Random WIP 2006-2011 - Page 12

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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AF
AI Developer
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Post by AF »

oops, I somehow failed to mention the version of photo shop (1)
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Guessmyname
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Post by Guessmyname »

Pressure, when taking screenies of models, do it in perspective view. Orthagonal view makes stuff look wonky.

And the hatch for the machine gun is overlapping the hole in the turret, which it probably shouldn't, and s44 tracks are a 2d - a single segment only has two faces (front side, back side) with no intervening parts

EDIT: And seeing as I'm here, here's my WIP

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(Please ignore the WIP Hammerhead with dual weapons (ie missile launchers) / Skyray turret hovering above, and the fact that I didn't bother to smooth the drones properly)
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Zpock
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Post by Zpock »

Wow, pressure lines shows great progress here. And that TAU thing looks uber amazing, i would like to see the polygons to see how it's modeled...

Personally I have been struggling to get my basic design together for days now for a unit I'm making, the perils of making stuff up myself, that I'm not going to show until some great plans I have unfold... god I'm starting to sound like argh here.
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Pressure Line
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Post by Pressure Line »

Guessmyname wrote:Pressure, when taking screenies of models, do it in perspective view. Orthagonal view makes stuff look wonky.

And the hatch for the machine gun is overlapping the hole in the turret, which it probably shouldn't, and s44 tracks are a 2d - a single segment only has two faces (front side, back side) with no intervening parts
it is in perspective view >_> <_<

and yes it should :) and ive fixed the tracks since that screenie

*edit* the M8 HMC is 95% completed now. i just have a few faces to fix up before i uv map it (and make an attempt and texturing it)
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Pressure Line
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Post by Pressure Line »

Image
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

SU-76 wip, again pre meshing and ergo pre smoothing.

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Built from scratch (except the headlight :lol: ), despite the commonalities with the T-70.
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Pressure Line
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Post by Pressure Line »

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just a little something for my private project
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Pressure Line
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Post by Pressure Line »

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*edit* fully scripted with a placeholder fbi and textures

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Pressure Line
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Post by Pressure Line »

and the helicopter i posted earlier...

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Neddie
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Post by Neddie »

The plane looks pretty good, the helicopter might need some work. The texture just makes it seem more bulbous than it is... hurm.
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rattle
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Post by rattle »

Uh 3dos...
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SwiftSpear
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Post by SwiftSpear »

Those units would look so much better nicely UV mapped and hand textured.
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Pressure Line
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Post by Pressure Line »

im working on that right now :) literally. uving/texxing a scout tank as i type
pintle
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Post by pintle »

That crazy little plane looks cool, care to enlighten us as to the nature of your "private project"? :)
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Pressure Line
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Post by Pressure Line »

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scout tank for the opposing side from the plane/helicopter. freshly uvmapped and textured (i found Gimp has a neat camo making plugin) all i need to do is get some help with the alpha channel stuff afor teamcolours etc and im set :)
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Pressure Line
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Post by Pressure Line »

pintle wrote:That crazy little plane looks cool, care to enlighten us as to the nature of your "private project"? :)
at first it will be a mini-mod; 5 tanks, 3 aircraft, command vehicle, 3 turrets, and attendant resource structures for each side
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Pressure Line
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Post by Pressure Line »

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the other scout vehicle.

if someone wants to show me the way to some decent vehicle detail textures, feel free. i will reiterate that i have very very little 2d artistic talent.
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AF
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Post by AF »

imo black would be a better placeholder texture than that camo.
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Pressure Line
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Post by Pressure Line »

ugh. i realised how bad that scout vehicle model is. posting at 3am for the lose :(
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smoth
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Post by smoth »

lol, welcome to the club pl. I don't really think the model is bad. With the right texture it could be made of awesome!
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