TA:WD
Moderator: Moderators
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I think - by the adress - that
ftp://wd.tadesigners.com@ftp.tadesigner ... ringWD.zip
refer to a public zone one the site ("public_html") like "http://www.tadesigners.com/public/TAWD/SpringWD.zip" but i don't know where really
I wannnnnt to tryy!!!!

ftp://wd.tadesigners.com@ftp.tadesigner ... ringWD.zip
refer to a public zone one the site ("public_html") like "http://www.tadesigners.com/public/TAWD/SpringWD.zip" but i don't know where really

I wannnnnt to tryy!!!!


- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I'm uploading it now to the FU ftp, gnome will put it in a folder so it can be downloaded.
--edit--
it's uploaded now at http://www.fileuniverse.com/spring/springwd.sd7
Enjoy.
--edit--
it's uploaded now at http://www.fileuniverse.com/spring/springwd.sd7
Enjoy.
When i Try hosting with it i get a Access violation at address 7c910E03 in module ntdll.dll write adress 3d796E65
while its generating the unit list
It also says error parsing file units\armprtl.fbi
while its generating the unit list
It also says error parsing file units\armprtl.fbi
Last edited by FolCan on 05 Sep 2005, 06:19, edited 1 time in total.
GZ just uploaded an updated version, get this one instead:
http://www.fileuniverse.com/?p=showitem&ID=1445
http://www.fileuniverse.com/?p=showitem&ID=1445
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
The new bullets are actually scaled lasers, orange, for assault rifles they are barely visible, kinda like wizzing bullets, for machineguns it's orange tracers, it's a nice effect, but planes can't really figure out how to fire guns at ground targets very well so i'll have to find a way to fix that...
Yeeeet another new version, GZ says this one shouldn't cause sync errors. Made it a new entry just to be clear. The last one had 330+ downloads in just a day!
http://fileuniverse.com/?p=showitem&ID=1453
Annnnd to cover GZ's ass, I just uploaded a new version myself. The file is "springwdb4.sd7", so if you don't have that, you need to redownload it. It's the same URL pasted above this paragraph. GZ, increment your numbers (including inside the modinfo.tdf file) so people know if they're outdated or not, dammit
http://fileuniverse.com/?p=showitem&ID=1453
Annnnd to cover GZ's ass, I just uploaded a new version myself. The file is "springwdb4.sd7", so if you don't have that, you need to redownload it. It's the same URL pasted above this paragraph. GZ, increment your numbers (including inside the modinfo.tdf file) so people know if they're outdated or not, dammit

- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Feed The wiki
Could someone who can turn on all the pretty features make a 600px Wide glamour shot of the mod in it's current form and upload it to the Wiki:
http://taspring.clan-sy.com/wiki/Special:Upload
and then put it on the TA-WD page...
http://taspring.clan-sy.com/wiki/TA-WD
using the [[Image:blah.jpg]] tag...
I like things to be pretty...
http://taspring.clan-sy.com/wiki/Special:Upload
and then put it on the TA-WD page...
http://taspring.clan-sy.com/wiki/TA-WD
using the [[Image:blah.jpg]] tag...
I like things to be pretty...
it is not like that in the original wd under ota environment...ankh wrote:I think Soldier with Rocket launcher are too easy to construct and to performant -_-"
They kills airplane, tank & building in few fire with juste 1000 in construction time...
i expect this to be fixed in the future, as the engine improved...
Sure personally i want the hit probability randomly assigned in the last ditch (like spmbt, when a missile almost hit an aircraft than the engine randomly make it hit or miss--based on percent of accuracy parameter)