Balanced Annihilation V6.0 - Page 12

Balanced Annihilation V6.0

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[Krogoth86]
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Re: Balanced Annihilation V6.0

Post by [Krogoth86] »

KDR_11k wrote:Fighters are better than ground AA because fighters require their own fac.
Sure but I think the main "problem" is not that they are better but just the fact that on T2 there is no good ground AA that has some decent defense value against bombers. Not that they should become the almighty sky sweepers but it's sad that there is no advance in combat against bombers when comparing to the Lvl 1 situation...

In my opinion the flaks have become too much of a gunship-swarm-only-defense...
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Scikar
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Re: Balanced Annihilation V6.0

Post by Scikar »

With T2 econ you can afford to build Chainsaws though. How do they stack up damage/cost against flak versus bombers?
[Krogoth86]
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Re: Balanced Annihilation V6.0

Post by [Krogoth86] »

Well against T2 Bombers you have the following dps:
Packo: 158
Chainsaw: 180
Flakker: 363

with the following ranges:
Packo: 840
Chainsaw: 1200
Flakker: 775

and the following costs (M+E united):
Packo: 535
Chainsaw: 838
Flakker: 1059

With that said the Flakker has a nice dps rate which is only theory though because of the high inaccuracy. The little range also isn't very supportive. The Chainsaw is the 2nd candidate for AA dps and it also has a nice range. But as the Packo comes very close to its dps and the range isn't that important here due to high aircraft speed I'd still prefer him as AA because of the costs...

I think there now are numerous ways to make Ground T2 Bomber AA more attractive. I put those Chainsaws into T2 and upgraded them a bit to make them way more worthy while still keeping the flaks as they are as anti-swarm-defense...
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Scikar
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Re: Balanced Annihilation V6.0

Post by Scikar »

I don't think I've ever seen anyone build a Chainsaw in T1 anyway so I don't see a problem with that.
Saktoth
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Re: Balanced Annihilation V6.0

Post by Saktoth »

No wonder you guys are having trouble with air. You're forgetting the best static air defense in the game.

The defender. Why would you assume that the heavier stuff is better? Its BA, thats almost never true!

765 range, almost the same as the packo. Only you can afford 6 for the same price, so you get much better coverage as you can spread them out.
66 DPS. 3 of them are better than a packo, but you can afford 6- thats 396 DPS, over twice the packo.
The flak has 363 DPS. You can afford 11 defenders for that, thats 726 DPS.

Defenders are also impossible to bomb or EMP, because there are just so many of them and they are so spread out. However, they are relatively easy to take out with a land force.

Thats what the packo is good for- its practically invulnerable to a land force and can sometimes survive a nuke. Thats all it does, its a backup AA that you can be sure will survive being attacked by other things, like berthas, nukes, artillery, and what have you.

The flak is still somewhat worthwhile because of its AoE and anti-gunship capability. But if you want to stop air, use defenders. Massive, horizon-stretching fields of defenders.
[Krogoth86]
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Re: Balanced Annihilation V6.0

Post by [Krogoth86] »

True - I didn't mention the defender here. Defenders don't just have the disadvantage of being weak healthwise, their problem also is that they eat up space like nothing which you don't always have. That makes them inappropiate for many situations and even if you have some room - as you probably have to put them shoulder on shoulder this is what makes them easy targets again...
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LordMatt
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Re: Balanced Annihilation V6.0

Post by LordMatt »

dzzirrus wrote:
LordMatt wrote:rofl fail. Their accuracy is about the same as it was in OTA. Quit whining just cause you lost to some BBs and porc less.
Their damage was higher, but accuracy was a way lower!
Did you actually ever play OTA online? You could snipe coms with bb in OTA, just like you can in BA now.

yan if you never posted again in this thread it would be a much improved thread. Same goes for the rest of the forum IMO.
manored
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Re: Balanced Annihilation V6.0

Post by manored »

