Absolute Annihilation 2.11 - Page 114

Absolute Annihilation 2.11

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Egarwaen
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Post by Egarwaen »

Never mind what happens when you get two Goliath forces fighting each other...

I'd still like to see what Caydr's thinking with the arty changes.
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Machiosabre
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Post by Machiosabre »

Quote:
Arm moho metal extractor can now cloak for 50 energy and is always radar-invisible; description changed to reflect this

Now that's interesting... Out of curiousity, were people right about the Core Moho's "hunker down" ability? If so, this seems like a good trade-off.
I dont know how much the use the core moho gets out of closing though, it does take half damage but it already has 500 hp less to start with, but I could care less about that if they would just have the same cost and buildtime, if anything the core moho should cost less than the arm one with this new stuff.
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Caydr
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Post by Caydr »

Should have a few more things to add to that list by tonight, I got out of working today.

The artillery change is still being tweaked. Upon testing, I've decided they're now severely overpowered. A group of 10 peewees was decimated by 3 artillery units before even getting into range.

What's probably going to happen is, I'll set them to high trajectory only but have their shot velocity tweaked so that it is effectively shooting low trajectory when at maximum range. As units get closer, it'll become less and less effective since it'll be aiming further UP rather than further DOWN. In other words, it's shooting way high up rather than right into your peewee's face when the peewee is 200 units away.

The way this is going, 2.2's changelog is going to be COLOSSAL. Bigger than 1.43's even.

Also, can anyone explain to me where you're getting this statistic for Flash's damage per second? If I remember right, you said it was 80-something? You're way off, it's 106.5.

Do the calculation like this:
1 / 0.31 x 3 x 11

1 is the one second for DPS
0.31 is the reload rate
3 is the number of shots per burst
11 is the damage per shot

=106.45
Last edited by Caydr on 24 Aug 2006, 18:28, edited 1 time in total.
PRO_rANDY
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Post by PRO_rANDY »

Is there a way i can see all the proposed changes without going through all 114 pages? thx
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Caydr
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Post by Caydr »

There's a list on page 112, and I'll be posting an updated one in the near future.

Yeah, Egaragwen, you're crazy.
egarsomething wrote:EMG DPS: 89.0323
Last edited by Caydr on 24 Aug 2006, 18:35, edited 2 times in total.
PRO_rANDY
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Post by PRO_rANDY »

wow fast reply, went a few pages back and found it so went to edit my post and... you beat me to it :P . Thanks reading now
PRO_rANDY
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Post by PRO_rANDY »

All seem good but I disagree with the reduction in metal cost of 100 for the vehicle plant.
Egarwaen
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Post by Egarwaen »

Caydr wrote:There's a list on page 112, and I'll be posting an updated one in the near future.

Yeah, Egaragwen, you're crazy.
egarsomething wrote:EMG DPS: 89.0323
Directly from the files:

EMG DPS: 106 (Used for both PeeWee and Flash)
AK DPS: 79
Instigator DPS: 107

The numbers I was using earlier were from Krogothe's files. Apparently they aren't as accurate as I thought they were. Unless he can explain how he gets them, I think they're probably best considered worthless. Still shows that there's an issue of some kind here, though.
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Caydr
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Post by Caydr »

Gator DPS is really that high?? wow. I thought high 90s at the best.

It's now: flash/peewee - 106
gator - 97
AK - 85 (or something like that)
Last edited by Caydr on 24 Aug 2006, 19:33, edited 1 time in total.
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Cabbage
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Post by Cabbage »

The numbers I was using earlier were from Krogothe's files. Apparently they aren't as accurate as I thought they were. Unless he can explain how he gets them, I think they're probably best considered worthless.
Thats what i said! :P

Although i thought only the overall value stat was rubbish :P
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BigSteve
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Post by BigSteve »

I think the gunship changes are waaay over the top caydr, increasing flak range, and reducing the manauverability of gunships so much,
gunships arent even a problem at the moment.

also, why remove 50 hp from the recluse? it dies easily already and nobody has mentioned its HP being a problem...
Egarwaen
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Post by Egarwaen »

Caydr wrote:Gator DPS is really that high?? wow. I thought high 90s at the best.

It's now: flash/peewee - 106
gator - 97
AK - 85 (or something like that)
That sounds reasonable.
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Caydr
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Post by Caydr »

Someone said it needed a small nerf. 50 HP seems to fit the bill, but if you have a better suggestion, I'm all ears.
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BigSteve
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Post by BigSteve »

I just dont think it needs a nerf atall tbh, they take alot of their damage from other spiders in the group for a start and you rarely see them as is, 50 hp nerf will just make them even less likely to be used imo
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Dragon45
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Post by Dragon45 »

You removed HP from Recluse. Noes! :(

Recluse HP was fine; they were papeweights for L2 as was.

I just wanted to point this out:
PRO_rAndy wrote:All seem good but I disagree with the reduction in metal cost of 100 for the vehicle plant.

This is significant because


1) rAndy is currently one of the top, if not THE top, player in Spring AA.

2) He never posts, so he must feel strongly about this.


----------


Gunship changes arent necessary caydr; they're simply not a problem. Again, people tend to be retards and not know how to deal with them; simple as that. Why change if its not the mod's issue, but the player's issue?


Also, what are the ranges for flash, gator, and dmg/sec? Gators have longer range but slightly lower dmg/sec, right? They shouldnt have more than 10 dmg/sec less; it adds up quickly in large insti/flash swarms...
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Cabbage
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Post by Cabbage »

just becuase andy disagrees dosent make him right oO

and yes, gunships dont need to be touched at all.
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Dragon45
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Post by Dragon45 »

I disagree wit the proposed change as well. So do a lot of people. iwas just throwing andy's name in there as another backer to keep veh plant/airplant costs same :P
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Caydr
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Post by Caydr »

I just posted all their DPS.

For range, it's something like:
180 for Peewee 190 for Flash, 220 for AK, 230 for Gator

I'll test out the gunships, I haven't done so yet. I'll see how they work and possibly revert, dunno.

~~~

Nah, gunships are fine. They're a little slower and more ungainly, but I think it plays better.
Last edited by Caydr on 24 Aug 2006, 19:56, edited 1 time in total.
Egarwaen
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Post by Egarwaen »

Caydr wrote:For range, it's something like:
180 for Peewee 190 for Flash, 220 for AK, 230 for Gator
Aren't the Flash and Peewee exactly the same? They use the same weapon.

Straight from the weapons file:

Gator Laser: 231 (GATOR_LASERx)
AK Laser: 219 (GATOR_LASER)
Flash/Peewee EMG: 176 (EMG)
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Caydr
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Post by Caydr »

That's been changed.
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