I move my AAA/SAM under your air and pwn them.Zoombie wrote:I move my air over your artillery.
I then move my artillery in for the kill, protected by short-ranged meatshields.
Moderator: Moderators
So THAT'S what those are for!Fanger wrote:-Reconpoles will have their seismic detection radius increased.
No more gunships?Fanger wrote:-Aircraft will be changed to a normal aircraft flight system instead of the current gunship system in place, they will also make use of new tags to alter this flight for ease of use.
Increase in range for lvl 2!?!:shock:Fanger wrote:-Increase in range, accuracy and damage for lvl 2 artillery, more so for GD than URC, and a increase in range for LvL 3 artillery.
Nice.Fanger wrote:-Addition of a GD light amphibious tank at level one for advanced operations.
Um, you're going to elaborate on wth that means, right?Fanger wrote:-Addition of the GD assault helicopter at lvl 2 for specific target destruction.
Yeah i dont know if thats really needed. They really need their attack boosted a lot since they are 4x the price but roughly the same damage as tech1 (More for buildings less for units). Esp considering tech3 artil has 10x the DPS and 4x the HP for 2.8 the cost.Increase in range for lvl 2!?!
On low trajectory it can be very useful for hitting groups of units as the sheels takes a LONG time to hit in high trajectory. There isn't really any reason to use high trajectory when you have it on higher ground as well.Saktoth wrote:Also, the toggle on the nuke artil. Ahaha, whats the point? When are you ever gonna want to fire it on low trajectory? You'd have to be pretty desperate. But thats not a huge issue as it doesnt seem to effect accuracy.