I think the problem is not that AA defenses arent strong enough, but the nature of air attack and bombers: In land units most times have to kill the oposing defenses to get past, or at least they are slow enough to end up doing that before passing, and depending of the terrain you have a limit of how many units (or power per space) can reach the frontline at once, what makes possible for the defenses ability to kill to overcome the units ability to swarm (lets put it this way) and thus force the offender to either use something heavier (more power less space) or give up. Air is diferent: Units are fast and ignore any type of blockage, and there is limitless space to manuever (at least I never saw 2 aircraft colliding in air) so any amount of units (or power per space) can reach the defenses at once. The nature of the bombers enter in the part of that they are something like snipers, causing high damage with a high reload time, what fits perfectly with the fact they are aircrafts since they can reach more than any other units. I would even say that bombers are the only mod units that can overcome any defenses in enough number.
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MR.D
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Re: Balanced Annihilation V6.0

Post by MR.D »

Thats just flat out rude Matt, wtf.
This isn't OTA, its BA, and its Spring and a whole new ball game.

1 bertha isn't a big deal in most games, but when the enemy starts making walls of them and never has to move in another mobile unit to completely destroy the enemy, it just ends up ruining most games.

With the smaller size of most maps that are being played lately, (Delta Siege Dry, Comet Catcher, Tabula_v2, Charlie in the hills)
the enemy can build his bertha within the confines of his base behind butt loads of defenses, and have almost complete domination and area denial of 80-90% of the map.

Shields, while now have been improved to be pretty good at blocking LRPC shots, are expensive and if you're already taking bertha fire its nearly impossible to get built when the enemy can snipe them before being built.

Hypothetical scenario, but seen quite often now.
Both enemy have bertha and shields covering it, ok fine.

Its now just a Trench war, seeing who is stupid enough to pop his head out of the hole he has dug himself in first, and let the enemy rape all those units out in the open. (ala stalemate)

CA did Bertha the right way IMO, as they still maintain their long range, but are not Sniper accurate. This way they're good at pounding a Fixed base, or Structures, but have less effect against a mobile group of units.

As is right now, Bertha just ruin longer games, where you can't even fight, but have no choice but to spam more bertha of your own.

At that point in the game, I'm sure you would say just build mass bombers, which Fixed Ground AA, mobile or otherwise have no way in hell of stopping a massed bomber wave.

Only way to effectively take out bombers is with vamps/hawks, so you just spam fighters and lag the crap out of the game.

Its just a rock/paper/scissors deal, and it gets repetitive and boring.
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LordMatt
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Re: Balanced Annihilation V6.0

Post by LordMatt »

MR.D wrote:Thats just flat out rude Matt, wtf.
This isn't OTA, its BA, and its Spring and a whole new ball game.

1 bertha isn't a big deal in most games, but when the enemy starts making walls of them and never has to move in another mobile unit to completely destroy the enemy, it just ends up ruining most games.

With the smaller size of most maps that are being played lately, (Delta Siege Dry, Comet Catcher, Tabula_v2, Charlie in the hills)
the enemy can build his bertha within the confines of his base behind butt loads of defenses, and have almost complete domination and area denial of 80-90% of the map.

Shields, while now have been improved to be pretty good at blocking LRPC shots, are expensive and if you're already taking bertha fire its nearly impossible to get built when the enemy can snipe them before being built.

Hypothetical scenario, but seen quite often now.
Both enemy have bertha and shields covering it, ok fine.

Its now just a Trench war, seeing who is stupid enough to pop his head out of the hole he has dug himself in first, and let the enemy rape all those units out in the open. (ala stalemate)

CA did Bertha the right way IMO, as they still maintain their long range, but are not Sniper accurate. This way they're good at pounding a Fixed base, or Structures, but have less effect against a mobile group of units.

As is right now, Bertha just ruin longer games, where you can't even fight, but have no choice but to spam more bertha of your own.

At that point in the game, I'm sure you would say just build mass bombers, which Fixed Ground AA, mobile or otherwise have no way in hell of stopping a massed bomber wave.

Only way to effectively take out bombers is with vamps/hawks, so you just spam fighters and lag the crap out of the game.

Its just a rock/paper/scissors deal, and it gets repetitive and boring.
Sounds like you're not playing BA the way it's meant to be played.
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MR.D
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Re: Balanced Annihilation V6.0

Post by MR.D »

Sounds like you only play 1v1, where the game never progreses past flash and stumpy spam.
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LordMatt
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Re: Balanced Annihilation V6.0

Post by LordMatt »

Please watch some of the many 1v1s with pro players who get to nukes and level 2.
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ginekolog
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Re: Balanced Annihilation V6.0

Post by ginekolog »

Berthas:

I played DSD yestearday. We got contol of whole middle bottom part with T1 spam, all got to T2. We started assulting terrain with slope (their main bases) with tremors but berthats started killing our arty and land force.

