KDR_11k wrote:Forboding Angel wrote:In cause you missed the memo, it's an ant. Why would I add more detail in the body? It would be pointless poly waste for something that's going to be seen from 100 feet above it.
As opposed to the legs which will be seen from 5m away, right?
Need to be rendered as round. Suffice it to say that the body was the least important part of the model to me. Everything bodywise is being done on the texturing side.
When did I ever say that this was an example of how you should do something? O that's right, I didn't...
All the body needs to be seen as is round. As far as that goes, that is all I cared about. Notice that the legs have mostly a minimum amount of detail instead of random buldges and overcomplicated joints. I would have spent 3x as many polys if I wanted to make the feet ultra complex, and for soemthing that is going to be partway into the ground, I didn't see the point.
Speaking of points, a lot of times construction equipment uses the method of spikes+block as a means of stabilization. I thought that that is cool.
Notice that there are no antennae? Reason being is I really didn't want square antennae and To me it felt kindof wasteful, as not all ants have obvious antennae. And yes, the pincers are spirited after a real ant. I can't remember the species, but they essentially have pitchforks and they use them to protect their head as well as slice and dice their opponents (no, not literally...).
Another type of ant has pincers that snap together at a speed of 145 miles per hour (2300 times faster than the blink of an eye). They can use them to crush, startle (if that's the correct term for an insect) their opponents, or they will use them on a rock or the ground and the result is that they get catapulted out of harms way.
I kinda took a conglomerated set of the things I liked most about ant features and put it into one.
tl;dr
So yes, to answer your question, the legs were of far greater importance to me, as imo the bodies (head thorax abdomen) of ants are largely uninteresting to me.