IceUI
Moderator: Moderators
ZellSF, that's what it should do.. I'm not sure though if it ever worked (my side should at least)..
But that will probably be dropped because trepan and I agreed on an options format that will hopefully be adopted by all widgets and can then be set in IceUI (or any other widget that implements the options handler)..
Other than that I just wanted to say that IceUI should work with the current SVN builds and the next release now..
But that will probably be dropped because trepan and I agreed on an options format that will hopefully be adopted by all widgets and can then be set in IceUI (or any other widget that implements the options handler)..
Other than that I just wanted to say that IceUI should work with the current SVN builds and the next release now..
Re: IceUI
Is there a reason windows can't be placed at the top of the screen? Currently if I edit current.lua to say
Then the energy bar ends up one pixel from the top, negative values doesn't seem to be accepted.
Code: Select all
energyresbar = {
position = {
[1] = 543,
[2] = 0,
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- Posts: 265
- Joined: 04 Sep 2005, 01:25
Re: IceUI
When are you going to release a version for 0.76b1? I can't find it.
Re: IceUI
Whenever I try to use IceUI nowadays I get :
Thats with the latest version, fresh updated.Loading: LuaUI\Widgets\gui_IceUI.lua
false
Error in Initialize(): [string "-------------------------------------------..."]:153: attempt to compare nil with number
Removed widget: IceUI
Re: IceUI
Hmm, well that one seems to be fixed. But now I get:
Loading: LuaUI\Widgets\gui_IceUI.lua
Sorting roster by Allies
false
Error in Initialize(): [string "local groupDescs = {..."]:180: attempt to concatenate field 'author' (a nil value)
Removed widget: IceUI