Lego Spring - Page 11

Lego Spring

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

P3374H wrote:Do I need flares for engine smoke effects? Or are the emitter coordinates set in the script?
Script

I was thinking if were going to use the team ball thing from Nanoblobs, why not have it be a team "brick?" A brick the color of your team above your units like the spheres in Nanoblobs
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

Sheekel wrote:I was thinking if were going to use the team ball thing from Nanoblobs, why not have it be a team "brick?" A brick the color of your team above your units like the spheres in Nanoblobs
+1

s3o or 3do
I am trying to UV map one of my models, well see how that goes.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

lol, a brick?

Heheh, I like where this is going :P
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I love where this is going
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i adore it
<3
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Is it vaguely possible to make stackable features?
Sheekel
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Post by Sheekel »

I dont know much of anything about features.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Features... Ehh, depends, Spring engine doesn't have a big point on special effects..

Besides that I haven't even got a little bit past the unit scripting part XD
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I'm already well on the way with scripting. I have the following units redone:

MAG:

Commander
Construction Man
Extractor
Energy plant
Radar
Metal Storage
Lvl1 Factory
Several infantry men



Now, does anyone know how to make a yardmap? The wiki just says "ooo oxxcococo" or something like that, and gives a definition, but doesnt tell you how to properly make one.
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

Another example of MAG's insane engineering. Notice the body of the mech.
Image
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Oh god yes. That mech owns. EXACTLY what MAG should look like. Nice work!
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Sheekel wrote: Now, does anyone know how to make a yardmap? The wiki just says "ooo oxxcococo" or something like that, and gives a definition, but doesnt tell you how to properly make one.
I'm not sure but i think a kbot lab is like this:
XXX
XOX
XOX

Where O is the area where units can walk. So remove the linebreaks and
you get

XXXXOXXOX

You can open the existing mods and look at their factories (units).
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Aun
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Joined: 31 Aug 2005, 13:00

Post by Aun »

There is a nice a descriptive bit in the wiki about yardmaps, I just can't remember where I found it... :?
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Hmm, ive got an interesting problem with the Dragons teeth aka BLOCKade.

When i start constructing it, everything goes normally. It is displayed and built and everything. But once the building is complete, it instantly disappears. Not just the model, but the whole thing. I cant select it, i cant see it, i can walk through where it was supposed to be.


I've been through all the files, and nothing seems wrong

[edit] Ive figured out that removing the "IsFeature=1" tag in the FBI file fixes the problem, but then it acts as a normal unit.
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

I've seen a weird bug before where the builder would instantly reclaim a DT after finishing it...if this happened with a unit that didn't use a build anim, it would look instant...
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Aun
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Joined: 31 Aug 2005, 13:00

Post by Aun »

You made a feature using the same model... right?
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

yes, i think so


[BSOD][KoBS]Demon made some great Logos, check them out:

Image


Image


I like em both.
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Peet
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Post by Peet »

They're quite good.


I'm currently modelling a lvl 2 bomber (not sure which faction). Once I'm done that, I'm making a spider vehicle with vertical launch rockets.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

The one for MAG looks like a pokeball XD
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Snipawolf wrote:The one for MAG looks like a pokeball XD
You're right! I never noticed before.

lol
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