BUT what i did is stop making land assult units - i only made some 10 mobile flak and 20 samson to gain air supremacy of middle. THEN bombers and 15 BB's. We bombed shields (we had map control so theyir figters spam could not patrol middle while ours could) and killed bases with BB's.

So mapcontrol and T1 decided game - not because of resources but possibility to have air control.

Does BBs make land force allmost useless on choke point maps? YES On open maps? Not really.

Are BBs OP? a bit perhaps, but i like em and know how to deal with them. They are not easy to deal with tbh, but shield and air does it.
YokoZar
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Re: Balanced Annihilation V6.0

Post by YokoZar »

[Krogoth86] wrote:With that said the Flakker has a nice dps rate which is only theory though because of the high inaccuracy. The little range also isn't very supportive. The Chainsaw is the 2nd candidate for AA dps and it also has a nice range. But as the Packo comes very close to its dps and the range isn't that important here due to high aircraft speed I'd still prefer him as AA because of the costs...
Range does matter though, especially if your AA is closer to the front and away from the targets. This extra range allows you to get in more shots before the incoming planes fly past your AA (or reach their targets); it also makes the AA effectively cheaper as the same number cover a wider area.

For this reason the chainsaw is probably better than the flakker, especially at killing bombers (note the DPS is very different for vs gunships compared with vs bombers)
YokoZar
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Re: Balanced Annihilation V6.0

Post by YokoZar »

dzzirrus wrote:BTW anyone except me wish to get adv. fusion aviable for t2 kbots (even instead of those t3 factory)?

I wish this because t2 kbots are quite underplayed anyway. And they arent better than tanks (atleast core's ones, arm's suck ))) ) in any case.
Yes, you can ask your ally for a veh. techie, but it isnt convinient...
T3 kbots should be superior to vehicles in most respects though, including AA
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Sleksa
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Re: Balanced Annihilation V6.0

Post by Sleksa »

are you all suffering from down's syndrome or did you study to become so fucking stupid?

1 bertha isn't a big deal in most games, but when the enemy starts making walls of them and never has to move in another mobile unit to completely destroy the enemy, it just ends up ruining most games.
OFCOURSE A WALL OF ENDGAME SHIT IS GOING TO SWAY THE GAME TO ONE SIDE OR THE OTHER, ITS LIKE SAYING THAT THERE SHOULD BE A ANTI NUKE THAT COULD KILL 200 SIMULTANEOUSLY LAUNCHED NUKES

As is right now, Bertha just ruin longer games, where you can't even fight, but have no choice but to spam more bertha of your own.
this is the finest bullshit i've seen in the last few pages. Let me rephrase your words a bit.

"AS IT IS NOW, CRAWLING BOMBS JUST RUIN LONGER GAMES, WHERE YOU CANT EVEN FIGHT, AND HAVE NO CHOICE BUT TO SPAM MORE CRAWLING BOMB OF YOUR OWN"
At that point in the game, I'm sure you would say just build mass bombers, which Fixed Ground AA, mobile or otherwise have no way in hell of stopping a massed bomber wave.
WELL SHIT, IF THE OPPOSITION HAS A LINE OF DDMS AND VIPERS AND FLAKS AND SHIELDS AND BERTHAS AND ANTINUKES AND A SCREEN OF 300 T2 FIGHTERS AND 50 TIMES YOUR ECONOMY YOU SHOULD DESERVE TO WIN JUST BECAUSE YOU ARE THAT BRIGHT OF A GUY.
Its just a rock/paper/scissors deal, and it gets repetitive and boring.
nobody is forcing you to play BA, i suggest you delete BA from your \mods folder, stop posting shit in here, and go play CA which never gets repetitive or boring

that way, everybody wins \:D/
Sounds like you only play 1v1, where the game never progreses past flash and stumpy spam.
Coming from a guy who i doubt has never actually even played BA, we can all disregard this shit
T3 kbots should be superior to vehicles in most respects though, including AA
What the hell? The very thing that kills t3 bots is air, so you'd like to give krogs a few flak cannons on the shoulders then? maybe a screamer missile up his crotch too?
Saktoth
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Re: Balanced Annihilation V6.0

