Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Smoth: I thought you confused the unfold/reproject normal functions with the one I mentioned
GMN: There are some faces which could overlap each other (as in mirroring) and some faces should be rotated so you don't have to paint in an odd angle.
The layout is alright, but you could improve it by scaling small details up a bit and try to use up all that UV space.
GMN: There are some faces which could overlap each other (as in mirroring) and some faces should be rotated so you don't have to paint in an odd angle.
The layout is alright, but you could improve it by scaling small details up a bit and try to use up all that UV space.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Oh I actually have mirrored numerous faces (you can make two identical parts of a UV overlap using the 'Move To' commands). The tops of the shoulders are intentionally not mirrored (different details on each one)
Re: Random WIP
Don't forget to flip one of them on X as well. I'd normalize them before when they're identical geometry, when they're not you can use scale to -100% on two vertices, i.e. top left one of both UVs to bring them together (averaged) since flatten does only work on closed UVs.
This is where repeat is really useful (d).
This is where repeat is really useful (d).
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
WIP Texture. White areas are obviously areas I've not done yet. Anyway, it's 1am here, and I need sleep...
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Random WIP
Nice first try GMN.
Try to avoid putting panel lines over all the seams and joints - it is always tempting to do it, but it doesn't always add to the design. A good way to emphasize edges, if you feel they are important, is through scratching and highlights.
Also, it is often worth working with a base texture of the approximate colour and texture of the material of the unit (in this case, some sort of metal). I generally like to go on flickr and find something roughly how I like it, then edit it a bit in photoshop, and texture over that.
Try to avoid putting panel lines over all the seams and joints - it is always tempting to do it, but it doesn't always add to the design. A good way to emphasize edges, if you feel they are important, is through scratching and highlights.
Also, it is often worth working with a base texture of the approximate colour and texture of the material of the unit (in this case, some sort of metal). I generally like to go on flickr and find something roughly how I like it, then edit it a bit in photoshop, and texture over that.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
In this case it was intentional: I'm going for a cartoony kind of look.
Re: Random WIP
By the way, group all of your objects together, then Tools -> Put on ground 

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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Random WIP
You still need a good sensation of the material you're working with.
If you're going cartoony, then you need to avoid dull greys as well. Keep the colours bright, and keep the design distinct, with very clear areas of contrast. More colour is good too.
Also, for the cartoony look you should be using hard edged brushes, not soft ones, for very clear-cut detail.
A good cartoony texture can be just as hard, if not harder, then a realistic one, imo.
If you're going cartoony, then you need to avoid dull greys as well. Keep the colours bright, and keep the design distinct, with very clear areas of contrast. More colour is good too.
Also, for the cartoony look you should be using hard edged brushes, not soft ones, for very clear-cut detail.
A good cartoony texture can be just as hard, if not harder, then a realistic one, imo.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Random WIP
*wiggle*

mine is in the background, its a little hard to tell, i should post a better shot (but i cant be bothered) but the tanks are roughtly the same size & proportion (the tank in the foreground is the Evolva armflash)

mine is in the background, its a little hard to tell, i should post a better shot (but i cant be bothered) but the tanks are roughtly the same size & proportion (the tank in the foreground is the Evolva armflash)
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Random WIP
doublepost for everyone being in the bloom thread or sth

from the other side, and the Evolva flash makes an appearance again. might go hexagonal with the barrel, not 100% sure.

from the other side, and the Evolva flash makes an appearance again. might go hexagonal with the barrel, not 100% sure.
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: Random WIP
Well apart from that I think it still looks somewhat boring you imo have a "mistake" for that track plating. In your concept the entire tracks are covered at one side (that one where the turret is although I still don't know if it's the front or the back actually) while it stops before the end on the other side. Your plating has a trapeze form and so only covers the top but none of the endings...
I'd think of putting armor on both ends though because imo it just looks better...
I'd think of putting armor on both ends though because imo it just looks better...
Re: Random WIP
It doesn't look very dangerous. What is it?
Re: Random WIP
its a weasel disguised as a diplomatCrayfish wrote:It doesn't look very dangerous. What is it?
Re: Random WIP
Is that a barrel or a flashlight?
Re: Random WIP
Its....a weevil 
BTW, how can I edit the alpha channel, using PS/Paint.net ?

BTW, how can I edit the alpha channel, using PS/Paint.net ?
- Attachments
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- veevlisnap2.jpg (57.21 KiB) Viewed 1568 times
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- veevlisnap.jpg (85.71 KiB) Viewed 1571 times
Re: Random WIP
that is really fucking good man.
Alpha is set on texture 2's alpha channel.
Alpha is set on texture 2's alpha channel.
Re: Random WIP
In PS you just open the channel list and add one alpha channel, then paint on it. White = opaque, black = invisible. Anything in between is one of these depending on which it's closer to, Spring doesn't do full alpha.
Re: Random WIP
Wow, great weevil! Although... why a weevil? lol
Re: Random WIP
That flashlight vehicle might make a good base for a radar or shield unit if you kitted it out appropriately...
Re: Random WIP
Im going to make a ton of these bugs 
AND it's for use in spring

AND it's for use in spring
