The Star Wars: Imperial Winter Eyecandy Thread [56k warning] - Page 12

The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

A tense title presenting the period of frigid conflict under Imperial rule in the Star Wars universe at lightspeed.

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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Image

And a rebel power genorator... glad people aprove.

As you can no doubt guess I'm not mapping at the moment...

aGorm
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

Wow! Looking great.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Your models have improved a lot :shock:
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Is the next version of SWS going to be sexy or what?! ;)
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Neddie
Community Lead
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Post by Neddie »

Ow.
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BlackLiger
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Post by BlackLiger »

aGorm wrote:Guess what... somehow or other aGorm ended up on the starwars spring design team... (everyone grones...) :P .

I just done my first bit of work, and thought you chaps here may wanna see...
http://www.onebob.co.uk/darren/screens/ ... ull512.jpg

Moddeled, UVed and Textuered by me... it's the rebel Metal Storage building.

aGorm
Looks like a thermal detonator.... <_<
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aGorm
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Post by aGorm »

You know from taht angle I suppose it does... but then so did teh building I based it on. :-)

aGorm
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

aGorm, this is all fine and dandy - but wtf happened to the map w/ teh uber GUARDIANZ of d00m?
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Quiet you; he's got more important things to work on now ;)
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Warlord Zsinj wrote:Quiet you; he's got more important things to work on now ;)
So has Nemo :P
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Lies, he's ours! We used our evil jedi mindtricks!
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BlueIce
Posts: 61
Joined: 27 Sep 2005, 10:05

Post by BlueIce »

Vassago @ Page 3 wrote:Here's a teaser of the texture work I'm doing for the SWTA mod.
So you know, the last screenshot is from the 3dsmax viewport.[...images....]
Great Texturing!!! Looks professional :shock: and it's only 512x512?
Can you point me to some good tutorials/guide/tips etc to get better @ texturing? I can model & UVWmap but when I try to texturing something it always looks very bad... :cry:
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

is there a balance forum for SWTA somewhere?
also, give wookies a haxx melee attack :)
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Yhe, he's realy good... Im but a huble beginer and hope to get just half as good...
Unfortunatly he was so good he got offered a real job with money and everything (fromwhat I understand) and is no longer around...

aGorm
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BlueIce
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Post by BlueIce »

aGorm wrote:Yhe, he's realy good... Im but a huble beginer and hope to get just half as good...
Unfortunatly he was so good he got offered a real job with money and everything (fromwhat I understand) and is no longer around...

aGorm
:(

I found a powerful program that create procedural textures from scratch, it is easy to use & can create very realistic looking, semaless, textures with normal, bump, reflection, specular ecc.. maps, all the textures can ber rendered to high resolutions since they are all created on real time. This is very useful to Create basic textures, tbh this is better for mappers than for units textuers.. Its Genetica : http://www.spiralgraphics.biz/genetica.htm

Try it out, you will like it.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Ivory King; yes we have a forum right here:
http://www.tauniverse.com/forum/forumdisplay.php?f=146

We have a private forum where a lot of discussion goes on, but we need to restrict that to devs for the moment.

However, if you have any balance issues to raise, feel free to raise them in the forum linked too above.
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yuritch
Spring 1944 Developer
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Post by yuritch »

Considering the last released version is more than a year old by now, I think very little of it remains intact in current development version, so it's kind of hard to know about any balance issues with it :). Of course, if you release some kind of beta-test version, things will be different...
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

That is true; we are building it very much from the ground up again.

While I might grab a few people to beta test once we move closer to release, it's unlikely that we will release a general beta release, and more likely just patch any issues that get through our thorough testing after the next major release.

And yeah, it is a bit depressing that the last release is a year old, isn't it?
SecurE
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Joined: 29 Apr 2005, 23:49

Post by SecurE »

Why? That's standard SWTA procedure after all ;)
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L0223R
Posts: 58
Joined: 03 Jan 2007, 21:47

Post by L0223R »

Is there a #channel for SWTA in the lobby?

btw im helping with the sounds
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