Post by Saktoth »

[Krogoth86] wrote:True - I didn't mention the defender here. Defenders don't just have the disadvantage of being weak healthwise, their problem also is that they eat up space like nothing which you don't always have. That makes them inappropiate for many situations and even if you have some room - as you probably have to put them shoulder on shoulder this is what makes them easy targets again...
This is something about air, you need a buffer. You need to shoot him down before he reaches your base- if you shoot him down over your base he's already dropped his bombs and its too late. Its like gine says, if he doesnt have enough territory to make aa in and doesnt have room to comfortably patrol his fighters, he cant shoot down air. Oh well, with so little territory he was probably going to lose anyway. You can do the same thing with EMP launchers or BB. On DSD, if you can hold the middle, you can make EMP launchers/BB and EMP his antis/bb his base. This is just the consequence of having less territory and is, imo, a good thing- allowing a player with a clear lead to secure victory.
YokoZar wrote:For this reason the chainsaw is probably better than the flakker, especially at killing bombers (note the DPS is very different for vs gunships compared with vs bombers)
Im sorry but the chainsaw is just rubbish, period. 3x the DPS of the defender for 10x the cost and 50% more range. Not worth it ever.
CA did Bertha the right way IMO, as they still maintain their long range, but are not Sniper accurate.
Its ironic, we upped the accuracy on the Bertha first, before BA did. Everyone was going 'omg op it snipes everything'. Now they are saying 'Its more conservative than BA, i like it'. :P
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lurker
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Re: Balanced Annihilation V6.0

Post by lurker »

Sleksa wrote:[win]
<3
Klopper
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Re: Balanced Annihilation V6.0

Post by Klopper »

Yes please give Krogs a crotch Screamer missile :lol:
Coms could get a crotch Flakker too :-)
Regarding OTA Berthas, iirc OTA didn't even HAVE any kind of shields :shock:
And still BBs weren't necessarily game deciders...
BTW what is the idea behind letting Timmy shots cost 4k e while BB shots only cost 3k? In OTA Timmies had ~25% more range and damage iirc, but in BA they are almost the same...
Also besides all the t3/BB/aa/whatever war, don't forget the sassy mobile jammer behavior plz :shock:
[Krogoth86]
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Re: Balanced Annihilation V6.0

Post by [Krogoth86] »

Saktoth wrote:This is something about air, you need a buffer. You need to shoot him down before he reaches your base- if you shoot him down over your base he's already dropped his bombs and its too late. Its like gine says, if he doesnt have enough territory to make aa in and doesnt have room to comfortably patrol his fighters, he cant shoot down air. Oh well, with so little territory he was probably going to lose anyway. You can do the same thing with EMP launchers or BB. On DSD, if you can hold the middle, you can make EMP launchers/BB and EMP his antis/bb his base. This is just the consequence of having less territory and is, imo, a good thing- allowing a player with a clear lead to secure victory.
Well the reason for this discussion was not about the way you have to do your AA (you're correct about what you said) but the lack of serious T2 ground AA that has a decent value against bombers (in comparison to T1)...

When coming back to the Defenders as the somewhat best ground AA you also have to look at some additional disadvantages besides the space consumption I mentioned. When considering their strength against bombers you also have to consider their behaviour. You may be able to build lots of defenders with a lot of dps more than for example the Chainsaw with 10x the costs as you said but your Defender hordes also are going to shoot their first shot on pretty much the same single bomber and so waste lots of their possible dps. With a reload time of 1.7 the bombers already have passed through - well I guess more than half of the entire range circle. So in the end they only have a first shot which is going to be total wastage and only the 2nd ones may be of interest. The Chainsaw for example with less than a third of that reload time scales much better here and has the small range advantage...

In addition to that and as we're speaking of T2 the Defenders also are very fragile. I mean if there won't be some Hurricanes bombing your Defender clusters there's going to be a Liche or even better Krow which will come around and scramble your Defenders like toys with your dps dropping like hell in no time. The "stronger" AA buildings can resist a bit longer without dps drops...
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