated or not, dammit :P
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

still, this didn't fix it...I renamed many many files with spaces in them and replaced them with underscores, but I dunno if this actually fixed anything...

*sighs*
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Blah. Well, just make sure you make versions clear in the modinfo and filename next time... that's all I changed.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I think Mother an I tackled the problem now along with the people porting TAFF which were a great help.

i'm Re-Re-Re-Re-Re-uploading it now...damn it...if this doesn't fix it, i'll yank my hair out...
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Feed The wiki

Post by SinbadEV »

Could someone who can turn on all the pretty features make a 600px Wide glamour shot of the mod in it's current form and upload it to the Wiki:

http://taspring.clan-sy.com/wiki/Special:Upload

and then put it on the TA-WD page...

http://taspring.clan-sy.com/wiki/TA-WD

using the [[Image:blah.jpg]] tag...

I like things to be pretty...
ankh
Posts: 34
Joined: 16 Aug 2005, 20:55

Post by ankh »

I think Soldier with Rocket launcher are too easy to construct and to performant -_-"
They kills airplane, tank & building in few fire with juste 1000 in construction time...
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

cheap infantry can own rocket soldiers. badly.

and if you're feeling flush, snipers work even better ^^
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

ankh wrote:I think Soldier with Rocket launcher are too easy to construct and to performant -_-"
They kills airplane, tank & building in few fire with juste 1000 in construction time...
it is not like that in the original wd under ota environment...
i expect this to be fixed in the future, as the engine improved...

Sure personally i want the hit probability randomly assigned in the last ditch (like spmbt, when a missile almost hit an aircraft than the engine randomly make it hit or miss--based on percent of accuracy parameter)
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