How about you model a churchill and let me critique.
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- 1v0ry_k1ng
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SpikedHelmet
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SpikedHelmet
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Warlord Zsinj
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Try putting down the reflectiveness in a ragged pattern, you get a really nice motelled reflection effect, which really makes the tank feel dirtier and used.
The highlights on those tanks look a little bit odd, I think, as tanks tend to look more matt when they are reflecting. Mottled reflections help to break up that clear glossiness, but keep the nice glints which roll over the vehicle itself.
Consider the effect of sun on worn metal:
http://blog.scifi.com/tech/pics/tank.jpg
Here's my attempt at showing a more mottled metal reflection:
http://img180.imageshack.us/img180/7569 ... 019ab5.jpg
The highlights on those tanks look a little bit odd, I think, as tanks tend to look more matt when they are reflecting. Mottled reflections help to break up that clear glossiness, but keep the nice glints which roll over the vehicle itself.
Consider the effect of sun on worn metal:
http://blog.scifi.com/tech/pics/tank.jpg
Here's my attempt at showing a more mottled metal reflection:
http://img180.imageshack.us/img180/7569 ... 019ab5.jpg
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SpikedHelmet
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Warlord Zsinj
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SpikedHelmet
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Zsinj, an easy way to make that with an already made reflectivity texture is to duplicate the texture, color the background texture black, apply a layer mask of trans (full or none, doesn't matter), and then use filter-render->clouds. Then just flatten it.
It's a good idea to select the whole image, using rect select or w/e, then unselect the parts that are supposed to be absolute, like something with max red meant to be lit up.
It's a good idea to select the whole image, using rect select or w/e, then unselect the parts that are supposed to be absolute, like something with max red meant to be lit up.
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Warlord Zsinj
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The way I do it is to use render->clouds render->fibres (play with settings) -> rotate 90 degrees -> filter drybrush/tornpaper/whatever I feel like -> layer blending options (usually multiply, soft or hard light).
I'll then go in with burn and dodge and highlight/take out the bits that I think need to be.
I'll then go in with burn and dodge and highlight/take out the bits that I think need to be.
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SpikedHelmet
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SpikedHelmet
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- 1v0ry_k1ng
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SpikedHelmet
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